PCSX2 - The Playstation 2 Emulator
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gregory.hainaut 3d7b86660a gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU)
Note: DATE is used for shadows (persona 3) and others effect

You can disable it when you disable gl image extension (override_GL_ARB_shader_image_load_store = 0)
You can also enable it on AMD too (set it to 1 this time) but no guarantee.

If you feel the extension is too slow, you can try disable some gl barrier (aka "damn the torpedo full steam ahead!").
It can be done with the option UserHacks_DateGL4 = 1. Otherwise just disable the extension.

Note: don't enable UserHacks_AlphaStencil in the same time. GL_ARB_shader_image_load_store is an alternative implementation.
Enabling both in the same time will lead to undefined (well surely wrong) behavior.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5890 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 11:05:26 +00:00
3rdparty Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
bin Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00
cmake zzogl: fix wrong type access 2014-01-10 20:25:03 +00:00
common Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
debian-unstable-upstream linux: 2014-01-26 18:00:14 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various i18n: 2014-01-30 19:26:09 +00:00
locales Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00
nsis Small round of patches for various issues, #3. 2014-01-31 11:53:00 +00:00
pcsx2 Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00
plugins gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU) 2014-02-08 11:05:26 +00:00
tools Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
CMakeLists.txt pcsx2: Create GetProgramDataDir (for cheats_ws and game db) 2014-01-27 18:59:52 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
build.sh gsdx linux: 2013-12-30 09:30:10 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
pcsx2_suite_2008.sln Missed one reference in he vs2008 sln 2012-08-19 21:10:48 +00:00
pcsx2_suite_2010.sln Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only). 2013-03-19 22:01:41 +00:00
pcsx2_suite_2012.sln Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
pcsx2_suite_2013.sln Missed this file. 2013-11-27 16:59:59 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00