pcsx2/plugins
gregory.hainaut 3d7b86660a gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU)
Note: DATE is used for shadows (persona 3) and others effect

You can disable it when you disable gl image extension (override_GL_ARB_shader_image_load_store = 0)
You can also enable it on AMD too (set it to 1 this time) but no guarantee.

If you feel the extension is too slow, you can try disable some gl barrier (aka "damn the torpedo full steam ahead!").
It can be done with the option UserHacks_DateGL4 = 1. Otherwise just disable the extension.

Note: don't enable UserHacks_AlphaStencil in the same time. GL_ARB_shader_image_load_store is an alternative implementation.
Enabling both in the same time will lead to undefined (well surely wrong) behavior.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5890 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 11:05:26 +00:00
..
CDVDiso Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
CDVDisoEFP Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CDVDlinuz pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
CDVDnull Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
CDVDolio Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
CDVDpeops Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
FWnull Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
GSdx gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU) 2014-02-08 11:05:26 +00:00
GSnull Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
LilyPad Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
PadNull Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
PeopsSPU2 PeopsSPU2: Remove framework version info from the project file (seems to cause problems on runtime version selection). 2010-05-31 13:13:22 +00:00
SPU2null copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
SSSPSXPAD Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
USBnull Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
USBqemu Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
cdvdGigaherz/src Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
dev9ghzdrk Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
dev9null Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
onepad cmake: 2013-11-01 21:05:59 +00:00
spu2-x Small round of patches for various issues. 2014-01-25 14:25:48 +00:00
xpad Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
zerogs Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
zerospu2 Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
zzogl-pg/opengl linux: 2014-01-26 18:00:14 +00:00
zzogl-pg-cg/opengl linux: 2014-01-26 18:00:14 +00:00
CMakeLists.txt cmake: add a bunch of Micove patch. Thanks. 2012-05-01 10:54:52 +00:00