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glsl
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gsdx ogl: handle float integral coordinate for depth sampling
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2017-07-12 22:03:47 +02:00 |
convert.fx
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GSdx: Newest scanlines shader looks much nicer this way :)
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2014-01-13 18:23:53 +00:00 |
cs.fx
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
fxaa.fx
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gsdx: Add color component to OGL shaders
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2016-10-14 18:13:20 +02:00 |
gsdx-res.xml
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gsdx ogl: use load resource to load shader
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2017-04-12 18:09:06 +02:00 |
interlace.fx
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
logo-null.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo-ogl.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo9.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo10.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo11.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
merge.fx
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
psx-logo-null.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
psx-logo9.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
psx-logo11.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
shadeboost.fx
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sed -i -e 's/seperately/separately/'
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2014-12-07 12:46:16 +01:00 |
tfx.cl
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
tfx.fx
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gsdx:d3d11: Fix sprite geometry shader
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2017-07-02 22:54:36 +01:00 |