gsdx:d3d11: Fix sprite geometry shader

Sprites always use flat shading.

Fixes #1980
This commit is contained in:
Jonathan Li 2017-07-02 22:54:36 +01:00
parent b8f7e12bc0
commit 45ac69a1f6
1 changed files with 0 additions and 2 deletions

View File

@ -772,9 +772,7 @@ void gs_main(line VS_OUTPUT input[2], inout TriangleStream<VS_OUTPUT> stream)
lt.t.zw = rb.t.zw;
// flat color
#if GS_IIP == 0
lt.c = rb.c;
#endif
// Swap texture and position coordinate
VS_OUTPUT lb = rb;