pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut 38010432ee gsdx ogl: handle float integral coordinate for depth sampling
Fix depth effect regression on Nemo (issue #1979)
2017-07-12 22:03:47 +02:00
..
common_header.glsl gsdx-ogl: add a texture offset uniform parameter to vertex shader 2016-11-29 17:22:02 +01:00
convert.glsl gsdx shader: RGB => YUV conversion 2016-10-14 18:13:20 +02:00
interlace.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
merge.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
shadeboost.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
tfx_fs.glsl gsdx ogl: handle float integral coordinate for depth sampling 2017-07-12 22:03:47 +02:00
tfx_vgs.glsl gsdx ogl: handle float integral coordinate for depth sampling 2017-07-12 22:03:47 +02:00