pcsx2/plugins/GSdx/Renderers/DX11
lightningterror 37089065ba gsdx-hw: Implement per pixel alpha blending (PABE).
Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.

Credits to Kojin.
2021-02-06 15:41:10 +01:00
..
GSDevice11.cpp gsdx-d3d11: Remove old nvidia hack reference. 2020-08-11 00:50:56 +02:00
GSDevice11.h gsdx-hw: Implement per pixel alpha blending (PABE). 2021-02-06 15:41:10 +01:00
GSRendererDX11.cpp gsdx-hw: Implement per pixel alpha blending (PABE). 2021-02-06 15:41:10 +01:00
GSRendererDX11.h gsdx-hw: Move EmulateAtst in common hw renderer code. 2020-11-04 07:48:58 +01:00
GSTexture11.cpp gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used 2019-06-16 20:42:28 +02:00
GSTexture11.h gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used 2019-06-16 20:42:28 +02:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSTextureFX11.cpp gsdx-hw: Implement per pixel alpha blending (PABE). 2021-02-06 15:41:10 +01:00