..
DebugTools
Linux: Get the main program compiling again. I'll work on the plugins later.
2009-02-24 13:10:59 +00:00
Docs
Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
2009-02-06 20:04:37 +00:00
IPU
Fix Linux. Move most of the externs for functions in .S files in Linux to one header, and reenable using memcmp_mmx in Linux.
2009-03-01 04:28:17 +00:00
Linux
A few minor changes.
2009-03-01 11:38:05 +00:00
RDebug
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
2009-02-28 20:55:53 +00:00
tinyxml
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
windows
Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
2009-03-01 20:44:48 +00:00
x86
Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
2009-03-01 20:44:48 +00:00
AlignedMalloc.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
CDVD.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
CDVD.h
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
CDVDiso.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
CDVDiso.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
CDVDisodrv.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
CDVDisodrv.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
CDVDlib.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
COP0.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
COP0.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
COP2.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Cache.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Cache.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
CdRom.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
CdRom.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Common.h
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
Console.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Counters.cpp
New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus.
2009-02-25 01:36:06 +00:00
Counters.h
Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly.
2009-02-18 18:05:58 +00:00
Decode_XA.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
Decode_XA.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
EEregs.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Elfheader.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Elfheader.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Exceptions.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
FPU.cpp
Added Nneeve's fix for recMADDU (it was using the IMUL instruction which would have produced potentially incorrect results in rare cases).
2009-02-19 09:59:02 +00:00
FPU2.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
FiFo.cpp
New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus.
2009-02-25 01:36:06 +00:00
GS.cpp
New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus.
2009-02-25 01:36:06 +00:00
GS.h
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
Gif.cpp
Modified the GIF and SPR in my wierd backward dma way :P should resolve problems with the Avatar games, 24 videos and hopefully anything else which has broken due to recent changes.
2009-02-25 19:31:26 +00:00
Hw.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Hw.h
Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
2009-02-21 10:39:18 +00:00
HwRead.cpp
New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus.
2009-02-25 01:36:06 +00:00
HwWrite.cpp
Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
2009-02-24 19:58:17 +00:00
Interpreter.cpp
Minor Optimization: Added Const support to Vtlb's Load and Store implementations.
2009-02-27 06:40:05 +00:00
IopBios.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
IopBios.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
IopBios2.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
IopCounters.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
IopCounters.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
IopDma.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
IopDma.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
IopHw.cpp
Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
2009-02-24 19:58:17 +00:00
IopHw.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
IopMem.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
IopMem.h
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
IopSio2.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
IopSio2.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
MMI.cpp
Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;)
2009-02-19 22:48:05 +00:00
MTGS.cpp
Win32: One more foopah left over from r634 needed fixing, this one caused games running at very high FPS to "freeze" for 2 second intervals at a time.
2009-03-01 08:50:05 +00:00
Makefile.am
Fix Linux. Move most of the externs for functions in .S files in Linux to one header, and reenable using memcmp_mmx in Linux.
2009-03-01 04:28:17 +00:00
Mdec.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
Mdec.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
MemcpyFast.h
Finish the Linux implementation of memcpy_fast_. I've disabled it by default until I'm sure it's working right, but it can easily be enabled in build.sh. Should be a speed boost in Linux (which Windows already had), but I haven't tested it enough to be able to tell yet.
2009-03-01 08:21:14 +00:00
Memory.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
Memory.h
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
MemoryCard.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
MemoryCard.h
Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;)
2009-02-19 22:48:05 +00:00
MemoryVM.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Misc.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
Misc.h
A few minor changes.
2009-03-01 11:38:05 +00:00
NakedAsm.h
90% of an implementation of memcpy_fast_ for Linux. And fix debug mode.
2009-03-01 06:31:33 +00:00
Patch.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
Patch.h
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
2009-02-28 20:55:53 +00:00
PathUtils.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
Paths.h
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
Plugins.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
Plugins.h
Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
2009-02-21 10:39:18 +00:00
PrecompiledHeader.cpp
Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
2009-02-06 20:04:37 +00:00
PrecompiledHeader.h
Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
2009-03-01 20:44:48 +00:00
PsxCommon.h
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
R3000A.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
R3000A.h
Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
2009-02-27 01:43:43 +00:00
R3000AInterpreter.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
R3000AOpcodeTables.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
R5900.cpp
Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
2009-02-27 01:43:43 +00:00
R5900.h
Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
2009-02-27 01:43:43 +00:00
R5900OpcodeImpl.cpp
Damnit. LWR() is a pita.
2009-02-25 19:29:32 +00:00
R5900OpcodeTables.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
R5900OpcodeTables.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
RedtapeWindows.h
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
SPR.cpp
Fix for my earlier mistake causing green blocks on videos, remind me its never good to alter memory that you arent suppose to alter ^_^
2009-02-26 11:39:55 +00:00
SPR.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
SafeArray.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
SamplProf.h
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
2009-02-28 20:55:53 +00:00
SaveState.cpp
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
SaveState.h
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
Sif.cpp
IOP Fixes/Optimizations:
2009-02-27 18:12:59 +00:00
Sif.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Sifcmd.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Sio.cpp
Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
2009-02-27 01:43:43 +00:00
Sio.h
New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
2009-02-19 09:51:21 +00:00
SourceLog.cpp
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
Stats.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Stats.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
StringUtils.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
System.cpp
Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
2009-03-01 20:44:48 +00:00
System.h
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
2009-03-01 03:30:19 +00:00
ThreadTools.cpp
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
2009-02-28 20:55:53 +00:00
Threading.h
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
2009-02-28 20:55:53 +00:00
VU.h
microVU rec stuff
2009-03-01 03:36:52 +00:00
VU0.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VU0micro.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VU0microInterp.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VU1micro.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VU1microInterp.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VUflags.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VUflags.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VUmicro.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VUmicroMem.cpp
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
VUops.cpp
Tmkk managed to fix a huge hack in the superVU delay slot handling.
2009-02-19 15:56:07 +00:00
VUops.h
Updated the Copyright to reflect the passing of another year. :)
2009-02-15 23:23:46 +00:00
Vif.cpp
Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
2009-03-01 20:44:48 +00:00
Vif.h
Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;)
2009-02-19 22:48:05 +00:00
VifDma.cpp
Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
2009-02-27 01:43:43 +00:00
VifDma.h
Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;)
2009-02-19 22:48:05 +00:00
bin
Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
2009-02-21 11:14:09 +00:00
build.sh
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
cheatscpp.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
configure.ac
A few minor changes.
2009-03-01 11:38:05 +00:00
depcomp
Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
2009-02-06 20:04:37 +00:00
install-sh
Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
2009-02-06 20:04:37 +00:00
missing
Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
2009-02-06 20:04:37 +00:00
mkinstalldirs
Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
2009-02-06 20:04:37 +00:00
pcsxAbout.bmp
Updated logo to remove the "Playground" stamp :) Welcome aboard guys!
2009-02-06 22:16:40 +00:00
vssprintf.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
vtlb.cpp
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
2009-02-28 20:55:53 +00:00
vtlb.h
Minor Optimization: Added Const support to Vtlb's Load and Store implementations.
2009-02-27 06:40:05 +00:00
xmlpatchloader.cpp
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
2009-02-28 20:55:53 +00:00