PCSX2 - The Playstation 2 Emulator
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Jake.Stine 2cf4bc3920 Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
Fixed new emitter so it compiles in Debug builds, cleaned up the header files a bit.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@652 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 20:44:48 +00:00
3rdparty Enabled PCH for w32pthreads library. It compiles a *lot* faster now. ;) [whole thing rebuilds in under a second on my machine, heh] 2009-03-01 05:06:25 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!). 2009-03-01 20:44:48 +00:00
plugins Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
build.sh A few minor changes. 2009-03-01 11:38:05 +00:00
pcsx2_suite_2008.sln Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00