mirror of https://github.com/PCSX2/pcsx2.git
6bcd118b62
Previous behaviour: Anisotropic filtering was continuing to run even with Nearest filtering. On opengl it doesn't run on nearest filtering. The gui for both renderers also greys out aniso when nearest is selected. Anisotropic filtering being able to run on palette texture. This caused to break the rendering on palette textures for games that use it. PR behavior: The PR corrects both of these behaviors, Aniso won't run on palette textures as well as nearest filtering. Test cases for observing the issues were used: Star Ocean 3, Fifa Street. |
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GSDevice11.cpp | ||
GSDevice11.h | ||
GSRendererDX11.cpp | ||
GSRendererDX11.h | ||
GSTexture11.cpp | ||
GSTexture11.h | ||
GSTextureCache11.cpp | ||
GSTextureCache11.h | ||
GSTextureFX11.cpp |