pcsx2/plugins/GSdx/Renderers
lightningterror f54b79c274 gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state.
It will allow D3D11 to render Texture shuffle effects.

Keep the crc hacks on aggressive instead of removing them as they might
still be useful.
2020-01-31 16:19:58 +01:00
..
Common gsdx-osd: Ensure we set proper data for osd options. 2019-07-16 23:42:34 +02:00
DX11 gsdx-d3d11: Adjust anisotropic filtering handle. 2020-01-26 22:02:19 +01:00
HW gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state. 2020-01-31 16:19:58 +01:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100) 2019-10-03 15:50:19 +02:00
SW GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064) 2019-08-16 09:03:05 +01:00