pcsx2/plugins/zzogl-pg/opengl
arcum42 cc47fdbb8c zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3382 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-04 03:53:01 +00:00
..
Linux zzogl-pg: Hack and slash at zerogs.h. 2010-07-03 07:57:56 +00:00
Win32 zzogl-pg: Add a new header. Remove a few includes that didn't seem to be used, or were included from elsewhere. 2010-07-03 06:16:28 +00:00
ZeroGSShaders zzogl-pg: Hack and slash at zerogs.h. 2010-07-03 07:57:56 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt zzogl-pg: Add a new header. Remove a few includes that didn't seem to be used, or were included from elsewhere. 2010-07-03 06:16:28 +00:00
CRC.h zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
GLWin32.cpp zzogl-pg: Hack and slash at zerogs.h. 2010-07-03 07:57:56 +00:00
GLWinX11.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
GS.h zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
GSmain.cpp zzogl-pg: Add a new header. Remove a few includes that didn't seem to be used, or were included from elsewhere. 2010-07-03 06:16:28 +00:00
GifTransfer.cpp zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
GifTransfer.h zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
Mem.h zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers. 2010-05-01 22:54:23 +00:00
Mem_Swizzle.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
Mem_Swizzle.h zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props. 2010-04-06 02:43:22 +00:00
Mem_Tables.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
Mem_Transmit.h zzogl-pg: fixed a whole bunch of signed/unsigned warnings in Mem_Transit, and a macro redefinition warning. 2010-05-17 15:56:41 +00:00
Profile.cpp zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
Profile.h zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Hack and slash at zerogs.h. 2010-07-03 07:57:56 +00:00
Regs.h zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
Util.h zzogl-pg: Shuffle stuff out of zerogs.h to ZZGl.h and Util.h. 2010-07-03 06:34:27 +00:00
ZZGl.h zzogl-pg: Hack and slash at zerogs.h. 2010-07-03 07:57:56 +00:00
ZZKeyboard.cpp zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
ZZLog.cpp zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
ZZLog.h zzogl-pg: Move various stuff related to GSmain around. 2010-07-02 12:10:40 +00:00
ZZoglCRTC.cpp zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
ZZoglCRTC.h zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
ZZoglCreate.cpp zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
ZZoglFlush.cpp zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
ZZoglSave.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
ZZoglShaders.cpp zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
ZZoglShoots.cpp zzogl-pg: Hack and slash at zerogs.h. 2010-07-03 07:57:56 +00:00
ZZoglVB.cpp zzogl-pg: Printing to the console now works. Fixed AA+/-. Misc. pcsx2: Took care of two non-POD safe objects. 2010-06-21 12:03:14 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
glprocs.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.fx zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
rasterfont.h zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers. 2010-05-01 22:54:23 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
targets.h zzogl-pg: Fix a silly typo. Issue 766. 2010-06-27 03:36:39 +00:00
x86-32.S zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly. 2010-04-01 22:52:59 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: Printing to the console now works. Fixed AA+/-. Misc. pcsx2: Took care of two non-POD safe objects. 2010-06-21 12:03:14 +00:00
x86.h zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers. 2010-05-01 22:54:23 +00:00
zerogs.cpp zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
zerogs.h zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used. 2010-07-04 03:53:01 +00:00
zerogsmath.h zzogl-pg: Shuffle things around a bit. 2010-06-11 11:48:07 +00:00
zpipe.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
zpipe.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.