pcsx2/plugins/zzogl-pg/opengl
gregory.hainaut@gmail.com 28819c2098 GregMiscellaneous: zzogl-pg: Test and benchmark the code ;)
* speed resolve 32bits functions
Note0: I restore a positive counting in the inner loop (was simpler for a first try)
Note1: I need to update the template to support 16bits textures.
Note2: If someone can nicely template the update_pixel macro feel free to do it ;)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 00:00:26 +00:00
..
Linux GregMiscellaneous: zzogl-pg: Revert r3800. 2010-09-18 23:36:24 +00:00
Win32 GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZeroGSShaders GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
CRC.h GregMiscellaneous: sync from trunk (3679:3727) 2010-09-05 15:33:08 +00:00
GLWin.h GregMiscellaneous: zzogl: Remove screen size settings from the configuration dialog. (The window can be resized normally, and the startup size can be changed in the ini file still...) 2010-09-08 12:03:49 +00:00
GLWin32.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
GLWinX11.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
GS.h GregMiscellaneous: zzogl-pg: 2010-09-16 11:57:25 +00:00
GSmain.cpp GregMiscellaneous: zzogl-pg: Remove path3 hack. 2010-09-18 12:20:01 +00:00
GifTransfer.cpp GregMiscellaneous: zzogl-pg: Remove path3 hack. 2010-09-18 12:20:01 +00:00
GifTransfer.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
HostMemory.cpp GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget. 2010-09-18 19:27:11 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp GregMiscellaneous: zzogl-pg: 2010-09-16 11:18:56 +00:00
Mem.h GregMiscellaneous: zzogl-pg: 2010-09-17 16:20:47 +00:00
Mem_Swizzle.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget. 2010-09-18 19:27:11 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
NewRegs.h ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me. 2010-07-24 08:05:53 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
Regs.h ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
Util.h GregMiscellaneous: zzogl-pg: 2010-09-18 16:53:32 +00:00
ZZGl.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZKeyboard.cpp GregMiscellaneous: zzogl-pg: Remove path3 hack. 2010-09-18 12:20:01 +00:00
ZZLog.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZLog.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglCRTC.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglCRTC.h GregMiscellaneous: zzogl-pg: 2010-09-16 18:07:23 +00:00
ZZoglCreate.cpp GregMiscellaneous: zzogl-pg: 2010-09-16 18:07:23 +00:00
ZZoglFlush.cpp GregMiscellaneous: zzogl-pg: 2010-09-16 11:18:56 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: Add a FRAME_RECORDING_ON define to record skipped frame based on Zeydlitz version. 2010-08-29 12:44:55 +00:00
ZZoglFlushHack.h GregMiscellaneous: Some cleanup. Convert boolean function to bool. 2010-08-20 10:01:38 +00:00
ZZoglSave.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglShaders.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglShaders.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglShoots.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglVB.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp GregMiscellaneous: zzogl-pg: Test and benchmark the code ;) 2010-09-19 00:00:26 +00:00
targets.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
x86-32.S [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns) 2010-07-05 15:56:38 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp GregMiscellaneous: zzogl-pg: #if 0 this code out, so I don't forget that it's currently not called again. 2010-09-16 05:16:30 +00:00
x86.h GregMiscellaneous: zzogl-pg: #if 0 this code out, so I don't forget that it's currently not called again. 2010-09-16 05:16:30 +00:00
zerogs.cpp GregMiscellaneous: zzogl-pg: 2010-09-18 16:53:32 +00:00
zerogs.h GregMiscellaneous: zzogl-pg: 2010-09-16 18:07:23 +00:00
zerogsmath.h GregMiscellaneous: zzogl-pg: Mega clean of zerogsmath.h (1000 lines to 80...) which is good because the file does not have a clear copyright status. 2010-09-15 21:57:24 +00:00
zpipe.cpp zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.h zzogl copyright: 2010-08-09 18:57:00 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.