pcsx2/plugins/spu2-x/src/Debug.h

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//GiGaHeRz's SPU2 Driver
//Copyright (c) 2003-2008, David Quintana <gigaherz@gmail.com>
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#ifndef DEBUG_H_INCLUDED
#define DEBUG_H_INCLUDED
extern FILE *spu2Log;
extern void FileLog(const char *fmt, ...);
extern void ConLog(const char *fmt, ...);
extern void DoFullDump();
extern FILE* OpenBinaryLog( const wxString& logfile );
extern FILE* OpenLog( const wxString& logfile );
extern FILE* OpenDump( const wxString& logfile );
namespace WaveDump
{
enum CoreSourceType
{
// Core's input stream, usually pulled from ADMA streams.
CoreSrc_Input = 0
// Output of the actual 24 input voices which have dry output enabled.
, CoreSrc_DryVoiceMix
// Output of the actual 24 input voices that have wet output enabled.
, CoreSrc_WetVoiceMix
// Wet mix including inputs and externals, prior to the application of reverb.
, CoreSrc_PreReverb
// Wet mix after reverb has turned it into a pile of garbly gook.
, CoreSrc_PostReverb
// Final output of the core. For core 0, it's the feed into Core1.
// For Core1, it's the feed into SndOut.
, CoreSrc_External
, CoreSrc_Count
};
extern void Open();
extern void Close();
extern void WriteCore( uint coreidx, CoreSourceType src, s16 left, s16 right );
extern void WriteCore( uint coreidx, CoreSourceType src, const StereoOut16& sample );
}
using WaveDump::CoreSrc_Input;
using WaveDump::CoreSrc_DryVoiceMix;
using WaveDump::CoreSrc_WetVoiceMix;
using WaveDump::CoreSrc_PreReverb;
using WaveDump::CoreSrc_PostReverb;
using WaveDump::CoreSrc_External;
#endif // DEBUG_H_INCLUDED //