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ShuriZma
/
pcsx2
mirror of
https://github.com/PCSX2/pcsx2.git
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224d51b0aa
pcsx2
/
plugins
/
GSdx
/
Renderers
History
lightningterror
7b4133ac08
GSdx-d3d11: Add final to Renderer class and DrawPrims, also change some voids to inline.
2019-01-24 20:30:48 +01:00
..
Common
gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling.
2019-01-18 14:53:06 +01:00
DX11
GSdx-d3d11: Add final to Renderer class and DrawPrims, also change some voids to inline.
2019-01-24 20:30:48 +01:00
DXCommon
GSdx-d3d11: Merge GSRendererDX11 and GSRendererDX together.
2019-01-24 20:30:48 +01:00
HW
gsdx: Adjust some crc hack comments for some games.
2019-01-21 19:38:20 +01:00
Null
gsdx-hw: Completely remove MSAA from renderer code.
2019-01-15 19:13:14 +01:00
OpenCL
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00
OpenGL
GSdx-d3d11: Merge GSRendererDX11 and GSRendererDX together.
2019-01-24 20:30:48 +01:00
SW
gsdx: remove dds parameter from texture save method
2018-12-30 20:13:59 +01:00