pcsx2/plugins/GSdx/res
sudonim1@gmail.com 0d9eca8668 88GSDX: Removed the "sprite hack" as it should be obsolete, fixed the vertex shader selector key function (the pixel shader was broken in the same way but with the "sprite hack" removed it doesn't matter now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5310 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 00:35:42 +00:00
..
convert.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
convert.glsl gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
cs.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
fxaa.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx-ogl: 2012-01-02 20:08:11 +00:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx-ogl: 2012-01-02 20:08:11 +00:00
shadeboost.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
shadeboost.glsl gsdx-ogl: forgot to add the glsl file... 2012-04-27 06:30:09 +00:00
tfx.fx 88GSDX: Removed the "sprite hack" as it should be obsolete, fixed the vertex shader selector key function (the pixel shader was broken in the same way but with the "sprite hack" removed it doesn't matter now). 2012-06-19 00:35:42 +00:00
tfx.glsl zzogl: use the EXT version of fbo (fix the build on windows) 2012-06-13 10:43:04 +00:00