pcsx2/plugins
sudonim1@gmail.com 21522e71b2 GSDX: Skip checking each palette entry's expanded alpha when deciding whether a texture is fully opaque. Textures are probably almost never determined to be opaque by this and doing it is problematic. (Skipping the check might even be a performance gain for hardware, you never know.)
Also remove some (probably mangled) chinese comments from the cutie merge.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5311 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 01:02:52 +00:00
..
CDVDiso More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
CDVDisoEFP Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CDVDlinuz pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
CDVDnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
CDVDolio - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
CDVDpeops Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
FWnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
GSdx GSDX: Skip checking each palette entry's expanded alpha when deciding whether a texture is fully opaque. Textures are probably almost never determined to be opaque by this and doing it is problematic. (Skipping the check might even be a performance gain for hardware, you never know.) 2012-06-19 01:02:52 +00:00
GSnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
LilyPad Not sure if it was just me who had this issue but Lilypad didn't have the Directx SDK lib/include paths in the VC Directories, causing it not to build. Now it has :P 2012-06-01 18:18:14 +00:00
PadNull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
PeopsSPU2 PeopsSPU2: Remove framework version info from the project file (seems to cause problems on runtime version selection). 2010-05-31 13:13:22 +00:00
SPU2null copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
SSSPSXPAD Missed some SPU2-X and all zzogl code in the last commit. 2011-03-25 01:09:18 +00:00
USBnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
USBqemu USBqemu: Some small changes to init & savestates. The savestates are still incomplete though. 2011-09-04 16:10:00 +00:00
cdvdGigaherz/src Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
dev9null Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
onepad copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
spu2-x SPU-2X Project too for VS2010 2012-06-01 18:24:37 +00:00
xpad - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
zerogs Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed. 2011-05-24 21:47:52 +00:00
zerospu2 More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
zzogl-pg/opengl zzogl glsl: remove a bad optimization that lost track of some textures. Fix potential black-screen 2012-06-18 22:13:22 +00:00
zzogl-pg-cg/opengl zzogl replayer: 2012-06-05 06:46:52 +00:00
CMakeLists.txt cmake: add a bunch of Micove patch. Thanks. 2012-05-01 10:54:52 +00:00