..
baseclasses
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
res
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
vsprops
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
2011-02-24 04:55:35 +00:00
vtune
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
2011-03-08 01:48:15 +00:00
xbyak
GSdx: the x64 ABI on windows is not so nice after all.
2011-02-28 11:08:52 +00:00
CMakeLists.txt
cmake:
2011-03-02 18:18:26 +00:00
GPU.cpp
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
2011-02-22 18:50:51 +00:00
GPU.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawScanline.cpp
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawScanline.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawScanlineCodeGenerator.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GPUDrawScanlineCodeGenerator.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawingEnvironment.h
GSdx: GSDeviceSW almost ready, just need an image resizer.
2011-02-20 22:33:22 +00:00
GPULocalMemory.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
GPULocalMemory.h
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
2011-02-20 18:59:02 +00:00
GPURenderer.cpp
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPURenderer.h
GSdx: only minor changes
2011-03-27 03:12:12 +00:00
GPURendererSW.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GPURendererSW.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUScanlineEnvironment.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUSettingsDlg.cpp
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
2011-02-22 18:50:51 +00:00
GPUSettingsDlg.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
2011-03-09 11:52:53 +00:00
GPUSetupPrimCodeGenerator.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUState.cpp
GSdx: only minor changes
2011-03-27 03:12:12 +00:00
GPUState.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUVertex.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GS.cpp
GSdx: window management should be redone next.
2011-02-25 01:01:00 +00:00
GS.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSAlignedClass.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSAlignedClass.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSBlock.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSBlock.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSCapture.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSCapture.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSCaptureDlg.cpp
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
2011-02-07 01:59:05 +00:00
GSCaptureDlg.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSClut.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSClut.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSCodeBuffer.cpp
Implemented virtual alloc functions and changed the event class to use semaphores.
2011-02-19 10:27:10 +00:00
GSCodeBuffer.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSCrc.cpp
GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
2011-04-09 10:26:56 +00:00
GSCrc.h
GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
2011-03-27 12:53:53 +00:00
GSDevice.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDevice.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDevice9.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDevice9.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDevice11.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSDevice11.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceDX.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceDX.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceNull.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceNull.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceSDL.cpp
GSdx: ... and codeblocks.
2011-03-02 08:44:16 +00:00
GSDeviceSDL.h
GSdx: window management should be redone next.
2011-02-25 01:01:00 +00:00
GSDeviceSW.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceSW.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDialog.cpp
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
2011-02-20 18:59:02 +00:00
GSDialog.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSDirtyRect.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSDirtyRect.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSDrawScanline.cpp
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
2011-04-01 12:36:21 +00:00
GSDrawScanline.h
Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
2011-02-17 18:22:47 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: BoF DQ fixed
2011-03-20 00:07:52 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
2011-03-17 02:55:20 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSDrawScanlineCodeGenerator.x64.cpp
GSdx: ... and codeblocks.
2011-03-02 08:44:16 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSDrawScanlineCodeGenerator.x86.cpp
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
2011-04-01 12:36:21 +00:00
GSDrawingContext.h
GSdx: more alignment fixes for gcc.
2011-02-20 02:22:00 +00:00
GSDrawingEnvironment.h
GSdx: more alignment fixes for gcc.
2011-02-20 02:22:00 +00:00
GSDump.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSDump.h
GSdx / zzogl-pg / pcsx2:
2010-07-19 15:49:30 +00:00
GSFunctionMap.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSFunctionMap.h
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSLinuxDialog.cpp
gsdx: linux: * fix some issue with empty string in configuration
2011-04-08 17:41:04 +00:00
GSLocalMemory.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSLocalMemory.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSPerfMon.cpp
GSdx: SDL works on linux now, there are still random crashes though.
2011-02-24 23:46:26 +00:00
GSPerfMon.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSRasterizer.cpp
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
2011-04-01 12:36:21 +00:00
GSRasterizer.h
GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
2011-03-29 14:07:48 +00:00
GSRenderer.cpp
GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
2011-04-05 11:30:07 +00:00
GSRenderer.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSRendererDX.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSRendererDX.h
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSRendererDX9.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererDX9.h
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
2011-02-07 01:59:05 +00:00
GSRendererDX11.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererDX11.h
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
2011-02-07 01:59:05 +00:00
GSRendererHW.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSRendererHW.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSRendererNull.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererNull.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererSW.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSRendererSW.h
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics ( http://code.google.com/p/pcsx2/issues/detail?id=972 )
2011-03-19 19:29:30 +00:00
GSScanlineEnvironment.h
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
2011-04-01 12:36:21 +00:00
GSSetting.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSSetting.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSSettingsDlg.cpp
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
2011-02-22 18:50:51 +00:00
GSSettingsDlg.h
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
2011-02-20 16:09:46 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: the x64 ABI on windows is not so nice after all.
2011-02-28 11:08:52 +00:00
GSSetupPrimCodeGenerator.h
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
2011-02-17 03:24:37 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x64.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: please test mipmapping again...
2011-03-19 03:54:22 +00:00
GSSetupPrimCodeGenerator.x86.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSState.cpp
GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
2011-04-09 10:26:56 +00:00
GSState.h
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
2011-03-08 01:48:15 +00:00
GSTables.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTables.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTexture.cpp
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSTexture.h
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSTexture9.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTexture9.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTexture11.cpp
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
2010-05-08 01:05:32 +00:00
GSTexture11.h
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
2010-05-23 17:26:37 +00:00
GSTextureCache.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSTextureCache.h
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
2011-03-08 01:48:15 +00:00
GSTextureCache9.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureCache9.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureCache11.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureCache11.h
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
2010-05-23 17:26:37 +00:00
GSTextureCacheSW.cpp
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics ( http://code.google.com/p/pcsx2/issues/detail?id=972 )
2011-03-19 19:29:30 +00:00
GSTextureCacheSW.h
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
2011-03-17 02:55:20 +00:00
GSTextureFX.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureFX9.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTextureFX11.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTextureNull.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureNull.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureSW.cpp
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
2011-02-21 23:25:25 +00:00
GSTextureSW.h
GSdx: GSDeviceSW almost ready, just need an image resizer.
2011-02-20 22:33:22 +00:00
GSThread.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSThread.h
GSdx: only minor changes
2011-03-27 03:12:12 +00:00
GSUtil.cpp
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
2011-02-20 18:59:02 +00:00
GSUtil.h
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
2011-02-20 16:09:46 +00:00
GSVector.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSVector.h
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSVertex.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSVertexHW.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSVertexList.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSVertexList.h
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
2011-02-07 01:59:05 +00:00
GSVertexSW.cpp
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSVertexSW.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSVertexTrace.cpp
GSdx: please test mipmapping again...
2011-03-19 03:54:22 +00:00
GSVertexTrace.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSVertexTrace.x64.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSVertexTrace.x64.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSVertexTrace.x86.avx.cpp
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.cpp
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
2011-03-09 11:52:53 +00:00
GSWnd.cpp
gsdx: add also a check of m_windows to play it self.
2011-04-09 08:39:54 +00:00
GSWnd.h
gsdx: really close the windows when closing/shutdown emulation
2011-03-12 22:38:07 +00:00
GSdx.cpp
gsdx: linux: * fix some issue with empty string in configuration
2011-04-08 17:41:04 +00:00
GSdx.def
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp
Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
2011-03-19 06:44:22 +00:00
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
GSdx linux:
2011-04-07 09:41:20 +00:00
GSdx.icc.cbp
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.props
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.rc
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.vcxproj
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
2011-03-17 02:55:20 +00:00
GSdx.vcxproj.filters
GSdx: the x64 ABI on windows is not so nice after all.
2011-02-28 11:08:52 +00:00
GSdx_vs2008.vcproj
GSdx: fixing the vs2008 project
2011-03-02 08:32:30 +00:00
resource.h
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
2011-03-14 03:32:28 +00:00
stdafx.cpp
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
2011-03-14 03:32:28 +00:00
stdafx.h
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
2011-03-14 03:32:28 +00:00