pcsx2/plugins/GSdx/Renderers/DX11
lightningterror f2f66c02d3 GSdx: Add option to Disable Safe Features.
Idea is to disable multiple features in 1 option to avoid gui clutter.

Unscale Point and Line:
This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.
It can help Xenosaga games.

GS Memory clearning:
This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing
which is more accurate.
It can help Kingdom Hearts games.
2019-01-09 15:44:41 +01:00
..
GSDevice11.cpp GSdx-d3d11: Re enable shader code logging. 2019-01-04 01:00:10 +01:00
GSDevice11.h gsdx-d3d11: remove useless gs creation method 2018-12-25 13:38:19 +01:00
GSRendererDX11.cpp GSdx: Add option to Disable Safe Features. 2019-01-09 15:44:41 +01:00
GSRendererDX11.h GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00
GSTexture11.cpp gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTexture11.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
GSTextureFX11.cpp gsdx-d3d11: Enable HLSL debugging on development builds 2018-12-25 13:38:19 +01:00