pcsx2/plugins/GSdx/Renderers/DX11
Kojin ade00f8a70 GSdx-d3d: Support depth as texture.
- Create depth as typeless format and bind shader resource flag.
- Create depth and shader resource view using proper typed formats.
2018-12-10 00:17:04 +01:00
..
GSDevice11.cpp GSdx-d3d: Support depth as texture. 2018-12-10 00:17:04 +01:00
GSDevice11.h GSdx-d3d: Add support to write in depth buffer. 2018-12-10 00:17:04 +01:00
GSRendererDX11.cpp GSdx: Always enable Unscale Point and Line. 2018-11-26 17:13:45 +01:00
GSRendererDX11.h GSdx: Always enable Unscale Point and Line. 2018-11-26 17:13:45 +01:00
GSTexture11.cpp GSdx-d3d: Support depth as texture. 2018-12-10 00:17:04 +01:00
GSTexture11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
GSTextureFX11.cpp GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date. 2018-11-29 20:29:28 +01:00