mirror of https://github.com/PCSX2/pcsx2.git
ade00f8a70
- Create depth as typeless format and bind shader resource flag. - Create depth and shader resource view using proper typed formats. |
||
---|---|---|
.. | ||
GSDevice11.cpp | ||
GSDevice11.h | ||
GSRendererDX11.cpp | ||
GSRendererDX11.h | ||
GSTexture11.cpp | ||
GSTexture11.h | ||
GSTextureCache11.cpp | ||
GSTextureCache11.h | ||
GSTextureFX11.cpp |