This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
pcsx2
mirror of
https://github.com/PCSX2/pcsx2.git
Watch
1
Star
0
Fork
You've already forked pcsx2
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
0a5b1eb75d
pcsx2
/
plugins
/
GSdx
/
Renderers
History
Alessandro Vetere
0a5b1eb75d
GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.
2018-12-11 16:36:14 +01:00
..
Common
GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.
2018-12-11 16:36:14 +01:00
DX9
GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date.
2018-11-29 20:29:28 +01:00
DX11
GSdx-d3d: Support depth as texture.
2018-12-10 00:17:04 +01:00
DXCommon
Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler.
2018-12-10 00:17:04 +01:00
HW
GSdx: Add proper Jak1 game to Automatic mipmapping.
2018-12-11 13:44:54 +01:00
Null
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00
OpenCL
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00
OpenGL
GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.
2018-12-11 16:36:14 +01:00
SW
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00