pcsx2/plugins/GSdx/Renderers
Alessandro Vetere 0a5b1eb75d GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture. 2018-12-11 16:36:14 +01:00
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Common GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture. 2018-12-11 16:36:14 +01:00
DX9 GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date. 2018-11-29 20:29:28 +01:00
DX11 GSdx-d3d: Support depth as texture. 2018-12-10 00:17:04 +01:00
DXCommon Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler. 2018-12-10 00:17:04 +01:00
HW GSdx: Add proper Jak1 game to Automatic mipmapping. 2018-12-11 13:44:54 +01:00
Null GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC. 2018-12-11 16:36:14 +01:00
SW GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00