pcsx2/plugins/zzogl-pg/opengl
Jake.Stine 03ea6e04d6 zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2793 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-29 21:15:49 +00:00
..
Linux zzogl-pg: 8x AA != 16x AA. 2010-03-27 05:40:58 +00:00
Win32 zzogl-pg: remove the localcopy of static libjpeg.lib files in favor of the 3rdparty ones. Fix sln errors. 2010-03-26 12:32:50 +00:00
ZeroGSShaders zzogl-pg: Fix compiling with the build script. 2010-03-24 09:19:10 +00:00
common zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
GLWin32.cpp zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now. 2010-03-29 21:15:49 +00:00
GLWinX11.cpp zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.) 2010-03-26 09:19:41 +00:00
GS.h zzogl-pg: compilation error fix, caused by windows.h gratuitous namespace pollution (it's a common problem, CreateWindow being a macro and all) 2010-03-29 20:45:48 +00:00
GSmain.cpp zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now. 2010-03-29 21:15:49 +00:00
GifTransfer.cpp zzogl-pg: Misc things that caught my eye. 2010-03-27 01:01:31 +00:00
GifTransfer.h zzogl-pg: Move the transfer code to a separate file. 2010-03-19 01:33:59 +00:00
Makefile.am zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.) 2010-03-26 09:19:41 +00:00
Mem.cpp zzogl-pg: Refactor a bunch of Mem.cpp stuff. 2010-03-23 12:21:46 +00:00
Mem.h zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
Mem_Swizzle.cpp zzogl-pg: Left out a file. 2010-03-26 05:56:40 +00:00
Mem_Swizzle.h zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg. 2010-03-26 06:28:51 +00:00
Mem_Tables.cpp zzogl-pg: Fighting with Mem.cpp. (This probably breaks things a bit. This is more of a 'save-my-progress' commit then anything. Basically, I'm expanding out a bunch of tangled macros right now, and creating a bunch of repetitive code that hopefully I'll be able to reduce afterwards. ) 2010-03-20 07:24:19 +00:00
Mem_Transmit.h zzogl-pg: A few more changes. 2010-03-24 08:46:18 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Misc things that caught my eye. 2010-03-27 01:01:31 +00:00
Regs.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ZZoglCRTC.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglCreate.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglFlush.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglSave.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglShaders.cpp zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around. 2010-03-26 05:17:14 +00:00
ZZoglShoots.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglVB.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository. 2010-03-26 12:14:49 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.fx zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.cpp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
targets.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
x86-32.S zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.) 2010-03-26 09:19:41 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around. 2010-03-26 05:17:14 +00:00
x86.h zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg. 2010-03-26 06:28:51 +00:00
zerogs.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
zerogs.h zzogl-pg: Misc things that caught my eye. 2010-03-27 01:01:31 +00:00
zerogsmath.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
zpipe.cpp zzogl-pg: Get it compiling in Windows. (May very well break compilation in Linux. I'll deal with that later.) 2010-03-19 04:36:28 +00:00
zpipe.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.