pcsx2/plugins/zzogl-pg/opengl
Gregory Hainaut e4337b6631 glsl2h: add input files in the header
Close #1404
2016-08-28 16:31:35 +02:00
..
Linux gtk2: GTK_OBJECT is useless 2014-12-10 22:09:21 +01:00
Win32 windows: Remove user.props references from all projects 2016-05-29 12:21:52 +01:00
ZeroGSShaders Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
ctx0 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ctx1 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CMakeLists.txt Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
CRC.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
GLWin.h zzogl: fix compilation issue with mesa10 2013-12-23 13:35:48 +00:00
GLWin32.cpp zzogl: 2012-10-21 18:10:13 +00:00
GLWinX11.cpp zzogl/spu2x: clang warning fix 2014-07-20 22:07:02 +02:00
GS.h zzogl: add stdcall convention 2015-04-17 18:32:10 +02:00
GSDump.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSDump.h license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSUniformBufferOGL.h gsdx: 2013-07-06 09:42:46 +00:00
GSVertexArrayOGL.h gsdx: 2013-07-06 09:42:46 +00:00
GSmain.cpp plugin API: use const char* insead of char* 2015-11-12 12:11:42 +01:00
GifTransfer.cpp zzogl: bad function declaration 2014-05-03 10:18:27 +02:00
GifTransfer.h zzogl: bad function declaration 2014-05-03 10:18:27 +02:00
HostMemory.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
HostMemory.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem.cpp zzogl-pg: 2013-03-25 18:49:29 +00:00
Mem.h zzogl-pg: 2013-03-25 18:49:29 +00:00
Mem_Swizzle.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
Mem_Swizzle.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Tables.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
Mem_Transmit.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Profile.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
Profile.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
Profile_gl3.cpp zzogl: 2012-06-08 18:14:47 +00:00
Profile_gl3.h zzogl: 2012-06-08 18:14:47 +00:00
README.txt Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
Regs.cpp zzogl: gcc warning fix 2014-05-03 10:37:58 +02:00
Regs.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Util.h Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ZZClut.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ZZClut.h GregMiscellaneous:zzogl-pg: 2010-10-20 09:09:31 +00:00
ZZDepthTargets.cpp zzogl-pg: 2012-08-08 17:44:03 +00:00
ZZGl.h zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZHacks.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZHacks.h copyright: 2012-04-12 06:30:35 +00:00
ZZKeyboard.cpp zzogl-pg: import GSdump feature from GSdx 2012-04-07 21:23:01 +00:00
ZZLog.cpp linux: 2014-01-26 18:00:14 +00:00
ZZLog.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
ZZMemoryTargets.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ZZRenderTargets.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
ZZoglCRTC.cpp all: gcc warning clean round 4 2013-07-03 18:42:05 +00:00
ZZoglCRTC.h zzogl: 2012-10-21 18:10:13 +00:00
ZZoglCreate.cpp Fix missing fclose calls in ZZoglCreate.cpp 2014-07-31 19:08:56 -04:00
ZZoglDrawing.cpp gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
ZZoglDrawing.h gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
ZZoglFlush.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ZZoglFlush.h zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl 2012-05-07 19:51:58 +00:00
ZZoglFlushHack.cpp pcsx2/plugin: sign compare mismatch extra 2014-05-03 10:18:27 +02:00
ZZoglFlushHack.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ZZoglMath.h zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
ZZoglMem.cpp zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZoglMem.h zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZoglSave.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
ZZoglShaders.cpp Fix missing fclose calls in ZZoglCreate.cpp 2014-07-31 19:08:56 -04:00
ZZoglShaders.h zzogl-pg: 2012-08-08 17:44:03 +00:00
ZZoglShadersGLSL.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
ZZoglShadersGLSL4.cpp ZZOgl: Fix an early return in ZZoglShadersGLSL4 2014-07-31 19:00:53 -04:00
ZZoglShoots.cpp onepad: fix a bug to handle multiple button (fix #1271) 2013-08-25 12:11:32 +00:00
ZZoglShoots.h zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl 2012-05-07 19:51:58 +00:00
ZZoglVB.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglVB.h Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
buildshaders.bat Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
common.h copyright: 2012-04-12 06:30:35 +00:00
glprocs.c zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
linux_replay.cpp GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes 2012-10-28 10:14:42 +00:00
ps2hw.dat revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither. 2013-03-01 17:37:05 +00:00
ps2hw.fx zzogl-pg: 2013-03-25 18:49:29 +00:00
ps2hw.glsl Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
ps2hw_gl4.glsl gsdx: 2013-07-06 09:42:46 +00:00
ps2hw_gl4.h glsl2h: add input files in the header 2016-08-28 16:31:35 +02:00
rasterfont.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh copyright: 2012-04-12 06:30:35 +00:00
targets.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
targets.h clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
x86-32.S license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86-32.asm license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
x86.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.h zzogl-pg: 2013-03-25 18:49:29 +00:00
zpipe.cpp license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
zpipe.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.