pcsx2/pcsx2
sudonim1 17298b7e6b Made constant register saving more simple and certain. Grandia 2 is probably the only game that this would've fixed, but maybe there are others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@778 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:06:18 +00:00
..
DebugTools Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Docs Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
IPU Fix the yuv2rgb.cpp issues, per Zeydlitz's patch in issue 100. fast_memcpy works in Linux now as of r727, so I'll leave it enabled for a while, and if it seems stable, I'll remove the switch for it, and have it permanently enabled. 2009-03-10 12:25:45 +00:00
Linux Linux: Bring in sync with recent changes. (as usual) 2009-03-12 23:37:50 +00:00
RDebug Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
tinyxml Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
windows Disabled whole program optimization for dev builds, it really isn't needed for development builds, all it does is slows us down :P 2009-03-13 22:16:51 +00:00
x86 Made constant register saving more simple and certain. Grandia 2 is probably the only game that this would've fixed, but maybe there are others. 2009-03-14 02:06:18 +00:00
AlignedMalloc.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVD.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
CDVD.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
CDVDiso.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDiso.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDisodrv.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDisodrv.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDlib.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
COP0.cpp Minor PERF fixups -- moved the diagnostic msg to a less spamming-like area (on PCCR assignment, rather than on PCR update). 2009-03-11 19:08:08 +00:00
COP0.h Minor PERF fixups -- moved the diagnostic msg to a less spamming-like area (on PCCR assignment, rather than on PCR update). 2009-03-11 19:08:08 +00:00
COP2.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Cache.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Cache.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CdRom.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
CdRom.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Common.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Console.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Counters.cpp Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it. 2009-03-04 13:00:32 +00:00
Counters.h Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly. 2009-02-18 18:05:58 +00:00
Decode_XA.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Decode_XA.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
EEregs.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Elfheader.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Elfheader.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Exceptions.h Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it. 2009-03-04 13:00:32 +00:00
FPU.cpp Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state. 2009-03-01 21:49:17 +00:00
FPU2.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
FiFo.cpp Linux: Fix Final Fantasy XII. (memcmp_mmx appeared to be freezing MMX and not thawing it, and it didn't freeze it in Windows.) Comment out some unused code. Remove some code I commented earlier. And consolidate some of the calls to FreezeXMMRegs/FreezeMMXRegs. 2009-03-13 01:05:43 +00:00
GS.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
GS.h Remove lots of evil %'s. 2009-03-05 21:35:26 +00:00
Gif.cpp Fixed a slight error in my last commit, fixed a bug from another previous commit and put in rama's hack for FFX which was bugged from r604, i know why its happening, but how to solve it properly is the issue. 2009-03-13 22:15:31 +00:00
HashMap.h Fixed a bug in the new patch code introduced in r669, and applied a patch for ICC from Issue 69. Thanks, feal87 :) 2009-03-07 12:27:55 +00:00
HashTools.cpp Added missing files from prev commit. 2009-03-06 01:45:43 +00:00
HostGui.h Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option. 2009-03-12 12:44:22 +00:00
Hw.cpp Added googlecode's sparsehash / densehash classes, which may or may not be useful in the future. 2009-03-06 01:11:17 +00:00
Hw.h Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle). 2009-02-21 10:39:18 +00:00
HwRead.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
HwWrite.cpp Fix for games which start VIF1 off while the DMA is paused (Crash of the Titans being one of them) 2009-03-06 22:59:01 +00:00
Interpreter.cpp Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state. 2009-03-01 21:49:17 +00:00
IopBios.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
IopBios.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopBios2.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopCommon.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
IopCounters.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
IopCounters.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopDma.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
IopDma.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopHw.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
IopHw.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopMem.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
IopMem.h Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state. 2009-03-01 21:49:17 +00:00
IopSio2.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
IopSio2.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
MMI.cpp SPU2-X (Linux): Did some preliminary work on the Alsa driver. 2009-03-03 04:50:26 +00:00
MTGS.cpp Linux: Fix Final Fantasy XII. (memcmp_mmx appeared to be freezing MMX and not thawing it, and it didn't freeze it in Windows.) Comment out some unused code. Remove some code I commented earlier. And consolidate some of the calls to FreezeXMMRegs/FreezeMMXRegs. 2009-03-13 01:05:43 +00:00
Makefile.am Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Mdec.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Mdec.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
MemcpyFast.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Memory.cpp Further work on the block manager. 2009-03-13 18:23:28 +00:00
Memory.h Fixed a bug in memcpy_fast that caused memory corruption on blocks not aligned to 32-bits in length (this might fix the linux memcpy fast problem too). 2009-03-09 21:52:33 +00:00
MemoryCard.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
MemoryCard.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
Misc.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Misc.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
NakedAsm.h Linux: Fix up the .S files to match recent changes. Make changes to SafeArray to avoid compiler warnings on every file. 2009-03-07 00:48:57 +00:00
Patch.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Patch.h Linux: Straighten up or remove a few Windows/Linux differences in the code (experamental), remove some dead code, fix a mistake in the Linux version of memcpy_amd_ (still broken, though), and change optimization levels due to gcc optimization induced errors. 2009-03-08 12:37:35 +00:00
PathUtils.cpp Added Path::GetFilenameWithoutExt, and fixed some other PathUtil API layouts. 2009-03-05 21:06:29 +00:00
Paths.h Move the configuration section of Misc.h to a new file, Pcsx2Config.h. 2009-03-06 15:09:42 +00:00
Plugins.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Plugins.h Made the GSdx render switch thing a bit cleaner, moved it where it belongs 2009-03-06 10:04:32 +00:00
PrecompiledHeader.cpp Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
PrecompiledHeader.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
R3000A.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
R3000A.h Nneeve patch for "Full" FPU, improves some clamping and adds missing values to the savestate info. 2009-03-06 19:01:30 +00:00
R3000AInterpreter.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
R3000AOpcodeTables.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
R5900.cpp Minor PERF fixups -- moved the diagnostic msg to a less spamming-like area (on PCCR assignment, rather than on PCR update). 2009-03-11 19:08:08 +00:00
R5900.h Fixed the bug in r740 that broke speedhacks; and improved the PERF support a bit more using bitfields and more correct mode tests. 2009-03-11 07:40:23 +00:00
R5900Exceptions.h Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state. 2009-03-01 21:49:17 +00:00
R5900OpcodeImpl.cpp Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state. 2009-03-01 21:49:17 +00:00
R5900OpcodeTables.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R5900OpcodeTables.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
RecoverySystem.cpp Major GUI API Cleanups. Most likely buggy as all hell. 2009-03-04 11:33:45 +00:00
RedtapeWindows.h Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp. 2009-03-01 03:30:19 +00:00
SPR.cpp Added googlecode's sparsehash / densehash classes, which may or may not be useful in the future. 2009-03-06 01:11:17 +00:00
SPR.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
SafeArray.h SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions. 2009-03-07 19:04:37 +00:00
SamplProf.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
SaveState.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
SaveState.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Saveslots.cpp Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option. 2009-03-12 12:44:22 +00:00
Sif.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Sif.h Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state. 2009-03-01 21:49:17 +00:00
Sifcmd.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Sio.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Sio.h New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do. 2009-02-19 09:51:21 +00:00
SourceLog.cpp Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it. 2009-03-04 13:00:32 +00:00
Stats.cpp Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
Stats.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
StringUtils.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
System.cpp Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option. 2009-03-12 12:44:22 +00:00
System.h Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
ThreadTools.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
Threading.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
VU.h microVU rec stuff 2009-03-01 03:36:52 +00:00
VU0.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU0micro.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU0microInterp.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU1micro.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU1microInterp.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUflags.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUflags.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUmicro.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUmicroMem.cpp Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it. 2009-03-04 13:00:32 +00:00
VUops.cpp Added Nneeve's fix for some issues in VU pipeline. SPS in Arc The Lad will be fixed. 2009-03-03 12:02:38 +00:00
VUops.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Vif.cpp Made a rough start to what will hopefully be helpful in the future with dma timing and control. So VIF1 (and MFIFO) now have a restructured layout, i have left old code in place for the moment just incase its all a waste of time :p 2009-03-14 01:34:16 +00:00
Vif.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
VifDma.cpp Made a rough start to what will hopefully be helpful in the future with dma timing and control. So VIF1 (and MFIFO) now have a restructured layout, i have left old code in place for the moment just incase its all a waste of time :p 2009-03-14 01:34:16 +00:00
VifDma.h Made a rough start to what will hopefully be helpful in the future with dma timing and control. So VIF1 (and MFIFO) now have a restructured layout, i have left old code in place for the moment just incase its all a waste of time :p 2009-03-14 01:34:16 +00:00
bin Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins. 2009-02-21 11:14:09 +00:00
build.sh Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
cheatscpp.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
configure.ac Some header work, get rid of some dead code, and rename PsxCommon.h. 2009-03-13 04:49:23 +00:00
depcomp Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
install-sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
missing Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
mkinstalldirs Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsxAbout.bmp Updated logo to remove the "Playground" stamp :) Welcome aboard guys! 2009-02-06 22:16:40 +00:00
vssprintf.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
vtlb.cpp Major GUI API Cleanups. Most likely buggy as all hell. 2009-03-04 11:33:45 +00:00
vtlb.h Minor Optimization: Added Const support to Vtlb's Load and Store implementations. 2009-02-27 06:40:05 +00:00
xmlpatchloader.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00