Commit Graph

  • a8750ce8ad GS/HW: Check all overlapping pages when clearing sources refractionpcsx2 2025-01-25 20:34:06 +0000
  • 4e8887c80b GameDB: Adjust fixes for games affected by RT in RT refractionpcsx2 2025-01-25 13:21:35 +0000
  • c38a0cdec9 GS/HW: Don't update TBP on targets + make target src's temporary refractionpcsx2 2025-01-24 22:23:27 +0000
  • 6f961edcb1 GS/HW: Remove no longer required CRCs refractionpcsx2 2025-01-24 17:44:47 +0000
  • bdd9f30404 GS: Add CRC hack for Guitar Hero 3 to handle crowds refractionpcsx2 2025-01-24 16:06:13 +0000
  • f94d5faaf2 GS/HW: Further fixes and rewrite of AlignedRectTranslate refractionpcsx2 2025-01-24 14:55:18 +0000
  • c1ffd93f28 GS/HW: Fix up shuffle behaviour and affected areas refractionpcsx2 2025-01-23 15:48:35 +0000
  • 05bf7af859 GS/HW: Further fixes to HW renderer behaviour refractionpcsx2 2025-01-17 01:32:58 +0000
  • eae359a3b8 GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles refractionpcsx2 2025-01-16 18:39:54 +0000
  • 2156906341 GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles refractionpcsx2 2025-01-16 18:16:57 +0000
  • e7bd669362 GS/HW: Centralize new target resizing calls to fix statistics/tidy up Also add an override for GSVector4i loadl to take a GSVector2i refractionpcsx2 2025-01-16 10:42:02 +0000
  • 17ac5b5e06 GS/HW: Fixes for Tex in RT and shuffle detection refractionpcsx2 2025-01-16 01:37:46 +0000
  • 671cc753b5 GS/HW: Sync depth texture information when updating dst_match refractionpcsx2 2025-01-15 00:52:59 +0000
  • fd81b47413 GS/HW: Fix some back to back shuffles and inside source invalidation refractionpcsx2 2025-01-14 22:51:30 +0000
  • 710b07a857 GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC refractionpcsx2 2025-01-14 13:47:18 +0000
  • 5b93d2642b GS/HW: More changes some regressions refractionpcsx2 2025-01-12 06:33:38 +0000
  • 38d792fd97 GS/HW: More alterations for new RT in RT system refractionpcsx2 2025-01-11 01:29:08 +0000
  • fed266f5ac GS/HW: Fixes to texture is target offsets refractionpcsx2 2025-01-06 17:34:30 +0000
  • a547d10ab9 GS/HW: Further fixes for RT in RT changes in behaviour refractionpcsx2 2025-01-01 01:01:47 +0000
  • 4cc6043737 GS/HW: Further RT in RT changes to improve compatibility refractionpcsx2 2024-07-02 15:36:45 +0100
  • 0a42313b6f GS/HW: Further fixes to RT in RT - Still a ways to go... refractionpcsx2 2024-06-26 12:23:35 +0100
  • 0b53f541d1 GS/HW: Initial work implementing RT in RT support refractionpcsx2 2024-03-30 11:44:10 +0000
  • c220b19135 Common: Allow shared reading of log files TheLastRar 2025-04-17 19:43:15 +0100
  • e8aa8fca34 Qt: Change Default Theme KamFretoZ 2025-04-16 17:32:06 +0700
  • 41e081a51d
    Merge 43f718e288 into ddd17b18d7 refractionpcsx2 2025-04-15 22:36:56 -0400
  • ddd17b18d7 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2025-04-16 00:02:09 +0000
  • e80444d61b [ci skip] Qt: Update Base Translation. PCSX2 Bot 2025-04-16 00:02:09 +0000
  • 915f4cc618 Qt: Update Game type and flag icons v2.3.274 KamFretoZ 2025-04-15 16:22:03 +0700
  • d4d9b3e461 Qt: Add SVG compats star icon KamFretoZ 2025-04-14 23:03:04 +0700
  • 49f5221170 Qt: Add SVG regional flags KamFretoZ 2025-04-14 22:46:53 +0700
  • 96459090a6 Qt: Change game list disc icon to its svg counterpart KamFretoZ 2025-04-14 22:46:22 +0700
  • ccc8b38b77 GameDB: Switch Rule of Rose to SoftwareFMV v2.3.273 JordanTheToaster 2025-04-15 19:24:56 +0100
  • fa616fe161 GameDB: Switch Rule of Rose to SoftwareFMV JordanTheToaster 2025-04-15 19:24:56 +0100
  • 1bb1bdd47c GameDB: Adds Software FMV hack to Soulcalibur 2/3 Games Immersion95 2025-04-15 15:19:04 +0200
  • 69a27a3f3f Qt: Update Game type and flag icons KamFretoZ 2025-04-15 16:22:03 +0700
  • 130741e2f8 Qt: Add SVG compats star icon KamFretoZ 2025-04-14 23:03:04 +0700
  • cc30f529d5 CDVD: Adjust ram requirements when precaching. lightningterror 2025-04-15 09:57:15 +0200
  • b604bdafa0 Qt: Add SVG regional flags KamFretoZ 2025-04-14 22:46:53 +0700
  • fa98092038 Qt: Change game list disc icon to its svg counterpart KamFretoZ 2025-04-14 22:46:22 +0700
  • c6d1c8063b [ci skip] Qt: Update Base Translation. PCSX2 Bot 2025-04-15 00:02:00 +0000
  • 8864a5e81e [ci skip] Qt: Update Base Translation. PCSX2 Bot 2025-04-15 00:02:00 +0000
  • 0ffb6d6362 Debugger: Rename DebuggerView subclasses v2.3.272 chaoticgd 2025-04-12 18:32:30 +0100
  • 252aaa500e Debugger: Rename DebuggerWidget to DebuggerView chaoticgd 2025-04-12 18:01:54 +0100
  • d456908e37 Debugger: Don't save UI layouts unnecessarily after loading them chaoticgd 2025-04-11 21:38:19 +0100
  • cd13bfb429 Debugger: Revise file format for UI layouts chaoticgd 2025-03-19 22:29:34 +0000
  • ff87bc5889 GS: Use inclusive req factor of 1 for sw renderer. v2.3.271 lightningterror 2025-04-10 14:52:21 +0200
  • 42cd80c172 UI: Fix vertical alignment of achievement progress text v2.3.270 Rares-Alexandru Fodor 2025-04-13 19:34:27 +0300
  • 123cd3a092 Qt: Centre region flags in game list v2.3.269 TheLastRar 2025-04-08 22:37:26 +0100
  • cbc3c4e6eb Qt: Fix broken icon styling in Win11 theme TheLastRar 2025-04-08 22:37:26 +0100
  • b50e39e5cb [ci skip] PAD: Update to latest controller database. PCSX2 Bot 2025-04-14 16:01:35 +0000
  • b05e6bba55 [ci skip] PAD: Update to latest controller database. PCSX2 Bot 2025-04-14 16:01:35 +0000
  • 72c8979939 Debugger: Cleanup missing breakpoint description check sean 2025-04-13 20:52:43 -0400
  • fda7159efa Debugger: Add breakpoint descriptions sean 2025-04-13 15:42:47 -0400
  • 54b53bb006 UI: Fix vertical alignment of achievement progress text Rares-Alexandru Fodor 2025-04-13 19:34:27 +0300
  • 8c9c687eaf DEV9: Ignore UDP socket ICMP errors on recv TheLastRar 2025-04-12 16:32:50 +0100
  • bbe5ef451a [ci skip] Qt: Update Base Translation. PCSX2 Bot 2025-04-13 00:26:24 +0000
  • 51e2536936 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2025-04-13 00:26:24 +0000
  • d038f4eeff
    Debugger: Rename DebuggerView subclasses chaoticgd 2025-04-12 18:32:30 +0100
  • 748aa391ca
    Debugger: Rename DebuggerWidget to DebuggerView chaoticgd 2025-04-12 18:01:54 +0100
  • 33b6c10160
    Debugger: Don't save UI layouts unnecessarily after loading them chaoticgd 2025-04-11 21:38:19 +0100
  • 76fd6e33ce
    Debugger: Revise file format for UI layouts chaoticgd 2025-03-19 22:29:34 +0000
  • 76746a0cb2 DEV9: Fix race condition when handling closed socket connections TheLastRar 2025-04-12 16:32:50 +0100
  • e4eea70ac0 DEV9: Fix race condition in UDP sockets TheLastRar 2025-04-12 16:32:50 +0100
  • 68cdf08968 DEV9: Deduplicate some UDP sockets code TheLastRar 2025-04-12 16:32:50 +0100
  • c359c0e747 Debugger: Add setting to change UI refresh interval v2.3.268 chaoticgd 2025-04-06 15:29:00 +0100
  • 99ecb0b60f SDLInput: Set BPM legacy Nintendo layout when migrating non-Xbox layout binds v2.3.267 TheLastRar 2025-03-29 19:44:57 +0000
  • cfc7e45020 FSUI: Add option to use legacy SDL2 Nintendo layout TheLastRar 2025-03-29 19:44:57 +0000
  • 0307d064ad MSBuild: Update QtUi includes v2.3.266 TheLastRar 2025-04-10 14:16:46 +0100
  • 89cd824c70 MSBuild: Improve QtMoc tasks TheLastRar 2025-04-10 14:16:46 +0100
  • 1066e8a5e9 MSBuild: Adjust how MSBuild handles Qt ui files TheLastRar 2025-04-10 14:16:46 +0100
  • 89b810ce11 GS/HW: Improve quad detection on triangle strips refractionpcsx2 2025-04-04 21:44:07 +0100
  • 194a61a856 GS/HW: Clamp native scaling texture read size to texture size refractionpcsx2 2025-03-23 05:18:02 +0000
  • 489282969e GS/HW: More RT in RT regression fixes/improvements refractionpcsx2 2025-03-22 23:21:11 +0000
  • d1f9312048 GS/HW: Do not set a source region when using channel shuffles or tex is rt refractionpcsx2 2025-03-22 21:35:06 +0000
  • 6a56da8788 GS/HW: Try to improve first barrier placement for Metal, Vulkan and OGL refractionpcsx2 2025-03-22 14:41:53 +0000
  • 869f43b836 GS/HW: Split out invalidation in case RT processing invalidates Z, causing a use after free refractionpcsx2 2025-03-21 01:06:44 +0000
  • 9641ed2376 GS/HW: Fix up source region behaviour refractionpcsx2 2025-03-05 00:18:34 +0000
  • ed4342341a GS/HW: More RT in RT regression fixes refractionpcsx2 2025-03-04 19:10:41 +0000
  • 7f118ce732 GS/HW: Fix some clear behaviour refractionpcsx2 2025-03-04 12:58:23 +0000
  • 4e2c57649c GS/HW: Attempt to reduce the load of copies for offset Z refractionpcsx2 2025-02-20 18:34:10 +0000
  • fd8c2a5bee GS/HW: Reduce number of targets in pool when doing channels shuffles refractionpcsx2 2025-02-20 11:02:19 +0000
  • a6793ada69 GS/HW: More RT in RT regression fixes and adjustments refractionpcsx2 2025-02-20 00:14:36 +0000
  • d573bf703b GS/HW: Fix Z Tex in RT regions + read back sources for SW if needed refractionpcsx2 2025-02-11 12:27:48 +0000
  • 2948e3f53a GS/HW: Disable per page split shuffle when RT in RT is enabled refractionpcsx2 2025-02-10 14:34:43 +0000
  • 4fa6cdb383 GS/HW: Fix more regressions with RT in RT refractionpcsx2 2025-02-06 04:28:29 +0000
  • 5ffed381d5 GS/HW: Fix some format conversion scaling problems refractionpcsx2 2025-02-05 01:16:16 +0000
  • e8910136b9 GS/HW: Support RT in RT in SW renderer fallback check refractionpcsx2 2025-02-04 02:12:18 +0000
  • f2f9d156bb GS: Code cleanup at the behest of Const-Man refractionpcsx2 2025-01-30 22:54:13 +0000
  • 8d43a32e03 GS/HW: Don't allow Tex in RT if not contained refractionpcsx2 2025-01-30 18:53:29 +0000
  • a8ab586101 GS/HW: Intercept excessively large clears refractionpcsx2 2025-01-30 18:53:09 +0000
  • f97b6332aa GS/HW: Allow offsetting in to a target if full contained. refractionpcsx2 2025-01-26 16:35:49 +0000
  • 266d97e957 GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead refractionpcsx2 2025-01-25 20:36:32 +0000
  • 894e3462e8 GS/HW: Predict valid sizes based on repeated draws and scissor refractionpcsx2 2025-01-25 20:35:32 +0000
  • 44f9f533c6 GS/HW: Check all overlapping pages when clearing sources refractionpcsx2 2025-01-25 20:34:06 +0000
  • 1b251ca582 GameDB: Adjust fixes for games affected by RT in RT refractionpcsx2 2025-01-25 13:21:35 +0000
  • 59fc565fa7 GS/HW: Don't update TBP on targets + make target src's temporary refractionpcsx2 2025-01-24 22:23:27 +0000
  • d14b1be985 GS/HW: Remove no longer required CRCs refractionpcsx2 2025-01-24 17:44:47 +0000
  • 97758c2567 GS: Add CRC hack for Guitar Hero 3 to handle crowds refractionpcsx2 2025-01-24 16:06:13 +0000
  • 79c1448cb2 GS/HW: Further fixes and rewrite of AlignedRectTranslate refractionpcsx2 2025-01-24 14:55:18 +0000
  • b4797df103 GS/HW: Fix up shuffle behaviour and affected areas refractionpcsx2 2025-01-23 15:48:35 +0000