mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Clamp native scaling texture read size to texture size
Fixes Transformers light rays
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194a61a856
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@ -13278,8 +13278,9 @@ SLED-52441:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLED-52473:
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name: "Transformers - Optimus Prime [Demo]"
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@ -13289,8 +13290,9 @@ SLED-52473:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLED-52474:
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name: "Transformers - Red Alert [Demo]"
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@ -13300,8 +13302,9 @@ SLED-52474:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLED-52476:
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name: "UEFA Euro 2004 - Portugal [Demo]"
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@ -19460,8 +19463,9 @@ SLES-52388:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLES-52392:
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name: "Combat Elite - WWII Paratroopers [Preview]"
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@ -22082,8 +22086,9 @@ SLES-53309:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLES-53311:
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name: "Graffiti Kingdom"
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@ -30604,8 +30609,9 @@ SLKA-25175:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLKA-25176:
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name: "Pump It Up - Exceed"
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@ -64911,8 +64917,9 @@ SLUS-20668:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLUS-20669:
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name: "Resident Evil - Dead Aim"
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@ -72469,8 +72476,9 @@ SLUS-28040:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLUS-28043:
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name: "Test Drive - Eve of Destruction [Trade Demo]"
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@ -72901,8 +72909,9 @@ SLUS-29107:
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speedHacks:
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mtvu: 0
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth line.
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halfPixelOffset: 5 # Fixes depth line.
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textureInsideRT: 1 # Fixes shadow and sky rendering.
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nativeScaling: 2 # Fixes light rays.
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deinterlace: 9 # Any other method causes very bad lines on movement of the camera.
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SLUS-29108:
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name: "Def Jam - Fight for NY [Demo]"
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@ -8569,7 +8569,10 @@ bool GSRendererHW::TextureCoversWithoutGapsNotEqual()
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int GSRendererHW::IsScalingDraw(GSTextureCache::Source* src, bool no_gaps)
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{
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const GSVector2i draw_size = GSVector2i(m_vt.m_max.p.x - m_vt.m_min.p.x, m_vt.m_max.p.y - m_vt.m_min.p.y);
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const GSVector2i tex_size = GSVector2i(m_vt.m_max.t.x - m_vt.m_min.t.x, m_vt.m_max.t.y - m_vt.m_min.t.y);
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GSVector2i tex_size = GSVector2i(m_vt.m_max.t.x - m_vt.m_min.t.x, m_vt.m_max.t.y - m_vt.m_min.t.y);
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tex_size.x = std::min(tex_size.x, 1 << m_cached_ctx.TEX0.TW);
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tex_size.y = std::min(tex_size.y, 1 << m_cached_ctx.TEX0.TH);
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const bool is_target_src = src && src->m_from_target;
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