mirror of https://github.com/PCSX2/pcsx2.git
DEV9: Ignore UDP socket ICMP errors on recv
These where already ignored on send
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76746a0cb2
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@ -129,6 +129,7 @@ namespace Sessions::UDP_Common
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else
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Console.Error("DEV9: UDP: Socket error: %d", ret);
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// All socket errors assumed fatal.
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return {std::nullopt, false};
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}
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else if (FD_ISSET(client, &sReady))
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@ -159,13 +160,23 @@ namespace Sessions::UDP_Common
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if (ret == SOCKET_ERROR)
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{
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Console.Error("DEV9: UDP: UDP recv error: %d",
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#ifdef _WIN32
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WSAGetLastError());
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ret = WSAGetLastError();
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#elif defined(__POSIX__)
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errno);
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ret = errno;
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#endif
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Console.Error("DEV9: UDP: recvfrom error: %d", ret);
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/*
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* We can receive an ICMP Port Unreacable error as a WSAECONNRESET/ECONNREFUSED error
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* Ignore the error, recv will be retried next loop
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*/
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return {std::nullopt,
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#ifdef _WIN32
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ret == WSAECONNRESET};
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#elif defined(__POSIX__)
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ret == ECONNREFUSED};
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#endif
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return {std::nullopt, false};
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}
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recived = new PayloadData(ret);
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