Filoppi
a545982a28
GS: Fix crash if CAS pipeline failed to compile (it'd crash when the user enables CAS, which is still enough of a good reason to make the whole rendering backend fail to initialize)
2025-04-18 19:11:11 +02:00
Filoppi
2109df04ca
GS: Remove duplicate shader creation for RTA correction. The same shader would have been created just above.
2025-04-18 19:11:11 +02:00
Filoppi
f485cf8ebc
GS: fix more badly named debug objects
2025-04-18 19:11:11 +02:00
Filoppi
bb48110f95
GS: Fix VK also naming the wrong pipelines
2025-04-18 19:11:11 +02:00
Filoppi
718adda749
GS: Fix DX12 setting the object names for the wrong pipelines (possibly causing random memory writes), also fix some bad naming
2025-04-18 19:11:11 +02:00
Filoppi
a170c7ccb1
GS: Fix DX12 m_color_copy shaders not applying the right RTA_CORRECTION offset (see the VK implementation, which is identical except for this issue)
2025-04-18 19:11:11 +02:00
Filoppi
fec3fe3b6b
GS: Add DX11 shaders debug names
2025-04-18 19:11:11 +02:00
Filoppi
00f19c9777
GS: Fix displays that are currently unplugged (disabled) from throwing unnecessary warnings
2025-04-18 19:11:11 +02:00
Filoppi
93aae28593
GS: Polish spacing and comments
2025-04-18 19:11:11 +02:00
Filoppi
8be2b907b3
GS: Add actual HDR and HQ textures and rename the "HDR" textures to colclip (hw) given that's actually what they are (HDR was a very loose term for it)
2025-04-18 19:11:11 +02:00
Filoppi
fcca07765b
GS: Clarify HW blends code a bit
2025-04-18 19:11:11 +02:00
EXtremeExploit
559e4e75eb
GameDB: Add memcard filters for Mortal Kombat Armageddon Premium
2025-04-18 10:10:16 -04:00
TheLastRar
8ae84614d5
SDLInputSource: Support auto mapping pressure sense buttons
...
Also provide UI strings and icons
2025-04-18 10:09:48 -04:00
TheLastRar
18a7e8b22c
SDLInputSource: Enable support for the Sixaxis driver on Windows
2025-04-18 10:09:48 -04:00
Immersion95
01120f6120
GameDB: Adds Software FMV hack to Soulcalibur 2/3 Games
...
Fixes https://github.com/PCSX2/pcsx2/issues/2852
2025-04-18 02:44:08 +02:00
TheLastRar
07be6bb5ae
DEV9: Ignore UDP socket ICMP errors on recv
...
These where already ignored on send
2025-04-18 02:39:06 +02:00
TheLastRar
39b4905ef1
DEV9: Fix race condition when handling closed socket connections
2025-04-18 02:39:06 +02:00
TheLastRar
6c49a5aa9d
DEV9: Fix race condition in UDP sockets
2025-04-18 02:39:06 +02:00
TheLastRar
aaeff2ea0f
DEV9: Deduplicate some UDP sockets code
2025-04-18 02:39:06 +02:00
PCSX2 Bot
cd48e78667
[ci skip] Qt: Update Base Translation.
2025-04-18 02:28:36 +02:00
KamFretoZ
f2ab4e840e
Qt: Change Default Theme
2025-04-18 02:28:15 +02:00
dependabot[bot]
9a476f8283
Bump @octokit/request and @octokit/plugin-throttling
...
Bumps [@octokit/request](https://github.com/octokit/request.js ) to 9.2.2 and updates ancestor dependency [@octokit/plugin-throttling](https://github.com/octokit/plugin-throttling.js ). These dependencies need to be updated together.
Updates `@octokit/request` from 5.6.2 to 9.2.2
- [Release notes](https://github.com/octokit/request.js/releases )
- [Commits](https://github.com/octokit/request.js/compare/v5.6.2...v9.2.2 )
Updates `@octokit/plugin-throttling` from 3.5.2 to 9.6.0
- [Release notes](https://github.com/octokit/plugin-throttling.js/releases )
- [Commits](https://github.com/octokit/plugin-throttling.js/compare/v3.5.2...v9.6.0 )
---
updated-dependencies:
- dependency-name: "@octokit/request"
dependency-version: 9.2.2
dependency-type: indirect
- dependency-name: "@octokit/plugin-throttling"
dependency-version: 9.6.0
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-04-17 19:32:38 -04:00
lightningterror
8e24ad724c
CDVD: Adjust ram requirements when precaching.
2025-04-17 18:59:14 -04:00
TheLastRar
c70aba2ca5
Common: Allow shared reading of log files
2025-04-17 18:57:36 -04:00
refractionpcsx2
c6a20961b8
GS/HW: Improve quad detection on triangle strips
2025-04-17 18:54:33 -04:00
refractionpcsx2
4741354883
GS/HW: Clamp native scaling texture read size to texture size
...
Fixes Transformers light rays
2025-04-17 18:54:33 -04:00
refractionpcsx2
a3051f5d58
GS/HW: More RT in RT regression fixes/improvements
2025-04-17 18:54:33 -04:00
refractionpcsx2
730207e75b
GS/HW: Do not set a source region when using channel shuffles or tex is rt
2025-04-17 18:54:33 -04:00
refractionpcsx2
27e067889d
GS/HW: Try to improve first barrier placement for Metal, Vulkan and OGL
2025-04-17 18:54:33 -04:00
refractionpcsx2
22c9433c1c
GS/HW: Split out invalidation in case RT processing invalidates Z, causing a use after free
2025-04-17 18:54:33 -04:00
refractionpcsx2
c6b558cb3d
GS/HW: Fix up source region behaviour
2025-04-17 18:54:33 -04:00
refractionpcsx2
a6d5598c08
GS/HW: More RT in RT regression fixes
2025-04-17 18:54:33 -04:00
refractionpcsx2
13ee2abeef
GS/HW: Fix some clear behaviour
2025-04-17 18:54:33 -04:00
refractionpcsx2
ca9c841477
GS/HW: Attempt to reduce the load of copies for offset Z
2025-04-17 18:54:33 -04:00
refractionpcsx2
0dbae3c46c
GS/HW: Reduce number of targets in pool when doing channels shuffles
2025-04-17 18:54:33 -04:00
refractionpcsx2
045bcbc7da
GS/HW: More RT in RT regression fixes and adjustments
...
Restored the Z clear CRC hack for Battlefield 2, it's probably the least invasive one and the most difficult one to emulate, it was still problematic.
2025-04-17 18:54:33 -04:00
refractionpcsx2
9f98e28b08
GS/HW: Fix Z Tex in RT regions + read back sources for SW if needed
2025-04-17 18:54:33 -04:00
refractionpcsx2
59dfbae9b4
GS/HW: Disable per page split shuffle when RT in RT is enabled
2025-04-17 18:54:33 -04:00
refractionpcsx2
3f0250957b
GS/HW: Fix more regressions with RT in RT
2025-04-17 18:54:33 -04:00
refractionpcsx2
73595d93f3
GS/HW: Fix some format conversion scaling problems
2025-04-17 18:54:33 -04:00
refractionpcsx2
19b8755c89
GS/HW: Support RT in RT in SW renderer fallback check
2025-04-17 18:54:33 -04:00
refractionpcsx2
14aad730de
GS: Code cleanup at the behest of Const-Man
2025-04-17 18:54:33 -04:00
refractionpcsx2
6c7eec5778
GS/HW: Don't allow Tex in RT if not contained
2025-04-17 18:54:33 -04:00
refractionpcsx2
2c5ce5763a
GS/HW: Intercept excessively large clears
2025-04-17 18:54:33 -04:00
refractionpcsx2
b568e1387a
GS/HW: Allow offsetting in to a target if full contained.
2025-04-17 18:54:33 -04:00
refractionpcsx2
85bd46e457
GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead
2025-04-17 18:54:33 -04:00
refractionpcsx2
bd4a77992e
GS/HW: Predict valid sizes based on repeated draws and scissor
...
- this should be okay/limited to certain situations like Battlefield 2. Scissor isn't 100% guaranteed to be right, but it's probably better than nothing.
2025-04-17 18:54:33 -04:00
refractionpcsx2
a8750ce8ad
GS/HW: Check all overlapping pages when clearing sources
2025-04-17 18:54:33 -04:00
refractionpcsx2
4e8887c80b
GameDB: Adjust fixes for games affected by RT in RT
2025-04-17 18:54:33 -04:00
refractionpcsx2
c38a0cdec9
GS/HW: Don't update TBP on targets + make target src's temporary
2025-04-17 18:54:33 -04:00