Commit Graph

20380 Commits

Author SHA1 Message Date
TheLastRar c70aba2ca5 Common: Allow shared reading of log files 2025-04-17 18:57:36 -04:00
refractionpcsx2 c6a20961b8 GS/HW: Improve quad detection on triangle strips 2025-04-17 18:54:33 -04:00
refractionpcsx2 4741354883 GS/HW: Clamp native scaling texture read size to texture size
Fixes Transformers light rays
2025-04-17 18:54:33 -04:00
refractionpcsx2 a3051f5d58 GS/HW: More RT in RT regression fixes/improvements 2025-04-17 18:54:33 -04:00
refractionpcsx2 730207e75b GS/HW: Do not set a source region when using channel shuffles or tex is rt 2025-04-17 18:54:33 -04:00
refractionpcsx2 27e067889d GS/HW: Try to improve first barrier placement for Metal, Vulkan and OGL 2025-04-17 18:54:33 -04:00
refractionpcsx2 22c9433c1c GS/HW: Split out invalidation in case RT processing invalidates Z, causing a use after free 2025-04-17 18:54:33 -04:00
refractionpcsx2 c6b558cb3d GS/HW: Fix up source region behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2 a6d5598c08 GS/HW: More RT in RT regression fixes 2025-04-17 18:54:33 -04:00
refractionpcsx2 13ee2abeef GS/HW: Fix some clear behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2 ca9c841477 GS/HW: Attempt to reduce the load of copies for offset Z 2025-04-17 18:54:33 -04:00
refractionpcsx2 0dbae3c46c GS/HW: Reduce number of targets in pool when doing channels shuffles 2025-04-17 18:54:33 -04:00
refractionpcsx2 045bcbc7da GS/HW: More RT in RT regression fixes and adjustments
Restored the Z clear CRC hack for Battlefield 2, it's probably the least invasive one and the most difficult one to emulate, it was still problematic.
2025-04-17 18:54:33 -04:00
refractionpcsx2 9f98e28b08 GS/HW: Fix Z Tex in RT regions + read back sources for SW if needed 2025-04-17 18:54:33 -04:00
refractionpcsx2 59dfbae9b4 GS/HW: Disable per page split shuffle when RT in RT is enabled 2025-04-17 18:54:33 -04:00
refractionpcsx2 3f0250957b GS/HW: Fix more regressions with RT in RT 2025-04-17 18:54:33 -04:00
refractionpcsx2 73595d93f3 GS/HW: Fix some format conversion scaling problems 2025-04-17 18:54:33 -04:00
refractionpcsx2 19b8755c89 GS/HW: Support RT in RT in SW renderer fallback check 2025-04-17 18:54:33 -04:00
refractionpcsx2 14aad730de GS: Code cleanup at the behest of Const-Man 2025-04-17 18:54:33 -04:00
refractionpcsx2 6c7eec5778 GS/HW: Don't allow Tex in RT if not contained 2025-04-17 18:54:33 -04:00
refractionpcsx2 2c5ce5763a GS/HW: Intercept excessively large clears 2025-04-17 18:54:33 -04:00
refractionpcsx2 b568e1387a GS/HW: Allow offsetting in to a target if full contained. 2025-04-17 18:54:33 -04:00
refractionpcsx2 85bd46e457 GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead 2025-04-17 18:54:33 -04:00
refractionpcsx2 bd4a77992e GS/HW: Predict valid sizes based on repeated draws and scissor
- this should be okay/limited to certain situations like Battlefield 2. Scissor isn't 100% guaranteed to be right, but it's probably better than nothing.
2025-04-17 18:54:33 -04:00
refractionpcsx2 a8750ce8ad GS/HW: Check all overlapping pages when clearing sources 2025-04-17 18:54:33 -04:00
refractionpcsx2 4e8887c80b GameDB: Adjust fixes for games affected by RT in RT 2025-04-17 18:54:33 -04:00
refractionpcsx2 c38a0cdec9 GS/HW: Don't update TBP on targets + make target src's temporary 2025-04-17 18:54:33 -04:00
refractionpcsx2 6f961edcb1 GS/HW: Remove no longer required CRCs 2025-04-17 18:54:33 -04:00
refractionpcsx2 bdd9f30404 GS: Add CRC hack for Guitar Hero 3 to handle crowds 2025-04-17 18:54:33 -04:00
refractionpcsx2 f94d5faaf2 GS/HW: Further fixes and rewrite of AlignedRectTranslate 2025-04-17 18:54:33 -04:00
refractionpcsx2 c1ffd93f28 GS/HW: Fix up shuffle behaviour and affected areas
- Channel shuffles now check how many pages require drawing before doing the shuffle.
- Split texture shuffles don't create new targets with bad valid areas.
2025-04-17 18:54:33 -04:00
refractionpcsx2 05bf7af859 GS/HW: Further fixes to HW renderer behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2 eae359a3b8 GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles 2025-04-17 18:54:33 -04:00
refractionpcsx2 2156906341 GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles 2025-04-17 18:54:33 -04:00
refractionpcsx2 e7bd669362 GS/HW: Centralize new target resizing calls to fix statistics/tidy up
Also add an override for GSVector4i loadl to take a GSVector2i
2025-04-17 18:54:33 -04:00
refractionpcsx2 17ac5b5e06 GS/HW: Fixes for Tex in RT and shuffle detection 2025-04-17 18:54:33 -04:00
refractionpcsx2 671cc753b5 GS/HW: Sync depth texture information when updating dst_match 2025-04-17 18:54:33 -04:00
refractionpcsx2 fd81b47413 GS/HW: Fix some back to back shuffles and inside source invalidation 2025-04-17 18:54:33 -04:00
refractionpcsx2 710b07a857 GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC 2025-04-17 18:54:33 -04:00
refractionpcsx2 5b93d2642b GS/HW: More changes some regressions 2025-04-17 18:54:33 -04:00
refractionpcsx2 38d792fd97 GS/HW: More alterations for new RT in RT system 2025-04-17 18:54:33 -04:00
refractionpcsx2 fed266f5ac GS/HW: Fixes to texture is target offsets 2025-04-17 18:54:33 -04:00
refractionpcsx2 a547d10ab9 GS/HW: Further fixes for RT in RT changes in behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2 4cc6043737 GS/HW: Further RT in RT changes to improve compatibility 2025-04-17 18:54:33 -04:00
refractionpcsx2 0a42313b6f GS/HW: Further fixes to RT in RT - Still a ways to go... 2025-04-17 18:54:33 -04:00
refractionpcsx2 0b53f541d1 GS/HW: Initial work implementing RT in RT support 2025-04-17 18:54:33 -04:00
PCSX2 Bot ddd17b18d7 [ci skip] Qt: Update Base Translation. 2025-04-16 02:02:30 +02:00
KamFretoZ 915f4cc618 Qt: Update Game type and flag icons 2025-04-16 01:44:59 +02:00
KamFretoZ d4d9b3e461 Qt: Add SVG compats star icon
Qt: Center compatibility stars icon
2025-04-16 01:44:59 +02:00
KamFretoZ 49f5221170 Qt: Add SVG regional flags 2025-04-16 01:44:59 +02:00