TellowKrinkle
bd5ae66fbe
3rdparty: Update SDL to 2.26.5
2023-04-13 08:27:49 +01:00
Romain Tisserand
a3af4155f8
3rdparty: Bump libchdr to support raw DVD ISO as CHD
2023-04-12 09:37:46 +01:00
Stenzek
a5ebb388a0
CMake: Enable RAIntegration on Windows builds
2023-03-31 15:46:33 +01:00
Stuart Kenny
e2e2ab62f4
MSBuild: Enable DirectX in cmake SDL build
2023-03-31 10:12:14 +01:00
Ty Lamontagne
e7e3f30fce
3rdparty: Update SDL2
2023-03-31 02:06:32 +01:00
TellowKrinkle
e4c9416c4a
3rdparty: Update to gtest 1.12.1
2023-01-06 20:27:18 -04:00
Stenzek
ac3e7fbf44
MSBuild: Support building with clang-cl
2023-01-03 12:16:50 +00:00
Mrlinkwii
661d22f46c
3rdparty: Update svn readme. ( #7685 )
2022-12-25 15:23:56 +01:00
Stenzek
8e0e4cf25d
3rdparty: Error fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
8696812d23
3rdparty: Remove pthreads4w
2022-12-24 08:42:23 +00:00
Stenzek
70cd26ce6a
3rdparty: Remove wxwidgets
2022-12-24 08:42:23 +00:00
Ty Lamontagne
2f0b244f48
Debugger: Initial debugger implementation
2022-12-24 07:21:49 +00:00
Connor McLaughlin
059ce3b7f0
3rdparty: Remove baseclasses
2022-12-22 04:27:30 +00:00
Connor McLaughlin
e5009398e0
3rdparty: Add ffmpeg headers
2022-12-22 04:27:30 +00:00
Connor McLaughlin
fddef65a58
3rdparty: Remove libsamplerate
...
Since we're using cubeb for USB audio emulation, libsamplerate is no
longer needed as cubeb has its own resampler.
2022-12-18 04:24:04 +00:00
TellowKrinkle
bb2016889a
3rdparty: Update SDL to 2.26.0
2022-11-25 23:47:32 -06:00
Connor McLaughlin
9ab449dcf3
3rdparty/zydis: Silence static define warning
2022-11-19 06:16:44 +00:00
Connor McLaughlin
741ddaf384
3rdparty: Add zydis
2022-11-19 04:59:10 +00:00
Ty Lamontagne
0df6fda9e8
Cubeb: Fix logging comparison, causing verbose spam
2022-10-19 10:12:17 +01:00
TellowKrinkle
074e90d046
3rdparty: Add GSL
...
Version 4.0.0 (a3534567187d2edc428efd3f13466ff75fe5805c)
2022-10-16 19:24:45 -05:00
refractionpcsx2
2ddc7897e0
WX: Backport Resamplebox patch to fix GSDump previews in vs2022
2022-10-08 05:41:28 +01:00
Connor McLaughlin
1186025c89
Qt: Add Discord Rich Presence support
2022-10-01 17:27:05 +01:00
Connor McLaughlin
85b6842557
3rdparty: Add rapidjson and discord-rpc
2022-10-01 17:27:05 +01:00
Connor McLaughlin
9170a5abc1
3rdparty/cubeb: Add cubeb_get_backend_names()
2022-10-01 05:00:40 +01:00
Connor McLaughlin
1aa734cb83
3rdparty/cubeb: Silence wasapi output frames logging unless mismatch
2022-10-01 05:00:40 +01:00
Connor McLaughlin
3695ae07d5
3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree
2022-10-01 05:00:40 +01:00
Connor McLaughlin
843b0b3eb1
3rdparty: Add RAInterface
2022-10-01 00:00:02 +01:00
Connor McLaughlin
9f2c4c6b59
3rdparty: Add rcheevos
2022-10-01 00:00:02 +01:00
Connor McLaughlin
3829f574ca
3rdparty/imgui: Round when DPI scaling instead of flooring
2022-09-17 17:51:14 +01:00
Connor McLaughlin
d8ac919543
3rdparty/imgui: Fix text input with gamepad
2022-09-17 17:51:14 +01:00
Connor McLaughlin
6ef57bf7d6
Build: Use in-tree imgui
...
Snapshot was taken at commit 5b9d197b7d
2022-09-16 10:15:28 +01:00
Connor McLaughlin
c70d833a5e
3rdparty: Move imgui in-tree
2022-09-16 10:15:28 +01:00
TellowKrinkle
0500824e57
GS:Vk: Change primitive_id enable to match the new meaning
...
A bit messy, due to the fact that its support piggybacks on support of other features, instead of having a dedicated feature flag
2022-09-06 21:07:56 +02:00
Connor McLaughlin
5b9d197b7d
3rdparty/imgui: Include imgui_stdlib
2022-08-29 13:39:09 +01:00
Connor McLaughlin
33f1e51ebc
3rdparty: Move jpgd from pcsx2 to separate static lib
2022-08-29 13:39:09 +01:00
TellowKrinkle
ce34fbe502
3rdparty: Update cubeb
2022-08-25 15:16:46 +02:00
TellowKrinkle
bc7037bb52
3rdparty: Upgrade SDL to 2.24
2022-08-23 03:24:57 -05:00
TellowKrinkle
e7e5814214
3rdparty: Sort SDL vcxproj entries
2022-08-23 03:24:57 -05:00
Connor McLaughlin
53c3958b2b
3rdparty: Remove ghc::filesystem
2022-07-02 06:21:30 +01:00
Connor McLaughlin
9b7ae498d2
3rdparty: Add cpuinfo
2022-06-06 17:44:06 +01:00
tellowkrinkle
1afb248e4d
Optionally use system libs ( #6094 )
...
* CMake: Make zstd and libzip optionally use system-installed versions
* CMake: Make SDL2 optionally use system version
* CMake: Disable crypto support in bundled libzip
* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
Connor McLaughlin
a163c90f2b
3rdparty/imgui: Update to 60bea05
2022-05-16 17:30:11 +01:00
Connor McLaughlin
a3f6efecb8
libchdr: Use in-tree lzma instead of bundled
...
Since we need it for the Qt updater.
2022-05-12 15:03:26 +01:00
Connor McLaughlin
2587cf3b95
3rdparty: Add lzma/7Z SDK 21.07
2022-05-12 15:03:26 +01:00
Connor McLaughlin
935dd046da
3rdparty/SDL2: Bump to 2.0.22 release
...
Fixes a crash on shutdown in Windows::Gaming::Input.
2022-05-09 10:01:45 +01:00
Connor McLaughlin
67fa06b933
3rdparty/imgui: Enable DX12 backend
2022-04-15 12:56:41 +01:00
Connor McLaughlin
398e468c9e
3rdparty: Add D3D12MemoryAllocator
2022-04-15 12:56:41 +01:00
Connor McLaughlin
b2514d49d2
3rdparty/wx: Fix compilation in MSVC conformance mode
2022-04-15 08:53:02 +01:00
TellowKrinkle
db9672509c
3rdparty: Update fmt to 8.1.1
2022-04-15 08:22:13 +01:00
Connor McLaughlin
a22c634cd4
3rdparty: Add zstd
2022-04-15 08:15:40 +01:00
Connor McLaughlin
9aa2c52b20
3rdparty: Add libzip
2022-04-15 08:15:40 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
Tyler Wilding
f47129bd72
deps: update `rapid-yaml` to `v0.4.1`
2022-03-20 04:03:03 +00:00
Tyler Wilding
8d498b564d
deps: update `rapid-yaml` to latest commit
...
has a bug fix that we hit in folder memory cards
2022-03-20 04:03:03 +00:00
Connor McLaughlin
aeb9403b67
3rdparty: Add SDL2
2022-01-31 14:21:38 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00
Connor McLaughlin
a60ded5c94
3rdparty: Add Vulkan headers
2022-01-08 05:19:45 +00:00
Connor McLaughlin
5ff67d4b2d
3rdparty: Add glslang
2022-01-08 05:19:45 +00:00
Connor McLaughlin
75fd20f5df
3rdparty: Add xxhash.h
2022-01-04 13:00:40 +00:00
Connor McLaughlin
f0509a6631
3rdparty: Add Vulkan Memory Allocator
2022-01-04 13:00:33 +00:00
Connor McLaughlin
7edfeab0b7
3rdparty: Remove freetype
2022-01-03 09:45:31 +01:00
Connor McLaughlin
1348c8880e
Add font resources
2022-01-02 15:06:39 +00:00
Connor McLaughlin
9334285edd
3rdparty: Add imgui
2022-01-02 15:06:39 +00:00
Filipe da Silva Santos
b475108ff3
ryml: unbreak non-Linux Unices
2021-12-28 19:11:18 -06:00
Connor McLaughlin
7829094668
3rdparty: Add simpleini
2021-12-28 05:22:45 +00:00
Tyler Wilding
9533fa25c3
deps: remove `yaml-cpp` and add `rapidyaml`
2021-12-25 15:11:01 +00:00
Connor McLaughlin
7f0f153ebd
3rdparty: Remove Portaudio
2021-12-19 15:14:04 +00:00
Connor McLaughlin
f3d51a242d
SPU2: Remove Portaudio and SDL2 output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
bd489647e9
3rdparty: Add cubeb
2021-12-19 15:14:04 +00:00
Christian Kenny
e37afd6976
3rdparty: Upgrade soundtouch lib to 2.3.1
2021-11-22 15:38:03 +00:00
Christian Kenny
791f2a63ac
3rdparty: Upgrade xbyak to 6.00
2021-11-22 15:37:44 +00:00
refractionpcsx2
1eddd9017b
3rd Party: Update rogue file to correct license.
...
Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: 819c6a8d68 (diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092)
2021-11-20 23:33:48 +00:00
TellowKrinkle
08b1b350db
wx: Remove wxString implicit conversion to std::string on windows
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Can be lossy, and no one likes a lossy implicit conversion
2021-11-13 18:44:26 -06:00
TellowKrinkle
cbcd9b5004
wx: Remove wxString implicit constructor from std::string
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On windows, it uses the current system's character encoding instead of utf-8, which breaks a lot of things. We should avoid it.
2021-11-13 18:44:26 -06:00
orbea
40a8384087
Update libchdr
...
Fixes https://github.com/PCSX2/pcsx2/issues/5009
2021-11-13 01:11:37 +00:00
Connor McLaughlin
5848efe03b
GS: Migrate to glad
2021-10-30 02:00:21 +01:00
Connor McLaughlin
ca2a75db9c
3rdparty: Add glad
2021-10-30 02:00:21 +01:00
TellowKrinkle
74b08589c4
CMake: Fix up some defines
2021-09-24 00:31:16 -05:00
Silent
cff9f83a45
PortAudio: Remove DirectSound backend
2021-09-21 23:14:39 +01:00
Silent
ed62ae124b
Add Windows Implementation Libraries
2021-09-16 17:31:45 -04:00
kojin
4dc26ab234
vs: remove optimizations for debug config of a few projects
2021-08-29 19:51:24 -04:00
TellowKrinkle
e1bb96cc94
cmake: Windows dependency builds
2021-08-28 03:25:33 +01:00
RedDevilus
02a60acbcc
3rdparty: Update GHC 1.5.4 to 1.5.8
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Make ghc act more like std::fs + consistency with C++17 and other fixes.
2021-08-13 18:53:11 -04:00
RedDevilus
11c346ab02
PCSX2-GUI: Undo formatting
2021-08-13 23:10:24 +02:00
RedDevilus
88c2e9ea48
PCSX2-GUI: Remove hackfix
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Future change to be made to fix the height of General Settings.
2021-08-13 23:10:24 +02:00
RedDevilus
3e1b76c0a9
PCSX2-GUI: Rehaul BIOS / Folder Selector ( #4620 )
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Since emulation settings has been renamed general settings, we can put BIOS and Folder in the same location where people have an overview and can just use tab key on icons or mouse. Less confusion and also fixes the speedhacks section *for the zillionth time*.
2021-08-13 23:10:24 +02:00
RedDevilus
c6a39006d5
3rdparty: update GL headers
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Update the headers to a more recent version while it brings no improvements at this moment, it can in the future.
Update glcorearb.h from 7 February 2019
Update wglext.h from 33248 (10-24-2016) to 20200813 (13 August 2020)
Update glext.h from 33248 (10-24-2016) to 20210420 ( 20 April 2021)
Creation of khrplatform.h
2021-08-07 20:58:19 -04:00
TellowKrinkle
e1a223c7c3
deps: Update gtest to 1.11.0
...
Prevents newer cmake from screaming at us about its ancient CMakeLists
2021-08-05 03:00:43 -05:00
kojin
52b6ae0bc2
vs update project files with new build props
2021-07-19 17:05:52 -04:00
kojin
2e411a6019
vs: drop asio build configuration for portaudio
2021-07-18 12:03:21 -04:00
TellowKrinkle
2c869afbc6
Upgrade libchdr
...
Fixes cmake includes
2021-07-17 21:08:30 -05:00
kojin
4eb5d2c5ed
vs: properly disable gm and warnings
2021-07-17 00:31:33 -04:00
kojin
a8b392e662
vs: clean up libsamplerate project
2021-07-16 19:17:02 -04:00
kojin
9768cfb4ba
3rdparty: convert jpgd to external library
2021-07-16 06:26:32 -04:00
lightningterror
21908bdaad
libchdr: Undo recent libchdr change.
2021-07-13 17:22:39 -05:00
sonicfind
1e056ca3fa
Capture: Stop a capture at the end of an input recording
2021-07-13 23:03:03 +02:00
Florin9doi
b85ebbbc2d
USB: Move jpgd files to 3rdparty
2021-07-12 23:20:01 +03:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1317f19de2
gs: initial windows port compiles!
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9c77896f2d
baseclasses: prevent collision with wxwidgets
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surprisingly, GSdx never ran into this issue prior as linux didn't use
baseclasses but used wxwidgets, while windows did but used the winAPI
GUI system. Software is cursed
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fc1e00b7ef
gs: trying to sort out this include hell
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c87a054b4c
3rdparty: initial addition of xbyak
2021-07-03 18:16:11 -04:00
TellowKrinkle
2e0baa7162
Update ghc::filesystem to 1.5.4
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Switches to wchar on windows, which allows construction of a path from wchar*
2021-05-07 02:23:04 -05:00
Kojin
51253193e0
msbuild: fix libchdr include directory
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I don't know what PublicIncludeDirectories is, it's not documented anywhere by MS.
Even if it doesn't fix the bot, it's at least consistent now.
2021-03-25 19:28:56 -04:00
TellowKrinkle
4a55f7b845
Upgrade libchdr
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Fixes things getting built as dylibs
2021-03-25 17:12:55 -04:00
Romain TISSERAND
742b829c82
MSVC: fix libchdr integration
2021-03-23 11:06:48 +00:00
Romain TISSERAND
c5196b4ebf
cmake: Fix libchdr clang CI faliure
2021-03-23 11:06:48 +00:00
SleepyMan
0599e675a0
CDVD: Add support for CHD format
2021-03-23 11:06:48 +00:00
Tyler Wilding
501a714b98
deps: Update {fmt} to 7.1.3
2021-03-20 04:20:43 +01:00
refractionpcsx2
f2525acedf
LibSampleRate: Fix configs so Singstar mic works
2021-03-11 10:14:49 +00:00
refractionpcsx2
ec09699fb0
3rd Party: Update Libsamplerate to 0.2.1
2021-03-11 10:14:49 +00:00
TheLastRar
e01bba4525
Deps: Add pcap includes
...
From Npcap SDK 1.06
2021-02-17 20:06:54 +00:00
refractionpcsx2
95e7045db7
PortAudio: Upgrade PortAudio to latest master
2021-01-07 08:55:13 +00:00
Timothy O'Barr
bfdfc495a3
Add GHC Filesystem ( #3999 )
...
Adds GHC filesystem to 3rdparty deps and updates cmake and vs project accordingly.
2021-01-02 13:47:09 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d05c4e60be
msvc: disable warnings on 3rdparty
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
494e384d9e
msvc: disable /Gm as it is deprecated
2020-12-17 09:38:21 +01:00
Tyler Wilding
4a477244f1
Dep: Add yaml-cpp submodule to Windows project
2020-11-30 04:22:17 -05:00
GovanifY
bc022789fc
USB: initial windows project support
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8f8a83a038
USB: beginning to add back initial references
2020-11-11 13:34:16 +00:00
Tyler Wilding
a4b307a3bd
git: pin `fmt` submodule to v7.0.3
2020-10-17 04:12:50 +01:00
Tyler Wilding
bab8bdfe47
vs: Setup fmt on Visual Studio
2020-10-17 04:12:50 +01:00
Tyler Wilding
2764474274
git: Add `fmt` submodule
2020-10-17 04:12:50 +01:00
GovanifY
5e8501b5f1
DEV9: initial removal of winpcap
2020-10-02 19:26:23 +01:00
lightningterror
413d58df57
3rdparty: Remove opencl lib source files.
2020-09-18 19:14:32 +02:00
lightningterror
4d0650baa0
3rdparty:opencl: Remove unused opencl files.
...
Currently they are not used when compiling with opencl so don't include
them, entire opencl 3rdparty needs to be updated. Can be done when
someone attempts to fix the opencl renderer.
2020-09-11 02:18:02 +02:00
tellowkrinkle
4f56db9f18
Fix codegen on x86-64 ( #3512 )
...
Fix codegen on x86-64
Part 1 of the changes being worked on in #3451
Makes x86emitter emit the x86-64 machine code you would expect it to
Also adds some unit tests to verify that things are working
2020-08-19 09:19:28 +01:00
Kojin
454704d967
vs-build: use the win10 sdk ( #3560 )
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vs-build: use the win10 sdk
2020-08-05 14:12:00 -04:00
lightningterror
e8fe2eeb59
Revert "3rdparty/pthreads4w: Fixup process exit logic. ( #3056 )"
...
This reverts commit af6f040202
.
2019-08-18 02:24:58 +02:00
lightningterror
fc8423e49d
Revert "3rdparty/pthreads4w: Ensure on_process_init early execution. ( #3073 )"
...
This reverts commit 88a02941f6
.
2019-08-18 02:24:58 +02:00
Silent
88a02941f6
3rdparty/pthreads4w: Ensure on_process_init early execution. ( #3073 )
...
This fixes a semi-consistent regression introduced by #3056 , where on_process_exit would execute before other destructors relying on pthreads.
Now on_process_init has been moved to an earlier section of static initializers, ensuring it will be initialized first. Previously, this initializer was placed in the same section as any other initializer, making their order of execution non-deterministic across compilations - for example, I was unable to reproduce this issue as soon as I forced pthreads4w.c to recompile last!
2019-08-16 17:22:29 +02:00
Silent
af6f040202
3rdparty/pthreads4w: Fixup process exit logic. ( #3056 )
...
This PR modifies a third party module - I realize normally those should be fixed upstream, but I really doubt pthreads4w would a) consider it a valid bug and b) fix it. To make all my changes easily visible, I wrap them all in #if PCSX2_FIX.
This PR fixes a process exit routine in pthreads. This third party module exploits CRT initialization order to inject their initializer/deinitializer earlier than the others by putting their functions in .CRT$XCU and .CRT$XPU pseudo regions. The problem comes when a module gets build with dynamic CRT (/MD or /MDd), like most of PCSX2 plugins, it doesn't actually use .CRT$XPx regions as terminators, and instead lets dynamic CRT handle them.
This PR corrects this issue by registering the terminator via atexit, so it works with both static and dynamic CRT. This resolves an issue where SPU2-X plugin (and potentially more) leaks TLS handles when unloaded.
2019-08-13 18:32:41 +02:00
Gregory Hainaut
2c99a0775c
3rdpary: import GL/glcorearb.h
...
It will replace glext.h in the future
v2: add requirement in gsdx
2019-02-07 12:34:02 +01:00
Christian Kenny
f25fe48c9b
3rdparty:soundtouch: Upgrade SoundTouch lib to 2.1.2. ( #2787 )
2019-02-02 17:50:38 +01:00
Silent
c5edd38681
3rdparty:wxwidgets: Cache strings for "Next>" or "Finish" buttons in wxWizard so locale stays consistent throughougt wizard's lifetime ( #2664 )
...
When updating from a higher wx release this change needs to be rechecked. The change was also included on the current 3.1.2 branch https://github.com/wxWidgets/wxWidgets/pull/1000 so this is essentially a backport (to 3.0.2 I believe pcsx2 uses ? ).
2018-10-31 09:57:57 +01:00
Jonathan Li
ab9bdb009b
baseclasses: Move from unfree to 3rdparty
...
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).
Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
2018-04-29 02:19:17 +01:00
Christian Kenny
574e0a7531
Update SoundTouch lib to v2.0.0
2017-10-31 19:53:05 +00:00
Gregory Hainaut
1279112ac0
core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag
...
Goal is to ease testing of Vsync/Tearing
v2:
Properly propagate the WS_POPUP flag
2017-07-02 15:08:16 +02:00
Jonathan Li
b170bddad9
3rdparty:xz: Add project and config file
...
The config file is currently just a straight copy of the one in the xz
repo.
2017-06-03 14:52:01 +02:00
Jonathan Li
a26afbe9a1
3rdparty: Add xz submodule
...
The submodule commit corresponds to the v5.2.3 release.
2017-06-03 14:52:01 +02:00
Jonathan Li
4fff0e952c
3rdparty:freetype: Use zlib in 3rdparty instead of internal version
...
Reduces the GSdx DLL size slightly (14kb with VS2017)
2017-03-21 23:21:26 +00:00
Jonathan Li
ec7781f1f9
windows: Fix VS project file issues
...
Fixes "project out of date" issue for wx_config on VS2017.
Fixes whole program optimisation possibly not being applied on release
builds for USBqemu (it may have been applied, but I can't actually tell,
and now it at least shows properly in the VS property editor).
2017-03-07 19:47:54 +00:00
Jonathan Li
c218ef3970
3rdparty: Update zlib from 1.2.8 to 1.2.11
2017-02-18 15:49:00 +00:00
Jonathan Li
0ad5abbbfc
3rdparty: Remove bzip2
...
Now unused.
2017-01-20 00:04:14 +00:00
Jonathan Li
24038f8ce7
3rdparty:wxwidgets: Use locale name directly
...
Upstream commit 713c3f9d1b10ac25fb3c4a1ff115e23c035851dba from the wx
master branch (3.1.x).
Fixes the crash when the current language is Korean and the Change
Language dialog is accessed.
2016-12-02 00:07:16 +00:00
Christian Kenny
d1ae298211
3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016)
2016-11-01 10:02:29 +01:00
Jonathan Li
43f5b5e2a6
3rdparty: Update wxWidgets to latest wx3.0.x branch
...
Fixes a whole bunch of warnings.
Updated to revision d77661c73bf6f9668077ac5a85b4854a1a2204ee.
2016-09-25 21:19:07 +01:00
Jonathan Li
751fdb96da
3rdparty: Add FreeType 2.7
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Customisations:
/: remove all non directories
/builds: Only windows/ftdebug.c retained, custom project added
/objs: Removed (custom project doesn't use the directory)
/docs: Only licence files retained.
/devel: Removed (unused)
2016-09-10 12:29:53 +01:00
Jonathan Li
efb5c85c76
3rdparty:portaudio: Fix module omission in Devel builds
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Preprocessor defines were set for Release and Debug modes, but not Devel
builds. Broken since 259a39ef0c
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Fixes #1505 .
2016-08-08 23:01:28 +01:00
Jonathan Li
af60501fb6
windows: Remove unused solution files and property sheets
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The solution files are unused and for ancient Visual Studio versions -
GSDumpGUI has its own solution file, and bin2cpp is included in the main
solution file.
The property sheets have either fallen out of use or were never used in
the first place.
2016-08-04 23:09:08 +01:00
Jonathan Li
97e268e5a5
3rdparty: Tidy/standardise VS projects
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Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
Additional specifics:
wxWidgets: Common stuff into the property sheets.
pthreads: Fixes the LNK4068 warning.
portaudio: Devel config added.
libjpeg: Non-existent file removed.
Side note: libjpeg is barely used - wxWidgets uses it but doesn't have
to, ZeroGS uses it but we don't develop that anymore.
2016-07-19 23:25:12 +01:00
Jonathan Li
296ef4184f
3rdparty: Use SolutionDir instead of SvnRootDir in property sheet
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It's part of Visual Studio, and more importantly, I don't need to
specify a build output directory in the libpng project file.
2016-07-19 23:25:12 +01:00