Commit Graph

16152 Commits

Author SHA1 Message Date
Ty Lamontagne ec5a91b89a Debugger Breakpoints: Allow toggling from list / dialog. 2023-01-03 04:38:14 +01:00
Ty Lamontagne a9a3342519 Debugger: Disable certain actions when the VM is not alive. 2023-01-03 04:38:14 +01:00
Ty Lamontagne 51f3e1b684 Debugger Disassembly: Page Up/Down hotkey for disassembly view 2023-01-03 04:38:14 +01:00
PCSX2 Bot 2459145dbf PAD: Update to latest controller database. 2023-01-02 18:03:24 +01:00
refractionpcsx2 d48abe03b0 GameDB: Comment all EE/VU fixes, add some missing ones, modify vu fixes 2023-01-02 16:11:02 +00:00
Stenzek 1e4e54eca0 GS: Silence ignored-qualifiers warning in GCC too 2023-01-02 14:13:42 +00:00
Stenzek 9d23da226f Misc: Remove linux_various subdirectory
Again, nothing in here has been used in a long time.
2023-01-02 14:13:42 +00:00
Stenzek c911738b5c Misc: Remove build.sh
Majority of stuff in this file is deprecated, or hasn't been used
in a long time.
2023-01-02 14:13:42 +00:00
Stenzek 574e0a10e2 gitignore: WX cleanup and add build dir variants 2023-01-02 14:13:42 +00:00
Stenzek f240660a6e CMake: Post-WX cleanup
- Remove unused build options

 - Disable setcap by default
    Applications should not need to call sudo as part of the build process.

 - Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
    By default, we use ~/.config/PCSX2 now.

 - Default Wayland support to on
    I don't think there's any systems worth supporting that don't have it.

 - Rework "install" logic
    Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
    Saves a file copy, and running make install before running your developer
    build was always silly.

 - Don't require install target to build appimage
    AppImage creator now just adds the entire bin directory as-is.
    Everything needed is in there.
2023-01-02 14:13:42 +00:00
Connor McLaughlin b2416c6466 GS/DX12: Remove undefined functions from header 2023-01-02 13:02:36 +00:00
Stenzek 3ed489f35c Qt: Only apply non-visible window info rule for X11
Again, DInput needs the main window, even if it's not visible.
2023-01-02 08:31:55 +00:00
Stenzek f96ad8ff6e Qt: Return main window info when not running
Needed for DInput.
2023-01-02 08:31:55 +00:00
Stenzek 2d7289a248 DInputSource: Fix incorrect unlock on failure 2023-01-02 08:31:55 +00:00
lightningterror 2de6a5029f gh-workflows-macos: Remove leftover wx dependencies.
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii bed3cae6df GameDB: remove SoftwareRendererFMVHack from Onimusha - Dawn of Dreams 2023-01-01 17:41:21 +00:00
Stenzek b3bf3e46be Qt: Fix per-game settings with sliders 2023-01-01 17:12:04 +00:00
Stenzek 336ef58f61 CMake: Search specifically for the ffmpeg components we need
And fix the not-found logic.
2023-01-01 17:11:49 +00:00
Stenzek f3e7491c3a CMake: Don't disable native arch in debug builds
The reasoning apparently dates back to 2016, and was stupid even then.
2023-01-01 17:11:49 +00:00
lightningterror 48b9d2f53e common-ogl: Fix Program linked with warnings log spam on gl.
Mostly observed on amd driver.
2023-01-01 12:03:02 +01:00
Stenzek 1dff9897c9 x86/microVU: Only update MXCSR when it's different
Saves reloading it when the EE and VU0 rounding modes are the same.
2023-01-01 10:42:59 +00:00
Stenzek b5a61d2915 SPU2: Move WaveDump and friends behind PCSX2_DEVBUILD 2023-01-01 09:50:54 +00:00
Stenzek 0c5b43bcdd SPU2: Move SndOut declarations to header
In some cases clang will optimize out the global variable definition
otherwise.
2023-01-01 09:50:54 +00:00
Stenzek fe8ebe3f79 SPU2/Cubeb: Fix unused variable warning 2023-01-01 09:50:54 +00:00
Stenzek 265afcec7e x86/microVU: Fix incorrect VI being backed up when uncached
Fixes hang going ingame in Gitaroo Man.
2023-01-01 09:47:46 +00:00
RedDevilus 26d5ee0c93 Qt: Fix out-of-focus colors + 2 new dark themes
One annoying issue is when you watch the emulator when unfocused especially on light themes such as the blue theme where the button is very light and the text as well.

Re-ordered the themes according to their position in the GUI.

Also added a purple and a more dark calm variant compared to vibrant Scarlet Red and a Blue variant for Ruby.
2022-12-31 23:25:31 +00:00
Stenzek 6e1011f18a VMManager: Only warning for audio if async mix is used 2022-12-31 23:23:58 +00:00
Stenzek 9bca1946ed SPU2: Add output device selection 2022-12-31 23:23:58 +00:00
Stenzek 0c8beedb94 SPU2: Split output latency and target buffer size 2022-12-31 23:23:58 +00:00
Stenzek c274e447dd Qt: Don't push volume changes through full settings apply
Saves the thread sync, means we don't lag.
2022-12-31 23:23:58 +00:00
Stenzek 2bc2891c73 CommonHotkeys: Add volume control hotkeys 2022-12-31 23:23:58 +00:00
Stenzek fe1bebc12d SPU2: Namespace logging/debugging 2022-12-31 23:23:58 +00:00
JordanTheToaster 339c483a4b GameDB: Set preloading to Partial for Tekken 4
Sets texture preloading to partial for Tekken 4 to prevent it from exploding most violently.
2022-12-31 23:23:45 +00:00
RedDevilus 73f1f0e1d6 GameDB: Iris 2 + Iris 3
Hashcache disabled + FMVsoftwaregamefix + Roundsprite for Iris 2
Roundsprite was forgotten to be added for the Japanese entries for iris 3 (eternal mana 2)
2022-12-31 23:23:27 +00:00
Stenzek f83fc9ba27 Qt: Fix Host::GetTopLevelWindowInfo() in nogui mode 2022-12-31 23:22:27 +00:00
xujibbs 4e5692e935
UI/AudioSettings: Correct recommended value for overlap (#7748) 2022-12-31 23:22:01 +00:00
Mrlinkwii 2bb707299a GameDB: add missing serial 2022-12-31 23:20:32 +00:00
Stenzek 9aa46e8543 Misc: Remove GS/config.h include from PCSX2Base.h
Also remove unused options from config.h
2022-12-31 06:57:21 +00:00
JordanTheToaster 4831e51cb4 GameDB: Add SW CLUT to The Incredibles
SW CLUT fixes post processing and HPO Normal aligns the post processing.
2022-12-30 23:38:25 +00:00
Stenzek 4ea331ecf2 x86/microVU: Fix VU1->VU0 register access in MTVU mode
eax wasn't being backed up, and in most cases it contains the address
we're loading from/storing to.
2022-12-30 08:49:05 +00:00
TheLastRar 79764430d8 DEV9: Fix out_of_range exception with automatic gateway 2022-12-29 22:54:04 +00:00
refractionpcsx2 51107ee9dd mVU: Align x86ptr based on AVX2 caps 2022-12-29 20:02:57 +00:00
Connor McLaughlin d359e8420b x86/iR5900: Fix incorrect blend in mfsa 2022-12-29 14:18:21 +00:00
JordanTheToaster ea11bb61e3 GameDB: Disable texture preloading for Time Crisis 3
Disables texture preloading in Time Crisis 3 to massively improve performance.
2022-12-29 12:18:51 +00:00
JordanTheToaster 4a90a3e1c9 Readme: Update specifications requirements
Update brings the requirements more in line with modern hardware.
2022-12-29 10:24:13 +00:00
JordanTheToaster 8f73e93205 GameDB: Add VU0 Clamping to Sly 3
Adds VU0 Extra + Preserve Sign to Sly 3 to fix the bugged camera and not break the "The Ancestors' Gauntlet" level.
2022-12-29 10:01:48 +00:00
Stenzek 1a7263cb9f x86/microVU: Forward CTC2 I direct to VNNNi instructions 2022-12-29 10:01:25 +00:00
Stenzek d6332e796e x86/iR5900Analysis: Correct backprop for VNNNi 2022-12-29 10:01:25 +00:00
Stenzek ebcb3b413c x86/iR5900: Use register cache for mfsa
It also was incorrect for the XMM path before... loading 64 bits instead
of 32.
2022-12-29 10:01:25 +00:00
Stenzek 2a92edd7ed x86/iR5900: Don't rename GPR from mf{hi,lo} when in xmm
Redundant codegen, also incorrect when not in GPR.
2022-12-29 10:01:25 +00:00