Commit Graph

18240 Commits

Author SHA1 Message Date
arcum42 08d3360376 ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1251 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 00:31:46 +00:00
gabest11 081006bcbe GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
arcum42 20f0e52a1a Zeropad: All around my hat...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:07:53 +00:00
arcum42 f1be4728ba Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 22:20:16 +00:00
cottonvibes 342da0e2a8 microVU:
- Added a new status-flag speedhack after learning how evil sVU is with status flags (mVU with both flag-speedhacks ON is less evil than sVU's default setting which does something even hackier)
- Minor Changes

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1246 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 12:40:01 +00:00
arcum42 ecfed766cd ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1245 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 11:57:28 +00:00
arcum42 fea158f392 PadNull: A bit more work on the Windows side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1244 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:50:10 +00:00
arcum42 a180b105d3 PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1243 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:11:48 +00:00
arcum42 47bc9722d4 GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1242 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 05:15:03 +00:00
cottonvibes 995b9d1eaa microVU:
- Implemented the case where an Unconditional branch has the E-bit Set. This solves a few games from getting stuck in infinite loops. (I still need to handle conditional branches and jumps).
- Max/Mini Opcodes shouldn't set status/mac flags. This should be a minor speedup.
- Minor Changes/Cleanups...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1241 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 03:27:53 +00:00
Jake.Stine 3ff7f2f191 Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1240 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 01:11:28 +00:00
gabest11 8d119f3928 GSdx: more source cleanup and something interesting on F7
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
arcum42 82f0143d23 GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet. I'll be doing that a bit later.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1238 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 02:29:01 +00:00
arcum42 f9cf905155 GSnull: Make it work better with Windows and LilyPad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1237 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:49:39 +00:00
gabest11 3b22adc4b3 GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
arcum42 8e3d3080c0 Get rid of Decode_XA. A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1235 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 00:35:09 +00:00
arcum42 b1fd826954 GSnull: Update the GifTransfer code. Start to add keyboard code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1234 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 22:19:54 +00:00
arcum42 7922f33f4f Minor variable type changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1233 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 21:12:01 +00:00
cottonvibes 996440bab0 microVU:
- Fixed a problem that was causing microPrograms to be cached when they shouldn't be (introduced in r1209). This also fixes broken logging in some games, and is a small-speedup.
- Minor Changes


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1230 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 07:09:39 +00:00
cottonvibes 31c5c234ef microVU: minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1229 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 23:18:19 +00:00
gabest11 2aec2318cc GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
ramapcsx2 a0546736a1 mVU: minor fix for branches, improving compat a wee bit.. like lots :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1227 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 20:15:34 +00:00
gabest11 09ee76d9ed GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 15:35:31 +00:00
cottonvibes 23c833e922 microVU:
- Fixed a Q/P instance bug. This fixed some graphical corruption in Haunting Ground, might fix some other games too.
- Minor Changes...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1225 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 03:05:36 +00:00
Jake.Stine faf535a461 Added COMI.SS/COMI.SD to the emitter (and moved UCOMI from moremovs to comparisons, where it belongs -- oops)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1224 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-19 23:37:20 +00:00
arcum42 9eda5dc951 Linux: Fear and Loathing in GCC 4.4.0...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1222 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-19 13:25:09 +00:00
arcum42 134f02babb Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1221 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 13:08:35 +00:00
cottonvibes 3019f7d02c microVU:
- Fixed the bugs with the logical min/max code (DaZ should work fine again)
- Optimized some lower instructions a bit.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1220 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:13:30 +00:00
gabest11 5f392aba63 GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1219 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:08:04 +00:00
gabest11 3f9a45c8aa Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1218 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 10:50:43 +00:00
cottonvibes a974cff9bd microVU:
- Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p)
- mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...)
- Added some debug stuff to iVU1micro.cpp.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1216 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 06:24:12 +00:00
cottonvibes 4b5117c078 microVU:
- Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...)

Note: All the games mentioned still have other problems (ffxii for example has missing geometry on characters, but looks a lot better than before :p).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1215 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 03:07:23 +00:00
arcum42 1a53f45b2c Some work on variable type consistancy, and getting rid of 64 bit processor checks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
refraction 1b012e9dd9 Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
Btw, if it doesnt work, Blame Krakatos, he said it does!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1212 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 12:50:16 +00:00
cottonvibes 942e7e9231 microVU:
- Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed.
- Miscellaneous code changes and cleanups.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1211 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 11:34:00 +00:00
arcum42 0391b76015 Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1210 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 09:23:32 +00:00
cottonvibes ac00db5dd5 microVU:
- Added partial program searching support (helps to recompile less in games that send a lot of small programs like Tekken 5)
- Optimized logical min/max code some more (knocked off 2 instructions)
- Fixed some cases where 'last_used' should have been set.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1209 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 08:22:00 +00:00
Jake.Stine f6ce237b8e Did some general cleanups to vtlb's memory protection and recompiled block integrity checking systems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1208 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 03:57:18 +00:00
arcum42 e1b38852b6 Linux: Take back out the logging message from 1204-1205, since Jake seems to be done with it. Remove the messages printed in Exception handing, and set up a test to abort if it's endlessly looping on one offset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1207 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 02:21:39 +00:00
Jake.Stine e6627c5e78 Linux: Typo fix from prev commit. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1206 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 21:07:30 +00:00
Jake.Stine c07a79741e Linux: Added a console log regarding page protection, based on a hunch I have for what's causing Issue 220. [need a linux person to check it and see if the console logs the new error or not]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1205 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 19:45:30 +00:00
refraction 757098e66a GT menus look much better now (GT4 at least) - Bugfix from r1197
Note to users: Does this fix ToA or Persona?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1204 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 16:10:16 +00:00
cottonvibes 2c3043862d microVU:
- Cached Program search is faster/smarter thanks to an idea Jake had to search recently used blocks first.
- Fixed a problem with block searching.
- Minor changes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1203 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 08:43:56 +00:00
arcum42 9d38252d0e Let's try that again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1202 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 07:24:31 +00:00
arcum42 15821b465a Work on pcsx2's Makefiles a bit. Move CDVD*.* and CdRom.* to a separate subdirectory, to make things a bit less cluttered.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1201 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 04:26:10 +00:00
arcum42 d676d2ee44 Break out a bunch of clutter from CDVD.h into its own file. Meant to do this a while back, but forgot about it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1199 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 01:32:49 +00:00
Jake.Stine e93b101f49 Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 00:43:46 +00:00
refraction 728eb75e7a Half fix for Gran Turismo 3-4 menus. Some text is still garbled but better than it was. Oh this was done by implementing "Wait for GS transfers" a bit better than the previous attempt
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1197 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 23:19:22 +00:00
gabest11 b535039ee7 GSdx: blur removal works again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 21:07:58 +00:00
arcum42 fc7bc70cfc Linux/Plugins: I left this out at some point...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1193 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 19:45:34 +00:00