RedDevilus
3e1b76c0a9
PCSX2-GUI: Rehaul BIOS / Folder Selector ( #4620 )
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Since emulation settings has been renamed general settings, we can put BIOS and Folder in the same location where people have an overview and can just use tab key on icons or mouse. Less confusion and also fixes the speedhacks section *for the zillionth time*.
2021-08-13 23:10:24 +02:00
Silent
f45c618fc2
KeyboardQueue: Remove a Windows-specific critsec
2021-08-13 17:00:56 -04:00
refractionpcsx2
9892624242
Counters: Fix scanline count for double strike modes.
2021-08-13 16:21:13 +01:00
GiantEnemyCrab
4dee68faaf
Add StartupWMClass to desktop file
2021-08-12 12:43:40 +02:00
Mrlinkwii
04aa251dee
Docs: correct GameIndex.md
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Update GameDB docs
2021-08-12 11:40:32 +01:00
Mrlinkwii
be6db93698
GameDB: add 'EETimingHack' for Marvel Super Hero Squad and positive EE and VU rounding forPac-Man Fever
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GameDB: add 'EETimingHack' for Marvel Super Hero Squad and positive EE and VU rounding forPac-Man Fever
2021-08-10 23:21:43 +01:00
refractionpcsx2
c61473d060
SPU2: Re-enable log file writing in dev builds
2021-08-10 18:08:13 +01:00
kozarovv
47bdc58c1a
PGIF: Code refactoring/cleanup.
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Improve few games like RE2, THPS2, Castlevania SOTN, FF8.
2021-08-08 19:01:35 +01:00
lightningterror
70a862fced
pad-linux: Update to latest controller database.
2021-08-08 19:09:32 +02:00
RedDevilus
c6a39006d5
3rdparty: update GL headers
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Update the headers to a more recent version while it brings no improvements at this moment, it can in the future.
Update glcorearb.h from 7 February 2019
Update wglext.h from 33248 (10-24-2016) to 20200813 (13 August 2020)
Update glext.h from 33248 (10-24-2016) to 20210420 ( 20 April 2021)
Creation of khrplatform.h
2021-08-07 20:58:19 -04:00
refractionpcsx2
0c5df806bf
Counters: Correct H-Blank for 1080i mode
2021-08-07 14:02:12 +01:00
kozarovv
94910216f7
CDVD: Implement SCMD 0x27
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Fix PS1 mode for SCPH-50009, and DTL-H50009.
2021-08-07 13:11:04 +01:00
Ty Lamontagne
f1b4bee88f
X86Emitter: Use __rdtsc define on non-msvc compilers
2021-08-07 00:57:22 -04:00
Ty Lamontagne
87ee413141
Debugger: codacy warnings
2021-08-07 05:54:13 +01:00
Ty Lamontagne
823618aea8
Debugger: Properly implement VU0F titles
2021-08-07 05:54:13 +01:00
Ty Lamontagne
bb3fb35c7e
clang-format: DebugInterface.cpp CtrlRegisterList.cpp CtrlRegisterList.h
2021-08-07 05:54:13 +01:00
Ty Lamontagne
8f171c70f5
Debugger: Add option to display VU0F registers as floats
2021-08-07 05:54:13 +01:00
Christian Kenny
f11334cb3b
SPU2: Missed Linux WX files
2021-08-07 05:51:58 +01:00
Christian Kenny
df1461bba6
SPU2: Final GUI adjustments. It's not pretty but it'll do until the dialog gets rewritten.
2021-08-07 05:51:58 +01:00
Christian Kenny
97749e6005
SPU2: Remove awful dealias filter that made games sound like crap.
2021-08-07 05:51:58 +01:00
Christian Kenny
11ed747741
SPU2: Remove user option to disable reverb.
2021-08-07 05:51:58 +01:00
lightningterror
a982852e30
pad-linux: Update to latest controller database.
2021-08-06 07:07:31 +02:00
jackun
a811e653a7
USB: Fix HID mouse packet size and tablet poll interval
2021-08-06 03:33:34 +03:00
TellowKrinkle
0d4549a66e
cmake: Mark .inl files with the right type in Xcode
2021-08-05 18:20:58 -05:00
TellowKrinkle
f3dbf24864
vcxproj: Add filters for some missing files
2021-08-05 18:20:58 -05:00
TellowKrinkle
525027f993
vcxproj: Fix filters for case sensitive matching
2021-08-05 18:20:58 -05:00
TellowKrinkle
e34116e340
cmake: Parse vcxproj filters for cmake generators
2021-08-05 18:20:58 -05:00
Christian Kenny
55d0d40697
SPU2: Restore functionality to switch modules on the fly without being tied to GS window status.
2021-08-05 23:51:11 +01:00
Christian Kenny
9d9e8a9217
SPU2: Simplify reset mode function for sample rate.
2021-08-05 23:51:11 +01:00
kozarovv
167a4b4d12
CDVD: Fix CdlReadS for PS1 games with CDDA.
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Fix Legend of Dragoon, maybe more.
2021-08-05 23:04:01 +01:00
TellowKrinkle
c1e6773818
cmake: fix missing .h on header reference
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Prevents cmake from bugging us about it
2021-08-05 03:00:43 -05:00
TellowKrinkle
e1a223c7c3
deps: Update gtest to 1.11.0
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Prevents newer cmake from screaming at us about its ancient CMakeLists
2021-08-05 03:00:43 -05:00
Jannik Vogel
21c13a850c
Misc:Debugger: Fix vmulai and vmaddai disassembly
2021-08-04 00:49:14 +01:00
Mrlinkwii
64d8b7fbe7
GameDB: add 'EEtiming hack' to Way of the Samurai Sega Soccer Slam ( #4643 )
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GameDB: add 'EEtiming hack' to Way of the Samurai & Sega Soccer Slam
2021-08-03 22:55:26 +01:00
refractionpcsx2
8f82cd11b9
microVU: avoid half completed program loading null block
2021-08-03 11:52:15 +01:00
TellowKrinkle
958e27c782
GHActions: Run tests
2021-08-02 00:24:59 -05:00
TellowKrinkle
f032e663cd
testing: Fix x86emitter includes on x86emitter tests
2021-08-02 00:24:59 -05:00
TellowKrinkle
70a1b31f5d
testing: Add block swizzle tests
2021-08-02 00:24:59 -05:00
lightningterror
dc4b382b20
gs-d3d11: Move BlendEnable toggle.
2021-08-01 10:03:44 +02:00
lightningterror
4308aa29dd
gs-d3d11: Set blend index to 0 when hw blending is disabled.
2021-08-01 10:03:44 +02:00
lightningterror
043b5d351f
gs-d3d11: Cleanup fxaa and external shader.
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Instead of relying on bools for checks rely on the pixel shader
pointer, also merge the functions.
2021-08-01 10:02:59 +02:00
refractionpcsx2
97bfe08c04
VIF: Only enable reverse FIFO hack if VIF1 is still active
2021-08-01 01:54:32 +01:00
Francisco Javier Trujillo Mata
407a64c118
HostFS: make const several no mutable variables
2021-07-31 23:23:40 +01:00
Francisco Javier Trujillo Mata
e7513c8c58
HostFS: Add remove file functionality
2021-07-31 23:23:40 +01:00
refractionpcsx2
3eda42075a
Clang: Format FiFo.cpp
2021-07-29 20:33:52 +01:00
Timothy O'Barr
85d35311d0
UI: Added PGIF log source ( #4564 )
2021-07-29 17:56:17 +01:00
refractionpcsx2
88a53f013e
Clang: Format Gif.cpp, Vif_Codes.cpp, Vif.cpp
2021-07-29 14:58:36 +01:00
refractionpcsx2
88edd1acd6
GIF: Adjusted intermittent mode split of large packets
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Should be a bit more performant now in games like Tekken Tag
Adjusted for The Suffering
2021-07-29 14:58:36 +01:00
refractionpcsx2
fd1305e4da
GIF: Reimplement GIF FIFO to kick in only when it is needed.
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Need to adjust GameDB entries for to remove ones no longer required, added EE Timing fix for SOCOM as that seems to fix it up like its sequel.
Some misc changes too which are inconsequential (mostly formatting)
2021-07-29 14:58:36 +01:00
lightningterror
35c50e01e1
gs-hw: Sync external shader logs between gl and d3d11.
2021-07-29 12:32:39 +02:00