gs-hw: Sync external shader logs between gl and d3d11.

This commit is contained in:
lightningterror 2021-07-29 12:32:39 +02:00
parent 2a409af54e
commit 35c50e01e1
1 changed files with 2 additions and 2 deletions

View File

@ -1609,14 +1609,14 @@ void GSDeviceOGL::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
if (fconfig.good())
config << fconfig.rdbuf();
else
fprintf(stderr, "Warning failed to load '%s'. External Shader might be wrongly configured\n", config_name.c_str());
fprintf(stderr, "GS: External shader config '%s' not loaded.\n", config_name.c_str());
std::string shader_name(theApp.GetConfigS("shaderfx_glsl"));
std::ifstream fshader(shader_name);
std::stringstream shader;
if (!fshader.good())
{
fprintf(stderr, "Error failed to load '%s'. External Shader will be disabled !\n", shader_name.c_str());
fprintf(stderr, "GS: External shader '%s' not loaded and will be disabled!\n", shader_name.c_str());
return;
}
shader << fshader.rdbuf();