Commit Graph

18816 Commits

Author SHA1 Message Date
Stenzek 65882ae14d deps: Bump to SDL2 2.30.0 2024-02-05 13:19:27 +10:00
Buzzardsoul 0f533ec16c GameDB: Add patch for Samurai Warriors 2 - Xtreme legends 2024-02-04 21:54:24 +00:00
JordanTheToaster 0c708e8c1e GameDB: Various fixes 2024-02-04 18:37:38 +00:00
Stenzek 2693544faa GS/Vulkan: Fix incorrect memory order arg 2024-02-05 02:34:21 +10:00
refractionpcsx2 2e95e59f40 DEV9: Fix HDD Response when no HDD is connected 2024-02-03 12:29:50 +00:00
JordanTheToaster 72bc826907 GameDB: Various fixes 2024-02-03 00:15:25 +00:00
RedDevilus 21440c31f4 Qt: Add mention zso formatted roms
This was an oversight for the Wizard Setup where it didn't list with the supported formats and the GameList when you don't have any games added. It already works when you click open file among supported formats.
2024-02-02 09:36:45 +00:00
PCSX2 Bot 3e225d78fa Qt: Update Base Translation 2024-02-01 22:57:27 +00:00
Tyler Wilding 5464463ab0
translations: Syncing Crowdin translations (#10759)
* New translations pcsx2-qt_en.ts (Romanian)
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* New translations pcsx2-qt_en.ts (French)
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* New translations pcsx2-qt_en.ts (Spanish)
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* New translations pcsx2-qt_en.ts (Afrikaans)
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* New translations pcsx2-qt_en.ts (Arabic)
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* New translations pcsx2-qt_en.ts (Catalan)
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* New translations pcsx2-qt_en.ts (Czech)
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* New translations pcsx2-qt_en.ts (Danish)
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* New translations pcsx2-qt_en.ts (German)
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* New translations pcsx2-qt_en.ts (Greek)
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* New translations pcsx2-qt_en.ts (Finnish)
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* New translations pcsx2-qt_en.ts (Hebrew)
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* New translations pcsx2-qt_en.ts (Hungarian)
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* New translations pcsx2-qt_en.ts (Italian)
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* New translations pcsx2-qt_en.ts (Japanese)
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* New translations pcsx2-qt_en.ts (Korean)
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* New translations pcsx2-qt_en.ts (Lithuanian)
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* New translations pcsx2-qt_en.ts (Dutch)
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* New translations pcsx2-qt_en.ts (Norwegian)
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* New translations pcsx2-qt_en.ts (Polish)
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* New translations pcsx2-qt_en.ts (Portuguese)
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* New translations pcsx2-qt_en.ts (Russian)
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* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
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* New translations pcsx2-qt_en.ts (Swedish)
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* New translations pcsx2-qt_en.ts (Turkish)
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* New translations pcsx2-qt_en.ts (Ukrainian)
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* New translations pcsx2-qt_en.ts (Chinese Simplified)
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* New translations pcsx2-qt_en.ts (Chinese Traditional)
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* New translations pcsx2-qt_en.ts (Vietnamese)
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* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
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* New translations pcsx2-qt_en.ts (Indonesian)
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* New translations pcsx2-qt_en.ts (Persian)
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* New translations pcsx2-qt_en.ts (Croatian)
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* New translations pcsx2-qt_en.ts (Latvian)
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* New translations pcsx2-qt_en.ts (Hindi)
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* New translations pcsx2-qt_en.ts (Spanish, Latin America)
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2024-02-01 16:43:56 +00:00
refractionpcsx2 9c9bae7443 GS/HW: Clear draw list when replacing with single sprite 2024-02-01 00:13:39 +00:00
refractionpcsx2 9d69a0ad54 GameDB: Add MipMap to Arc the Lad games for Depth of Field 2024-02-01 00:13:39 +00:00
refractionpcsx2 4b88256df2 GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles 2024-02-01 00:13:39 +00:00
Dan McCarthy bc7b0e53f0 Debugger: Adds editing register values via double click
Double clicking a register segment will open the segment edit dialogue that normally has to be accessed by the right click menu.
2024-01-31 14:46:28 +00:00
KamFretoZ 3695862368 Qt/BPM: Minor icon tweaks 2024-01-31 14:45:03 +00:00
KamFretoZ 18ae23b99d InputRec: Stop input recording on VM shutdown 2024-01-31 14:45:03 +00:00
Stenzek bb60058fa0 Achievements: Handle fake memory map 2024-01-30 15:26:40 +00:00
Stenzek 1ad25605d1 GS: Check for D3D Mapping Layers and disable Vulkan if present 2024-01-30 15:26:21 +00:00
Stenzek 9809265be4 GS/Vulkan: Fix potential race between submit and main thread
Backport of bcf7f55b93
2024-01-29 12:40:06 +10:00
Stenzek 63872e6b28 GS/Capture: Stop capture on VM shutdown 2024-01-28 21:23:05 +10:00
Stenzek fb3a9eae9b ImGuiOverlays: Use white font for recording time 2024-01-28 21:23:05 +10:00
Stenzek f53c3050df GS/Capture: Show video timestamp instead of wall time 2024-01-28 21:23:05 +10:00
PCSX2 Bot 67bd0dfcdb Qt: Update Base Translation 2024-01-28 21:12:06 +10:00
Stenzek 12196359f7 Qt: Deprecate per-game WS/NI toggles in favor of Patches 2024-01-28 21:09:53 +10:00
Stenzek 609165e412 USB: Fix buffer copies in EyeToy 2024-01-28 17:04:24 +10:00
lightningterror 41f14a8cf8 GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team.
Improves building textures to match sw renderer.
2024-01-28 02:36:46 +01:00
lightningterror a8bdd3fbfc GameDB: Add gshwfixes to Band Hero.
Fixes character shadow misalignment.
Fixes icons.
2024-01-28 00:27:25 +01:00
refractionpcsx2 993ec82a9e GSDumpReplayer: Fix UI not responded to messages when replaying dumps 2024-01-27 16:38:54 +00:00
Stenzek c5a2844367 USB: Fix possible buffer overflow in webcam 2024-01-27 21:26:04 +10:00
Stenzek e5bb405b47 USB: Don't reset configuration when saving state 2024-01-27 21:26:04 +10:00
Stenzek 8c9a65d094 USB: Audio devices don't need port numbers 2024-01-27 21:26:04 +10:00
Stenzek 047b8593ac USB: Fix incorrect config keys for usb-headset 2024-01-27 21:26:04 +10:00
Stenzek 4fc4eb8a66 USB: Rewrite RingBuffer class
It was overflowing and corrupting the heap...
2024-01-27 21:26:04 +10:00
PCSX2 Bot 1f95a86f0a Qt: Update Base Translation 2024-01-27 13:32:21 +10:00
lightningterror 2b90451c4a Qt: Fix more compiler warnings.
-Wsign-compare, -Wunused-variable.
2024-01-27 13:30:45 +10:00
Stenzek 77a6525556 Counters: Move input poll to after throttle 2024-01-27 13:29:55 +10:00
refractionpcsx2 5eacab387d GameDB: Add Merge Targets to Shadow Hearts 2024-01-26 12:17:52 +00:00
refractionpcsx2 ddaf57d5b0 GS/HW: Kill old source using target if rect is outside target surface 2024-01-26 12:17:52 +00:00
Stenzek 1144c46109 ImGuiOverlays: Fix OSD margin 2024-01-26 19:47:50 +10:00
Stenzek 850b839fc3 Qt: Make "Ignore Inversion" a global mapping setting
Instead of being specific to DInput.
2024-01-26 18:14:08 +10:00
PCSX2 Bot 22037e75ba Qt: Update Base Translation 2024-01-26 13:04:42 +10:00
TheLastRar 303ab163ab DEV9: Remove some casts in ATA Info 2024-01-26 13:03:06 +10:00
TheLastRar 2833537167 DEV9: Various ATA fixes 2024-01-26 13:03:06 +10:00
TheLastRar 1aa7b591b6 DEV9: LBA48 Support 2024-01-26 13:02:53 +10:00
KamFretoZ 2f0463d936 Qt: Icon Refresh 2024-01-26 13:02:36 +10:00
TellowKrinkle 82a1ec0c3a Qt: Fix use of tr outside of Qt class 2024-01-26 12:48:37 +10:00
TellowKrinkle d65133451d Common: Add helper for creating an NSString from a string_view 2024-01-26 12:48:37 +10:00
TellowKrinkle 36e81949e0 Qt: Use proper Show in Finder on macOS 2024-01-26 12:48:37 +10:00
TellowKrinkle 6b62945632 CMake: Set qm files as non-source data in Xcode
Prevents their contents from coming up in searches
2024-01-26 12:48:37 +10:00
Stenzek fa2f578900 GS/HW: Handle more double-half clear edge cases
Spiderman: Web of Shadows clears its depth buffer with 32-bit FRAME
and 24-bit Z. So the upper 8 bits of half the depth buffer are not
cleared, yay. We can't turn this into a 32-bit clear, because then
it'll zero out those bits, which other games need (e.g. Jak 2). We
can't do a 24-bit clear, because something might rely on half those
bits actually getting zeroed. So, instead, we toss the depth buffer,
and let the mem clear path write out FRAME and Z separately, with
their associated masks. Limit it to black to avoid false positives.

Also fixes FBW getting blown out to 20 for a horizontal double-half
clear in Wakeboarding Unleashed.
2024-01-26 12:08:29 +10:00
JordanTheToaster e1c9987059 GameDB: Hot Shots Golf Fore Fixes 2024-01-26 01:51:00 +00:00