refractionpcsx2
987dd805c2
UI: Remove option to disable per-game settings
2024-02-17 02:41:20 +00:00
Stenzek
77a6525556
Counters: Move input poll to after throttle
2024-01-27 13:29:55 +10:00
Stenzek
862d03b78e
FullscreenUI: Link create memory card to Qt dialog
2024-01-18 21:48:22 +10:00
Stenzek
fa00069068
Console: Remove WX rubbish and replace
2024-01-12 12:40:46 +10:00
refractionpcsx2
96220e509c
GSDumpRunner: Fix dump runner
2024-01-11 13:52:53 +00:00
Stenzek
f388de26ab
GS: Refactor renderer switching
...
- Fix automatic renderer causing delay when changing settings.
- Make the Debug -> Switch Renderer menu actually save.
2023-12-31 19:17:43 +10:00
refractionpcsx2
71eaef35e3
GSDumpRunner: Fix dump runner not starting
2023-12-27 19:10:47 +00:00
Stenzek
d9abe10308
Misc: Remove explicit PCH include, switch to SPDX
2023-12-24 14:03:14 +10:00
refractionpcsx2
fdc0370cdf
Perfmon: Fix statistics for GS dump runner to ignore idle frames
2023-12-23 19:17:01 +00:00
refractionpcsx2
18fea6440e
DumpRunner: Fix script handling of paths containing square brackets
2023-12-23 18:40:38 +00:00
Stenzek
af1a4ab07a
FullscreenUI: Use PromptFont for keyboard/controller icons
2023-12-11 16:55:29 +10:00
lightningterror
724f92562c
GSDumpRunner: Fix trailing whitespace warning.
...
Codacy.
2023-12-10 16:34:40 +01:00
Stenzek
3e8e1ed596
GS/HW: Don't align dirty rectangles to block sizes when updating
...
Don't align the area we write to the target to the block size. If the format matches, the writes don't need
to be block aligned. We still read the whole thing in, because that's the granularity that ReadTexture
operates at, but discard those pixels when updating the framebuffer. Onimusha 2 does this dance where it
uploads the left 4 pixels to the middle of the image, then moves it to the left, and because we process
the move in hardware, local memory never gets updated, and thus is stale.
2023-10-18 01:08:34 +10:00
Stenzek
0f542809a4
FullscreenUI: Use Qt Cover Downloader
...
The ImGui-based one was pretty janky, didn't support pasting, etc.
2023-10-02 15:28:24 +10:00
Stenzek
93a4e67813
Host: Remove resource read wrappers
...
No more wx, no need to abstract this.
2023-10-01 17:45:54 +10:00
refractionpcsx2
a5127c7c07
Build: Fix GS Dump Runner building
2023-09-24 22:06:58 +01:00
Stenzek
e4a017fc00
Qt: Add callback for forcing achievements re-login
2023-07-27 20:40:58 +10:00
lightningterror
a47563b12f
GSRunner: Fixes runner compile.
...
Pad include from previous refactor.
2023-07-26 21:56:56 +02:00
Stenzek
24171787f8
ImGuiManager: Add software cursor support
...
Can be used to render a crosshair for GunCon.
2023-07-26 13:20:44 +10:00
Stenzek
4ef69248d0
GSRunner: Add readbacks to stats
2023-07-26 13:18:04 +10:00
Stenzek
abadb7f80f
GSRunner: Fix Unicode command line on Win32
2023-07-24 00:55:54 +10:00
Stenzek
1929b20a6c
GSRunner: Add modal comparison
...
Click on a dump to open.
Left/right arrow keys switch between dumps.
Space bar toggles between before/after.
Escape closes.
2023-07-22 05:15:21 +01:00
Stenzek
3991ff5d3a
GSRunner: Fix incorrect total/average counters
2023-07-22 05:15:21 +01:00
Stenzek
d5776e8946
GSRunner: Dump/compare stats
2023-07-20 19:24:36 +10:00
Stenzek
1fa3111e67
Qt: Sync video capture state
2023-07-07 12:34:58 +10:00
Stenzek
6beaec8ba1
Common: Remove Exceptions
...
The satisfaction is immeasurable.
2023-06-30 21:37:44 +10:00
Stenzek
55e73bb4b9
MTGS: Convert to namespace
2023-06-25 12:54:14 +10:00
Stenzek
f7bc05c735
Host: Add message translation functions
2023-06-20 22:46:00 +10:00
Stenzek
36c27188a4
VMManager: Refactor and improve boot process
...
[SAVEVERSION+] VM struct changes.
- Serial/title is now linked to disc, instead of running ELF.
- Save states can be created during BIOS boot.
- Patches now apply based on the executing CRC, and only after the
entry point starts executing (fixes multi-game discs).
- Add "Fast Forward Boot" option.
- Split achievements download and activation, downloads occur on
initialization, but are not activated until after the ELF loads.
- Prevent HostFS access while in PS1 mode.
- Remove multiple sources of truth for ELF/CRC/etc.
- Move ELF state from global scope to VMManager.
- Prevent game fixes and hw fixes being active while booting game.
- Simplify game update.
- Flush recompilers after ELF loads. No point keeping boot code around
which gets overwritten.
2023-06-17 17:38:43 +10:00
Stenzek
81da9fb5a4
Patch: Add new toggleable cheat and patch interface
2023-05-31 16:38:14 +01:00
Stenzek
90a6088d61
GSRunner: Fix log file writing
...
Wasn't getting flushed/closed on shutdown.
2023-05-21 08:52:45 +01:00
Stenzek
0f05967190
CommonHost: Purge and move functions to appropriate locations
2023-05-16 12:58:19 +01:00
Stenzek
512d24cea6
Misc: More build system cleanups
...
Set UTF-8 source file format globally.
Set permissive/compliance mode globally.
Get rid of include of base 3rdparty directory, be explicit.
Get rid of duplicated properties.
Get rid of leftover plugin property files.
2023-05-16 12:58:19 +01:00
refractionpcsx2
f4e338f9fb
Build: Fix GS Runner compilation.
...
Stuff got moved, GS Runner wasn't told :)
2023-05-14 02:45:30 +01:00
Stenzek
1964bbc03a
MSBuild: Rename pcsx2core to pcsx2
...
No need to differentiate it, since wx is gone.
2023-05-13 07:12:12 +01:00
Stenzek
083969a3d2
GS: Move DirectX helpers from common to GS
2023-05-06 03:40:00 +01:00
Stenzek
befbf57191
GS: Refactor exclusive fullscreen yet again
...
Also acquire render window as late as possible.
Limits the duration that the main window isn't displaying anything.
2023-04-26 16:00:39 +01:00
Stenzek
cd4434135e
GSRunner: Don't skip dumps with dots in their filename
2023-04-08 13:36:45 +01:00
Stenzek
3cae728aba
Qt: Recreate new window immediately when switching APIs
2023-04-08 12:42:34 +02:00
Stenzek
398cf43782
GS: Combine HostDisplay with GSDevice
...
GS/DX11: Don't throw bad_alloc on surface creation fail
GS: Link device and host display construction/destruction
FullscreenUI: Replace HostDisplayTexture with GSTexture
GS: Purge HostDisplayTexture
GS: Move everything in HostDisplay to GSDevice
GS: Move ImGui rendering to GSDevice
GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek
b453a6a46d
GS/Vulkan: Actually disable shader cache when requested
2023-03-13 20:29:05 +00:00
Stenzek
ac02bcbe33
GSRunner: Default to window but surfaceless when scripted
2023-03-13 20:29:05 +00:00
Stenzek
9efdeae3ac
GSRunner: Reduce log spam
2023-03-13 20:29:05 +00:00
Stenzek
54e59e2f7b
GSRunner: Support upscale parameter
2023-03-13 20:29:05 +00:00
Stenzek
c7352d9e10
GS: Attempt to recreate device if GPU crashes
2023-02-11 15:33:55 +00:00
Stenzek
26d6c33163
GSRunner: Clear bindings and disable game settings
2023-02-09 17:29:47 +01:00
refractionpcsx2
52a1396e29
GSDumpRunner: Fix new options, add missing Preload Frame
2023-02-07 23:40:01 +00:00
refractionpcsx2
aea5c09825
GSDumpRunner: Ability to enable manual hw hacks for testing
2023-02-07 22:31:36 +00:00
refractionpcsx2
8c3c9a1219
GSDumpRunner: Tweaks to reduce console messages and redundant frame dumps
2023-02-07 22:31:36 +00:00
Stenzek
f447aded57
Qt: Better handle VM-requesting-shutdown case
...
This was a bit wonky in batch mode before. Now all possible exit paths
close the application at the same point.
2023-01-28 13:40:55 +00:00