Stenzek
f388de26ab
GS: Refactor renderer switching
...
- Fix automatic renderer causing delay when changing settings.
- Make the Debug -> Switch Renderer menu actually save.
2023-12-31 19:17:43 +10:00
refractionpcsx2
71eaef35e3
GSDumpRunner: Fix dump runner not starting
2023-12-27 19:10:47 +00:00
Stenzek
d9abe10308
Misc: Remove explicit PCH include, switch to SPDX
2023-12-24 14:03:14 +10:00
refractionpcsx2
fdc0370cdf
Perfmon: Fix statistics for GS dump runner to ignore idle frames
2023-12-23 19:17:01 +00:00
Stenzek
af1a4ab07a
FullscreenUI: Use PromptFont for keyboard/controller icons
2023-12-11 16:55:29 +10:00
Stenzek
0f542809a4
FullscreenUI: Use Qt Cover Downloader
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The ImGui-based one was pretty janky, didn't support pasting, etc.
2023-10-02 15:28:24 +10:00
Stenzek
93a4e67813
Host: Remove resource read wrappers
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No more wx, no need to abstract this.
2023-10-01 17:45:54 +10:00
refractionpcsx2
a5127c7c07
Build: Fix GS Dump Runner building
2023-09-24 22:06:58 +01:00
Stenzek
e4a017fc00
Qt: Add callback for forcing achievements re-login
2023-07-27 20:40:58 +10:00
lightningterror
a47563b12f
GSRunner: Fixes runner compile.
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Pad include from previous refactor.
2023-07-26 21:56:56 +02:00
Stenzek
24171787f8
ImGuiManager: Add software cursor support
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Can be used to render a crosshair for GunCon.
2023-07-26 13:20:44 +10:00
Stenzek
4ef69248d0
GSRunner: Add readbacks to stats
2023-07-26 13:18:04 +10:00
Stenzek
abadb7f80f
GSRunner: Fix Unicode command line on Win32
2023-07-24 00:55:54 +10:00
Stenzek
3991ff5d3a
GSRunner: Fix incorrect total/average counters
2023-07-22 05:15:21 +01:00
Stenzek
d5776e8946
GSRunner: Dump/compare stats
2023-07-20 19:24:36 +10:00
Stenzek
1fa3111e67
Qt: Sync video capture state
2023-07-07 12:34:58 +10:00
Stenzek
6beaec8ba1
Common: Remove Exceptions
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The satisfaction is immeasurable.
2023-06-30 21:37:44 +10:00
Stenzek
55e73bb4b9
MTGS: Convert to namespace
2023-06-25 12:54:14 +10:00
Stenzek
f7bc05c735
Host: Add message translation functions
2023-06-20 22:46:00 +10:00
Stenzek
36c27188a4
VMManager: Refactor and improve boot process
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[SAVEVERSION+] VM struct changes.
- Serial/title is now linked to disc, instead of running ELF.
- Save states can be created during BIOS boot.
- Patches now apply based on the executing CRC, and only after the
entry point starts executing (fixes multi-game discs).
- Add "Fast Forward Boot" option.
- Split achievements download and activation, downloads occur on
initialization, but are not activated until after the ELF loads.
- Prevent HostFS access while in PS1 mode.
- Remove multiple sources of truth for ELF/CRC/etc.
- Move ELF state from global scope to VMManager.
- Prevent game fixes and hw fixes being active while booting game.
- Simplify game update.
- Flush recompilers after ELF loads. No point keeping boot code around
which gets overwritten.
2023-06-17 17:38:43 +10:00
Stenzek
81da9fb5a4
Patch: Add new toggleable cheat and patch interface
2023-05-31 16:38:14 +01:00
Stenzek
90a6088d61
GSRunner: Fix log file writing
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Wasn't getting flushed/closed on shutdown.
2023-05-21 08:52:45 +01:00
Stenzek
0f05967190
CommonHost: Purge and move functions to appropriate locations
2023-05-16 12:58:19 +01:00
Stenzek
512d24cea6
Misc: More build system cleanups
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Set UTF-8 source file format globally.
Set permissive/compliance mode globally.
Get rid of include of base 3rdparty directory, be explicit.
Get rid of duplicated properties.
Get rid of leftover plugin property files.
2023-05-16 12:58:19 +01:00
refractionpcsx2
f4e338f9fb
Build: Fix GS Runner compilation.
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Stuff got moved, GS Runner wasn't told :)
2023-05-14 02:45:30 +01:00
Stenzek
befbf57191
GS: Refactor exclusive fullscreen yet again
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Also acquire render window as late as possible.
Limits the duration that the main window isn't displaying anything.
2023-04-26 16:00:39 +01:00
Stenzek
3cae728aba
Qt: Recreate new window immediately when switching APIs
2023-04-08 12:42:34 +02:00
Stenzek
398cf43782
GS: Combine HostDisplay with GSDevice
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GS/DX11: Don't throw bad_alloc on surface creation fail
GS: Link device and host display construction/destruction
FullscreenUI: Replace HostDisplayTexture with GSTexture
GS: Purge HostDisplayTexture
GS: Move everything in HostDisplay to GSDevice
GS: Move ImGui rendering to GSDevice
GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek
b453a6a46d
GS/Vulkan: Actually disable shader cache when requested
2023-03-13 20:29:05 +00:00
Stenzek
ac02bcbe33
GSRunner: Default to window but surfaceless when scripted
2023-03-13 20:29:05 +00:00
Stenzek
9efdeae3ac
GSRunner: Reduce log spam
2023-03-13 20:29:05 +00:00
Stenzek
54e59e2f7b
GSRunner: Support upscale parameter
2023-03-13 20:29:05 +00:00
Stenzek
c7352d9e10
GS: Attempt to recreate device if GPU crashes
2023-02-11 15:33:55 +00:00
Stenzek
26d6c33163
GSRunner: Clear bindings and disable game settings
2023-02-09 17:29:47 +01:00
refractionpcsx2
52a1396e29
GSDumpRunner: Fix new options, add missing Preload Frame
2023-02-07 23:40:01 +00:00
refractionpcsx2
aea5c09825
GSDumpRunner: Ability to enable manual hw hacks for testing
2023-02-07 22:31:36 +00:00
refractionpcsx2
8c3c9a1219
GSDumpRunner: Tweaks to reduce console messages and redundant frame dumps
2023-02-07 22:31:36 +00:00
Stenzek
f447aded57
Qt: Better handle VM-requesting-shutdown case
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This was a bit wonky in batch mode before. Now all possible exit paths
close the application at the same point.
2023-01-28 13:40:55 +00:00
Silent
f73b497b67
Host/VMManager: Remove save state cache invalidation and just populate lists every time
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Fixes issues where inexistant save states are listed in dropdowns
2023-01-27 13:52:58 +00:00
Connor McLaughlin
4932834441
GSRunner: Release globals on shutdown
2023-01-23 16:49:24 +01:00
Stenzek
6aeca2c1e3
GSRunner: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Connor McLaughlin
fc14b8f0da
USB: Move to Qt (with *significant* refactoring)
2022-12-18 03:47:00 +00:00
refractionpcsx2
555b8efcad
GSRunner: Fix compilation
2022-12-13 20:57:55 +00:00
Connor McLaughlin
fa2db10e44
GSRunner: Kick screenshots on the GS thread
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Instead of from the "CPU" thread.
2022-12-12 14:34:22 +00:00
Connor McLaughlin
77e9938f0f
GS: Manually throttle fullscreen UI rendering
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Fixes rendering at thousands of FPS when pausing if FSUI is active.
Avoids flickering when recreating swap chain in vulkan on menu open,
because we're no longer doing it.
2022-12-08 09:36:41 +00:00
Connor McLaughlin
1cb10eb889
FullscreenUI: Don't clear state when switching renderers
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Fixes things like the achievement summary not being displayed, or if the
pause menu is never accessed, the popups from showing at all.
2022-12-04 04:27:38 +00:00
Connor McLaughlin
bb7ab5690c
GSRunner: Fix imgui breaking if skip dupe frames is on
2022-12-03 04:07:31 +00:00
Connor McLaughlin
dc8cdc95d0
GSRunner: Write log and disable cache in parallel runs
2022-10-22 23:19:54 +01:00
Connor McLaughlin
c404bd9f17
GSRunner: Support running surfaceless
2022-10-22 23:19:54 +01:00
Connor McLaughlin
f5e64232c9
GSRunner: Strip spaces from filenames
2022-10-22 23:19:54 +01:00