lightningterror
ee4f498a13
GS-hw: Re add alpha c check for clr_blend1_2.
...
Removed it by accident, nobody saw nothing.
2022-02-03 23:37:01 +01:00
lightningterror
3bdb1f8550
GS-hw: No PABE for hw clr_blend1_2 optimization.
...
Will require sw blend.
2022-02-03 23:34:59 +01:00
RedDevilus
971f060029
Qt: Fix type table sizing + spaces
...
Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.
2022-02-03 15:22:08 +00:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
lightningterror
6085c5bf01
GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
...
Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate.
2022-02-03 10:16:16 +01:00
lightningterror
550f0d9936
GS-hw: Cleanup some stuff from clr3 blend.
2022-02-03 01:11:08 +01:00
lightningterror
9c00554118
GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending.
...
As or F case only, no Ad.
Allow condition to run when there are no texture barriers (gl/vk),
or copying the fb (d3d11).
Run when colclamp is 1 as hw blend will clamp value to 0-1.
Check for texture barriers, don't run if any is enabled.
2022-02-03 01:11:08 +01:00
lightningterror
ec7e8989a6
GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper.
...
Reading the frame buffer is slow, let's allow hw blend to run, can partially handle it.
2022-02-03 01:11:08 +01:00
lightningterror
3ca4272230
GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
...
Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.
We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.
D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.
OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.
All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
2022-02-03 01:11:08 +01:00
lightningterror
ae14afd5f7
GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
...
Free a shader bit.
2022-02-03 01:11:08 +01:00
RedDevilus
3d40b23496
GameDB: Beatmania entries
...
Adding missing entries so that Ziemas can be happy.
2022-02-02 23:52:59 +00:00
TellowKrinkle
88c0c41a70
CMake: Use relative paths for package mode
...
Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle
176917caf4
CMake: Require gettext for translations on macOS
...
MacOS uses modified po files, which means it can't use the precompiled mos
2022-02-02 17:09:48 -06:00
TellowKrinkle
e2e8fdafb1
CMake: Make translation macro a function
...
Macros can set variables in the parent scope but we don't need that here
2022-02-02 17:09:48 -06:00
TellowKrinkle
aad8b09d81
CMake: Remove all argument option from translations macro
...
There's no reason you wouldn't want it
2022-02-02 17:09:48 -06:00
TellowKrinkle
90e3d9e460
CMake: Move translation file processing to main pcsx2 directory
...
Reduces workarounds for cmake dumbness
2022-02-02 17:09:48 -06:00
TellowKrinkle
baf9e4a9af
CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS
...
Translations are now properly tracked by CMake and will be regenerated if you delete them
2022-02-02 17:09:48 -06:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
...
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
TellowKrinkle
49b1a496b1
GS: Fix OSD scaling on hidpi displays
2022-02-02 16:29:19 -06:00
TellowKrinkle
50afd83bc6
GUI: Fix scale factor on macOS
2022-02-02 16:29:19 -06:00
TellowKrinkle
85934dcbe2
GS: Track DPI change events
2022-02-02 16:29:19 -06:00
Connor McLaughlin
095ff20e2b
GS/DX11: Fix binding depth as tex + fbmask
2022-02-02 20:05:54 +01:00
Connor McLaughlin
3a91ed2571
Vulkan/Context: Remove unused memory type functions
...
VulkanMemoryAllocator takes care of this.
2022-02-02 17:39:53 +00:00
Connor McLaughlin
20c534fc46
Vulkan/Context: Fix incorrect app name/version
2022-02-02 17:39:53 +00:00
Connor McLaughlin
0c0bd8be98
GS/Vulkan: Use fence counter for upload cmdbuffer selection
...
Readbacks don't increment the frame number, but submit the cmdbuffer.
Fixes incorrectly rendered status bar in Devil May Cry.
2022-02-02 17:39:53 +00:00
RedDevilus
ead6f9f4cd
CI: Automatically label Qt
...
This will label PRs that touches on Qt-related files.
2022-02-02 17:33:41 +00:00
Connor McLaughlin
2328d9e107
ImGui/Vulkan: Don't leak font image/memory on reupload
2022-02-02 11:50:34 +00:00
Connor McLaughlin
87aa8333a8
ImGuiManager: Fix double init of font texture
2022-02-02 11:50:34 +00:00
Connor McLaughlin
f1de985304
GS: Reset/restore API state when changing OSD scale
...
Closes https://github.com/PCSX2/pcsx2/issues/5451
2022-02-02 11:50:34 +00:00
TellowKrinkle
5d3cbf8d1a
GS: ReadAndExpandBlock4H_32 improvements
2022-02-02 09:34:30 +00:00
TellowKrinkle
c24ed8d47b
GS: Use smartblend on WriteColumn32
2022-02-02 09:34:30 +00:00
TellowKrinkle
cbf4a83b3f
GS: Minor Zen optimizations
2022-02-02 09:34:30 +00:00
TellowKrinkle
a6887715c7
GS: Faster palette lookup for AVX2 platforms with slow VPGATHERDD
2022-02-02 09:34:30 +00:00
TellowKrinkle
e2169bc1da
GS: Consolidate repeated BlockH code
2022-02-02 09:34:30 +00:00
TellowKrinkle
89f3b46a9e
GS: AVX2 ReadBlock4P
2022-02-02 09:34:30 +00:00
TellowKrinkle
d64e838b6d
GS: AVX2 WriteBlock functions
2022-02-02 09:34:30 +00:00
TellowKrinkle
263e495561
GS: Make xmm → ymm zext/sext functions take GSVector4i
...
Removes the need for casts everywhere
Also renames them to remove the `c`, the fact that they take a GSVector4i should make it clear
2022-02-02 09:34:30 +00:00
TellowKrinkle
127433628d
GS: AVX2 ReadAndExpandBlock4(HH|HL)_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
29e8da0944
GS: pshufb-based ReadAndExpandBlock4(HH|HL)_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
a2992c86e6
GS: AVX2 ReadAndExpandBlock8[H]_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
1cc796b1a7
GS: AVX2 ReadAndExpandBlock4_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
679cc7af38
GS: pshufb-based ReadAndExpandBlock4_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
c4b3239e33
GS: Improved ReadColumn4
2022-02-02 09:34:30 +00:00
TellowKrinkle
4139da82b9
GS: Remove special casing alignment on AVX+
...
Extra code, unneeded as AVX+ has fast unaligned loads
2022-02-02 09:34:30 +00:00
TellowKrinkle
bdc7dc2cd8
GS: ReadColumn8 AVX2 path
2022-02-02 09:34:30 +00:00
TellowKrinkle
244a4da28a
GS: ReadBlock16 performance improvements
2022-02-02 09:34:30 +00:00
TellowKrinkle
e7e0dbd29a
GS: Drop SSE3 ReadColumn16
...
It was no faster than the SSE2 one and requires loading an extra shuffle vector
2022-02-02 09:34:30 +00:00
TellowKrinkle
1f6b2e629b
GS: Use broadcast loads on AVX2
...
Broadcast loads are free on AVX2 processors, might as well use them
2022-02-02 09:34:30 +00:00
Connor McLaughlin
793ba944d6
GS/Vulkan: Prefer coherent for upload and cached for download buffers
2022-02-02 00:30:56 +00:00
Connor McLaughlin
438480517b
GS/Vulkan: Prevent GS state overriding present viewport/scissor
2022-02-02 00:30:56 +00:00