GS: Drop SSE3 ReadColumn16

It was no faster than the SSE2 one and requires loading an extra shuffle vector
This commit is contained in:
TellowKrinkle 2021-04-05 19:59:02 -05:00 committed by refractionpcsx2
parent 1f6b2e629b
commit e7e0dbd29a
1 changed files with 8 additions and 7 deletions

View File

@ -504,20 +504,21 @@ public:
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0 = s[i * 4 + 0].shuffle8(m_r16mask);
GSVector4i v1 = s[i * 4 + 1].shuffle8(m_r16mask);
GSVector4i v2 = s[i * 4 + 2].shuffle8(m_r16mask);
GSVector4i v3 = s[i * 4 + 3].shuffle8(m_r16mask);
GSVector4i v0 = s[i * 4 + 0];
GSVector4i v1 = s[i * 4 + 1];
GSVector4i v2 = s[i * 4 + 2];
GSVector4i v3 = s[i * 4 + 3];
GSVector4i::sw16(v0, v1, v2, v3);
GSVector4i::sw32(v0, v1, v2, v3);
GSVector4i::sw64(v0, v1, v2, v3);
GSVector4i::sw16(v0, v2, v1, v3);
GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0];
GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1];
GSVector4i::store<true>(&d0[0], v0);
GSVector4i::store<true>(&d0[1], v2);
GSVector4i::store<true>(&d1[0], v1);
GSVector4i::store<true>(&d0[1], v1);
GSVector4i::store<true>(&d1[0], v2);
GSVector4i::store<true>(&d1[1], v3);
#endif