It fixes a bunch of shadow/transparency issues.
Fast DATE doesn't rely on the gui option and is always on.
Confirmed fixed issues: Persona 3 shadows on d3d11,
Digital Devil Saga Transparency d3d9/11.
Fast accurate date works the same/similar to OpenGL.
Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows
on all d3d renders as well.
Also this option doesn't cause other transparency issues like the
Alpha Stencil hack.
Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will
be disabled.
Note2: Full Accurate Date is not implemented so the code fallbacks to
Fast mode instead.
Commits:
3ab12cef2f584397a3fd
This will probably be the last feature d3d9 gets before getting purged.
Move Enable User Hacks at the top. Otherwise spacing looks weird.
Large Framebuffer should be next to Allow 8 bit textures.
Move Accurate Date and Accurate Blending at the bottom (similar to windows).
Suggested by Gregory.
Change the checkbox to a drop down list Off, Fast, Full.
Off and Full do the same as before, the Fast option is new. Most of the
time users don't actually need full Accurate Date so why not reduce that
cost and use a fast mode instead, plus it can also be used on a gpu with
a limited driver. Also change the default value to Fast instead of Off.
Always enable unscale point and line hack on upscaled resolutions, and
purge the gui option.
It was discussed in the past with Gregoy that it can be enabled without
causing any issues which will be beneficial to getting rid of 1 less
option and fixing a bunch of fmv issues without relying on a gui toggle.
The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.
Also remove unused GSTextureFX.cpp file.