Commit Graph

17590 Commits

Author SHA1 Message Date
Stenzek e2fc68ff2d GS/Vulkan: Use VK_EXT_attachment_feedback_loop_layout when supported 2023-07-13 22:35:34 +10:00
refractionpcsx2 4a7b641bc3 GameDB: Add HPO Special for LEGO Batman 2023-07-12 10:28:28 +01:00
refractionpcsx2 719b83bf42 GS: Only clamp tex coords to bounds in hardware. 2023-07-12 10:18:16 +01:00
Goatman13 f201a2e5dd GameDB: Fix patch for Michigan: Report from Hell 2023-07-11 20:09:29 +01:00
refractionpcsx2 fd6f47f5ca GS/HW: Tempfix alignment problem with texture replacements 2023-07-11 16:07:45 +01:00
Stenzek 8524fbbaf9 GS/HW: Decompress replacement textures to get alpha min/max 2023-07-11 13:30:47 +01:00
Stenzek a371c5b7d0 GS/HW: Calculate alpha values for sources 2023-07-11 02:01:57 +01:00
refractionpcsx2 ef7ce4dfc8 GS/HW: Don't use DATE_one when alpha 128 (1.0) is masked 2023-07-11 02:01:57 +01:00
refractionpcsx2 189f6fa2a3 GS/HW: Calculate target alpha min/max 2023-07-11 02:01:57 +01:00
refractionpcsx2 472f4922bd GS/HW: Improve double half clear for strange strip drawing 2023-07-11 02:01:35 +01:00
Sestain 8ba2f342df
OSD: Input recording overlap fixed (#9211) 2023-07-11 02:01:17 +01:00
JordanTheToaster 5d6b9d25bd Readme: Update OS requirements
Updates OS requirements to be in line with what we currently support and or the latest Windows in support at the time.
2023-07-10 18:19:02 +01:00
JordanTheToaster 1231499aaa GameDB: Various fixes
A lot of missing demo serials and some name fixes that bugged me.
2023-07-10 18:19:02 +01:00
Stenzek 9c4788432d GS/HW: Avoid tex-is-fb when incompatible clamp is used 2023-07-10 22:19:47 +10:00
lightningterror 4ded2caa0b
GS-ogl: Comment out intel vendor set. (#9203)
Fixes Wunused-but-set-variable warning.
2023-07-10 07:30:15 +02:00
Stenzek 494afb9d43 Linux/CI: Switch to Ubuntu 22.04 and linuxdeploy 2023-07-10 14:16:41 +10:00
refractionpcsx2 c994e4828d Build: Restore old filenames temporarily 2023-07-09 23:18:43 +01:00
refractionpcsx2 e50f12a925 Updater: Make it not care about the Qt extension 2023-07-09 23:18:43 +01:00
refractionpcsx2 df75d70df4 VIF: Add missing internal DMA stall flag 2023-07-09 22:03:23 +01:00
Stenzek c5aa04d4eb CI: Remove redundant GUI variables
And adjust release filenames.
2023-07-09 21:14:23 +01:00
Blackbird88 81ae1ce362 GameDB: NFS UG1 Blending 2023-07-09 17:10:24 +01:00
JordanTheToaster e1921e660d GameDB: Various fixes
Fixes for Fifa Street 2 corrupted graphics and Onimusha Warlords.
2023-07-09 16:04:30 +01:00
KrossX 32aa24f6fd GS: Add fancy downsampling shaders. 2023-07-09 14:04:06 +01:00
refractionpcsx2 7fbc63b8e8 EE/IOP Sync: Optimize EE/IOP sync for more intelligent syncing 2023-07-09 13:53:00 +01:00
refractionpcsx2 443adcdd5b EE/IOP Sync: Calculate IOP interrupt delta after running IOP 2023-07-09 13:53:00 +01:00
refractionpcsx2 05b064d513 IOP/Counters: Fix off by 1 error 2023-07-09 13:53:00 +01:00
refractionpcsx2 b327033333 Counters: Process overflow before Target in case of Target = 0 2023-07-09 13:53:00 +01:00
refractionpcsx2 36c9b68b6c EE/Counters: Update HBlank before recalculating Next Event 2023-07-09 13:53:00 +01:00
refractionpcsx2 7d8d16091e EE/DMA: Try to avoid very small DMA loops 2023-07-09 13:53:00 +01:00
refractionpcsx2 c1c6bde429 Counters: Only schedule an EE interruption if they interrupt 2023-07-09 13:53:00 +01:00
Stenzek 8f0901e7a5 VMManager: Flag BIOS missing error for translation 2023-07-09 21:52:02 +10:00
Stenzek 6edba3820b GameList: Don't repeatedly scan invalid files every startup 2023-07-09 21:52:02 +10:00
Stenzek db1e1bcc1f CDVD: Rewrite ISO parser 2023-07-09 21:52:02 +10:00
Stenzek 51aeaeb508 CDVD: Ignore version information when loading ELF 2023-07-09 21:52:02 +10:00
Stenzek dcd0a1f002 GS/HW: Add render fix for complex moves
And use it to fix Growlanser.
2023-07-09 17:42:21 +10:00
Stenzek 819b61937f GS: Slim down GSState.h includes 2023-07-09 15:34:59 +10:00
Stenzek 9da7628083 GS: Move PCRTC function definitions to GSState.cpp 2023-07-09 15:34:59 +10:00
Ziemas c5f47a8db3 mipsanalyst: sign extend 32 bit regs 2023-07-08 18:51:36 +01:00
Stenzek c2786b91ce GS/OGL: Fix sampling from cleared targets
And merge GLLoader into GSDeviceOGL while we're at it.
2023-07-09 00:46:52 +10:00
Stenzek 4290c16997 GS/DX11: Fix sampling from cleared targets 2023-07-09 00:46:52 +10:00
Stenzek 475e90b654 GS/HW: Don't invalidate buffers on partial clear 2023-07-09 00:45:16 +10:00
Stenzek ebb291e06d GS/DX12: Fix targets getting stuck undirtied 2023-07-08 14:33:21 +10:00
Stenzek a2c9069dda GameDB: Add eeCycleRate option
For those pesky games with cache/DMA issues only!
2023-07-08 14:28:30 +10:00
Stenzek 48cfe9ca73 Config: Make SpeedHack a scoped enum
And get rid of the redundant "SpeedHack" suffix on all values.
2023-07-08 14:28:30 +10:00
Stenzek b53e9856b8 USB/usb-mic: Fix buffer handling
- RingBuffer would store a size of zero if you wrote the entire
   the entire buffer in one call.

 - ResetBuffers() should be called before starting the stream,
   otherwise you risk a race where the callback happens before
   the buffer is allocated.

 - Fix incorrect latency being passed into Cubeb.
2023-07-08 14:27:51 +10:00
Stenzek 20420da326 Input/SDL: Don't pass stdio handle to SDL
Apparently on cmake, SDL isn't compiled with stdio support...
2023-07-08 14:21:02 +10:00
bitiutsm 9162f176a2 GameDB: Fix names 2023-07-07 20:32:36 +01:00
JordanTheToaster 3c140c2ef4 GameDB: NFS U2 Name fix
Quick fix for an incorrect name for NFS U2
2023-07-07 14:10:17 +01:00
JordanTheToaster 511d37e7c3 GameDB: X Squad Fixes
Fixes for crusty textures by using Full mipmapping and trilinear filtering.
2023-07-07 12:55:50 +01:00
Stenzek 10a5ea2a29 3rdparty/SDL2: Bump to v2.28.1 2023-07-07 21:06:53 +10:00