* Minor cleanups to iFPU roundmode recompilation.
* Changed AsciiFile from wxFile (slow!) to wxFFile (fast!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2156 96395faa-99c1-11dd-bbfe-3dabce05a288
Explanation: EBP was being used by mVU macro-mode (COP2), which violated the new EErec aligned stack setup. ie, register/stack corruption resulted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2123 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a bug in the Full-mode FPU recompiler.
* Added some better error handling to the BIOS Rom loader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2117 96395faa-99c1-11dd-bbfe-3dabce05a288
Details:
* Intel's FXSAVE requires an aligned buffer (wasn't explicitly documented in the programmer's guide).
* I moved the wxMenu() objects in the wxApp constructor to OnInit(), which should be post-GTK initialization.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2115 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added SSE_MXCSR union/struct with bitfields and methods for doing common actions.
* Converted all existing MXCSR code to use the new union.
* Added a __pagesize macro for use in conjunction with __pagealigned and dynarec functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2113 96395faa-99c1-11dd-bbfe-3dabce05a288
Renamed a bunch of functions/methods in the Threading namespace that have been bugging me for a while. (MutexLock is renamed to Mutex, Lock() is renamed to Aquire(), etc)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2102 96395faa-99c1-11dd-bbfe-3dabce05a288
Rationale: FromAscii should only be used on old-style DOS/ANSI character strings that use the upper 128 characters for drawing pictures or writing umlauts, which is pretty much nothing at all as far as PCSX2 is concerned. Chances are even the japanese console logs coming from the PS2 itself use UTF8.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2092 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added more colors!
* VM's EE/IOP logs (the ones that come from the emulated games themselves) are colored accordingly: EE are faint cyan, IOP are faint yellow. They're intentionally "hard to read" because 99% of the time they're meaningless trivia (but still cool since it's what the actual devs would have used for developing the games!).
Dev Notes:
* Removed Console.Status (specify blue/green colors manually if you want them).
* Renamed Console.Notice to Console.Warning.
* I changed the overloads so that both char* and wxChar* versions work like printf now (no need to use wxsFormat when working with unicode strings). I also removed wxString& versions of the overloads. This should (I hope) also be an easier port to wx2.9 or 3.0, when that time comes.
* Default log color is now black instead of gray; typically you'll want to manually specify Color_Gray when doing high volume logging (like the EErec's block tracking in debug builds).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2091 96395faa-99c1-11dd-bbfe-3dabce05a288
(also includes some header file prepwork for my next wxWidgets windows.h commit fix)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2069 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some unused sealed class container mess that liked to cause compilation errors on GCC 4.2
* Added a macro for efficient invocation of static recompiled code buffers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2065 96395faa-99c1-11dd-bbfe-3dabce05a288
* Exception/Signal handling now uses an EventSource, so that multiple handlers can be registered. This is in preparation for (eventual) more complete MIPS TLB support in the VTLB memory model.
* Improved code isolation, so that recompiler-specific code is primarily in iR5900-32.cpp (cleans up Counters.cpp and SysCoreThread.cpp)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2063 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added -fno-strict-aliasing to the ever growing list of gcc optimizations that can potentially cause perfectly good C code to generate entirely broken results.
* Removed the preferred-stack=2, since this branch *should* run fine without it now.
* Have Release builds in Linux SIGKILL when encountering an unexpected SIGSEGV.
* Fixed some deadlock issues with the new console logger (it introduced cancel points, which is a good thing! unless you're the EE recompiler and you swallow up any attempt by GCC to cancel a thread)
* Compilation error fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2049 96395faa-99c1-11dd-bbfe-3dabce05a288