Stenzek
c2786b91ce
GS/OGL: Fix sampling from cleared targets
...
And merge GLLoader into GSDeviceOGL while we're at it.
2023-07-09 00:46:52 +10:00
Stenzek
4290c16997
GS/DX11: Fix sampling from cleared targets
2023-07-09 00:46:52 +10:00
Stenzek
475e90b654
GS/HW: Don't invalidate buffers on partial clear
2023-07-09 00:45:16 +10:00
Stenzek
ebb291e06d
GS/DX12: Fix targets getting stuck undirtied
2023-07-08 14:33:21 +10:00
Stenzek
a2c9069dda
GameDB: Add eeCycleRate option
...
For those pesky games with cache/DMA issues only!
2023-07-08 14:28:30 +10:00
Stenzek
48cfe9ca73
Config: Make SpeedHack a scoped enum
...
And get rid of the redundant "SpeedHack" suffix on all values.
2023-07-08 14:28:30 +10:00
Stenzek
b53e9856b8
USB/usb-mic: Fix buffer handling
...
- RingBuffer would store a size of zero if you wrote the entire
the entire buffer in one call.
- ResetBuffers() should be called before starting the stream,
otherwise you risk a race where the callback happens before
the buffer is allocated.
- Fix incorrect latency being passed into Cubeb.
2023-07-08 14:27:51 +10:00
Stenzek
20420da326
Input/SDL: Don't pass stdio handle to SDL
...
Apparently on cmake, SDL isn't compiled with stdio support...
2023-07-08 14:21:02 +10:00
bitiutsm
9162f176a2
GameDB: Fix names
2023-07-07 20:32:36 +01:00
JordanTheToaster
3c140c2ef4
GameDB: NFS U2 Name fix
...
Quick fix for an incorrect name for NFS U2
2023-07-07 14:10:17 +01:00
JordanTheToaster
511d37e7c3
GameDB: X Squad Fixes
...
Fixes for crusty textures by using Full mipmapping and trilinear filtering.
2023-07-07 12:55:50 +01:00
Stenzek
10a5ea2a29
3rdparty/SDL2: Bump to v2.28.1
2023-07-07 21:06:53 +10:00
Stenzek
c049f6814b
Input/SDL: Load controller DB after init
...
Tries to lock a non-existant mutex on Windows otherwise.
2023-07-07 21:06:53 +10:00
Sanjay Govind
0716abdbf8
USB: Fix DJ Hero Turntable Labels
2023-07-07 17:25:46 +10:00
Stenzek
989f2bbbb0
GameDB: Enable preload frame for Rocky Legends
2023-07-07 12:35:19 +10:00
Stenzek
45c564749c
GS/HW: Improve striped double clear detection
...
Co-authored-by: refractionpcsx2 <refraction@gmail.com>
2023-07-07 12:35:19 +10:00
Stenzek
a62737b244
GS/HW: Be more strict with double half clear detection
...
And less strict with letting depth mem clears go through.
2023-07-07 12:35:19 +10:00
Stenzek
1fa3111e67
Qt: Sync video capture state
2023-07-07 12:34:58 +10:00
Stenzek
0e78f3f3bc
GS: Improve capture robustness
...
Automatically restart capture on renderer or hardware reset.
2023-07-07 12:34:58 +10:00
Berylskid
6bf07086a0
GameDB: Various fixes for Armored Core games
2023-07-07 01:41:18 +01:00
JordanTheToaster
b3f8f4e8ec
GameDB: Some fixes
...
Fixes for Redump lying to me and for a black screen in Giant Robot The Animation.
2023-07-07 00:58:16 +01:00
lightningterror
65ee7e82aa
gitignore: Remove no longer used files.
...
wx era.
2023-07-06 13:16:49 +02:00
lightningterror
c78f3b4e24
Savestate: Fix Wsign-compare warning.
2023-07-06 12:58:48 +02:00
lightningterror
51aa7c8ecf
GS-hw: Fix warnings.
...
Wunused-variable,
Wunused-lambda-capture.
2023-07-06 12:58:48 +02:00
Stenzek
64ab92ced6
Qt: Update base translation
2023-07-06 12:30:35 +10:00
Stenzek
8f9f351940
Qt: Don't allow creation of memory cards with invalid names
2023-07-06 12:30:35 +10:00
Stenzek
a9a1af7307
FileSystem: Add IsValidFileName()
...
And associated tests.
2023-07-06 12:30:35 +10:00
Stenzek
5057dfedba
Qt: Rename CreateMemoryCardDialog to MemoryCardCreateDialog
...
Consistency.
2023-07-06 12:30:35 +10:00
Stenzek
ecabadbf95
CMake: Use FindWayland from ECM
...
Fixes previously-broken FindWayland.cmake which had local modifications
that prevented PCSX2 from being compiled on OpenSUSE.
2023-07-06 12:30:05 +10:00
Stenzek
97630039d8
CMake: Bump minimum version to 3.16
...
Required for ECM FindWayland.
2023-07-06 12:30:05 +10:00
forrvalhalla
e7f1178469
GameDB: Various fixes
...
GameDB: Various fixes
2023-07-06 00:42:08 +01:00
Stenzek
87245ef978
GameDB: Add auto flush for Okage
2023-07-05 12:19:58 +10:00
Stenzek
455aa28724
GS/HW: Use minimum UV as a channel shuffle heuristic
...
Used by Ape Escape 2, Everybody's Tennis/Golf, Okage, and Valkyrie
Profile 2.
2023-07-05 12:19:58 +10:00
JordanTheToaster
92f70228c9
GameDB: Various fixes
2023-07-04 11:56:04 +01:00
Stenzek
5fa862b346
GS: Fix uninitialized data in deinterlacing
2023-07-04 19:45:48 +10:00
Stenzek
d5c6c318ba
GS: Move VSync flush to caller
2023-07-04 19:45:33 +10:00
refractionpcsx2
02133a0290
GS/HW: Missed a Div 0 in previous push.
2023-07-04 10:32:38 +01:00
refractionpcsx2
92b6c1c08d
GS/HW: avoid divide by zero's in draw rect calculations
2023-07-04 10:26:38 +01:00
Stenzek
08649b7aa8
GS/Vulkan: Work around NVIDIA driver clear issue
...
NVIDIA drivers appear to return random garbage when sampling the
RT via a feedback loop, if the load op for the render pass is CLEAR.
Using vkCmdClearAttachments() doesn't work, so we have to clear the
image instead.
I'm not sure if this is a spec violation, or what we're doing just
happens to be undefined. Given attachment clear doesn't work, I'm
inclined to go with the former.
2023-07-04 18:53:11 +10:00
Stenzek
9e19ef0d03
GS/DX12: Fix initial state of expand index buffer
2023-07-04 18:53:11 +10:00
Stenzek
33af3392aa
GS: Move clear functions to base GSDevice class
2023-07-04 18:53:11 +10:00
Stenzek
e5a5cf0ef0
GS/Vulkan: Fix merging non-black cleared target
2023-07-04 18:53:11 +10:00
Stenzek
c1ca3888ec
GS/HW: Handle more edge cases in double-half clears
...
Fixes Siren, God of War 2.
2023-07-04 17:33:17 +10:00
Stenzek
1b76bf59a1
GS/HW: Improve accuracy of PrimitiveCoversWithoutGaps()
2023-07-04 17:33:17 +10:00
Stenzek
699c6bf13d
GS/HW: Detect one-page-offset RT+Z clear
...
Gran Turismo 4 Online uses it.
2023-07-03 00:52:33 +01:00
RedDevilus
d9dbf2c5e9
Qt: Add Polish flag
...
Polish were neglected, that ends now. Flag will be used when it sees a Polish entry in the gamelist.
Fixes https://github.com/PCSX2/pcsx2/issues/9137
Bumps the gamelist cache version from 32 to 33
Adds to enumeration
And make it visible in both gamelist and per-game summary view
Update GameList.cpp
2023-07-02 21:14:40 +01:00
RedDevilus
c22f794a20
Qt: Fix wrongly labeled strings Translations
...
Bahasa Indonesia and Norsk were wrongly labeled, also marked English as the Default language.
2023-07-02 21:15:59 +10:00
Stenzek
972135e184
GS/Vulkan: Use attachment clear for clears when inside render pass
2023-07-02 13:00:16 +10:00
Stenzek
96fad124ac
GS/HW: Improve detection of clears
...
- Detect "normal" target clears and HLE accordingly
- Rewrite double-half clears to mask Z or FRAME, reducing false target creation.
- Handle split single-page-wide clears, and attempt to get a real FBW.
- Propogate clear values between targets, instead of blitting.
2023-07-02 13:00:16 +10:00
Stenzek
ce7c466041
GS/HW: Fix mem clear when width != fbw
2023-07-02 13:00:16 +10:00