mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Detect one-page-offset RT+Z clear
Gran Turismo 4 Online uses it.
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@ -5239,17 +5239,20 @@ void GSRendererHW::SetNewZBUF(u32 bp, u32 psm)
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bool GSRendererHW::DetectStripedDoubleClear(bool& no_rt, bool& no_ds)
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{
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const bool ZisFrame = m_cached_ctx.FRAME.FBP == m_cached_ctx.ZBUF.ZBP && !m_cached_ctx.ZBUF.ZMSK &&
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(m_cached_ctx.FRAME.PSM & 0x30) != (m_cached_ctx.ZBUF.PSM & 0x30) &&
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(m_cached_ctx.FRAME.PSM & 0xF) == (m_cached_ctx.ZBUF.PSM & 0xF) && m_vt.m_eq.z == 1 &&
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m_vertex.buff[1].XYZ.Z == m_vertex.buff[1].RGBAQ.U32[0];
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const bool ZisFrame =
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(m_cached_ctx.FRAME.FBP == m_cached_ctx.ZBUF.ZBP ||
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(m_cached_ctx.FRAME.FBW > 1 && (std::min(m_cached_ctx.FRAME.FBP, m_cached_ctx.ZBUF.ZBP) + 1) ==
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std::max(m_cached_ctx.FRAME.FBP, m_cached_ctx.ZBUF.ZBP))) && // GT4O Public Beta
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!m_cached_ctx.ZBUF.ZMSK && (m_cached_ctx.FRAME.PSM & 0x30) != (m_cached_ctx.ZBUF.PSM & 0x30) &&
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(m_cached_ctx.FRAME.PSM & 0xF) == (m_cached_ctx.ZBUF.PSM & 0xF) && m_vt.m_eq.z == 1 &&
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m_vertex.buff[1].XYZ.Z == m_vertex.buff[1].RGBAQ.U32[0];
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// Z and color must be constant and the same
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if (!ZisFrame || m_vt.m_eq.rgba != 0xFFFF)
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return false;
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// Half a page extra width is written through Z.
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m_r.z += 32;
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m_r.z += (m_cached_ctx.FRAME.FBP == m_cached_ctx.ZBUF.ZBP) ? 32 : 64;
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m_context->scissor.in = m_r;
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GL_INS("DetectStripedDoubleClear(): %d,%d => %d,%d @ FBP %x FBW %u ZBP %x", m_r.x, m_r.y, m_r.z, m_r.w,
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