Commit Graph

473 Commits

Author SHA1 Message Date
arcum42 816647a86f Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@561 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 11:14:09 +00:00
Jake.Stine f6f1f8665b Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:39:18 +00:00
Jake.Stine 34a0b82986 SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the much less ugly L"", and removed references to _wfopen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@557 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 04:20:34 +00:00
arcum42 1745eb2013 SPU2-X: These aren't the buildfiles you're looking for. Move along now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@556 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 21:48:59 +00:00
Jake.Stine 95498f4689 SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent (introduced around r511). Affected synth music in most games that have synth music (Xenosagas, Final Fantasies, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@555 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 19:59:55 +00:00
Jake.Stine 0a24870600 SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 13:29:39 +00:00
Jake.Stine 4bd685485d New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
Memorycard Fixups:
 * Replaced the old disfunctional memcard manager with a neat and practical one, with options!
 * Improved memcard hotswapping support.
 * Added memcard CRC checks to savestates, so that memory cards are only ejected when needed (should fix Guitar Hero problems from Issue 32)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@532 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 09:51:21 +00:00
Jake.Stine 2a389da932 Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly.
Added FreezeMMXRegs to SPU2async in IopDma, which is callable directly from the recompilers.

SPU2-X: Fixed another reverb bug, this one put too much reverb on voices and sndfx.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@530 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 18:05:58 +00:00
Jake.Stine dc306bf64c SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 16:47:06 +00:00
Jake.Stine d97cde6583 SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@527 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 14:20:06 +00:00
Jake.Stine 0ca2f4d2be SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@525 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 13:36:20 +00:00
Jake.Stine 5219075e3c SPU2-X: Savestates work now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@518 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 12:05:23 +00:00
Jake.Stine 09bb31aaa4 Missed an important bit of last night's build script update. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@517 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 10:52:18 +00:00
Jake.Stine 68ceb3b8fb Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine 965c8e4b48 SPU2-X: Better ADSR fix this time, by fixing some bad math on my part during the ADSR Decay stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@513 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 00:15:31 +00:00
Jake.Stine 18566548f6 SPU2-X: Switched over to what appears to be a much better ADSR table (we'll be testing it to see what impact it has across all games).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@512 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 22:14:17 +00:00
Jake.Stine 54baa99158 SPU2-X: Fixed a screwup from the previous commit. A bit of code cleanup got lost in translation. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@511 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:30:54 +00:00
Jake.Stine 24ed5ac12e SPU2-X: Forgot a file (again).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@510 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:03:19 +00:00
Jake.Stine 340db13caa SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@509 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:00:31 +00:00
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
Jake.Stine 2f62f2273b SPU2-X: Couple more quick fixes to the config dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@501 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 12:55:32 +00:00
Jake.Stine c0407f42d7 SPU2-X: Cixed a tyop-ish error in the code that caused reverb static and crackling.
Fixed savestates so that they don't return an error anymore.
Fixed some bugs in the config box.  Some checkboxes weren't being saved and stuff.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@499 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 11:03:31 +00:00
Jake.Stine 042e904a65 SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
* Working Reverb.  Yes, you heard right.  Fully and completely implemented reverb effects!
* Automatic 5.1 speaker expansion.
* Some more bugfixes to volumes.
* All new configuration panels.
* Improved/Bugfixed XAudio2 drivers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@497 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 05:15:39 +00:00