Commit Graph

15151 Commits

Author SHA1 Message Date
refractionpcsx2 999b01c814 GS: Fix interlace offset for native. 2022-06-28 15:47:36 +01:00
refractionpcsx2 e7f52cbf98 GS: Fix interlace offsets for no-interlace patches 2022-06-28 09:57:23 +01:00
Mrlinkwii 311d1c805d Gamedb: add VUclamping to "NCAA March Madness 2003/2004" 2022-06-28 10:43:24 +02:00
lightningterror 2908c97432 Qt: Fix anti blur tooltip. 2022-06-28 10:35:48 +02:00
lightningterror 122423e535 Qt: Add tooltlips to System Settings. 2022-06-28 10:35:48 +02:00
lightningterror 639865f3e2 Qt: Add tooltlips to Advanced System Settings. 2022-06-28 10:35:48 +02:00
lightningterror 42e214eb17 Qt: Add tooltips to Emulation Settings. 2022-06-28 10:35:48 +02:00
refractionpcsx2 73c29d44c3 GS: Don't vmalloc inside fifo_alloc to avoid logic confusion.
Also remove a pointless check from my previous COP2 fix.
2022-06-28 09:29:47 +01:00
chaoticgd ab6148f0b4 Config: Fix loading of SavestateZstdCompression setting
It seems like when the setting was originally added, the author
forgot to add a line to the Pcsx2Config::CopyConfig function which
meant that the setting was not loaded properly.
2022-06-28 09:13:41 +01:00
refractionpcsx2 bf0243c253 iR5900: Ignore Non delayed COP2 commands when not interlocked 2022-06-27 23:32:25 +01:00
PCSX2 Bot b53c9daf50 PAD: Update to latest controller database. 2022-06-27 22:15:10 +02:00
refractionpcsx2 7fa482e5c6 GS: Adjust interlacing offsets to something more sensible. 2022-06-27 19:35:43 +01:00
refractionpcsx2 391bd119b8 VU: Don't clamp VF00 or I Reg 2022-06-27 14:44:57 +01:00
Connor McLaughlin cdd9b1fa3b iR5900: Elide VU0 micro finish calls when safe
This makes a difference in COP2-heavy games, where a chain of
instructions will repeatedly test the VU0 idle bit unnecessarily, as it
is impossible for a micro to be started inbetween the instruction chain.

Saves a bit of code size (for register backup/restore), as well as
getting rid of branches. Seems to make a 1-2% difference in performance
in Ratchet on a 3900X, but if we're lucky, more on slower chips.
2022-06-27 14:44:48 +01:00
dependabot[bot] 99487d0e2b Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0
Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action) from 1.2.2 to 1.3.0.
- [Release notes](https://github.com/mikehardy/buildcache-action/releases)
- [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md)
- [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.2...v1.3.0)

---
updated-dependencies:
- dependency-name: mikehardy/buildcache-action
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-06-27 12:11:32 +02:00
Mrlinkwii 5ff98258df GameDB: fix up wrong titles 2022-06-27 00:21:10 +01:00
lightningterror 41bc4832f3 USB: More variable scope warnings.
Looks like there are still more, let's see if it complains more about this file.
Codacy.
2022-06-26 19:23:49 +02:00
BuildTools 69dbb2e17c Readme: Update Linux version 2022-06-26 19:03:11 +02:00
lightningterror 3dbaf96a9a USB: Cleanup more variable scope warnings.
Codacy.
Looks like I missed some.
2022-06-26 19:02:08 +02:00
Ty Lamontagne 15d8b891d6 Core: Replace old include guard with pragma once 2022-06-26 12:42:10 +02:00
Connor McLaughlin efc09a7b47 GS/TextureCache: Unswizzle shared texture formats when hashing
Fixes formats such as PSMT4HL giving different hashes depending on what
the overlapping/shared pixels in local memory contain.

Enable this unconditionally, rather than only when dumping, because
unswizzling and hashing is around 25% faster on AVX2 builds than hashing
the backing local memory for larger textures (e.g. Star Ocean 3 menus).
Also has the added bonus of hitting the cache more often in such cases
too.
2022-06-26 03:08:57 +01:00
refractionpcsx2 6e84e5ce9c VU: YOLO T-Bit on MTVU
More games than I expected just turn T-Bit on but never actually use it, which causes poor performance in MTVU due to threading.  If there is a game that uses it, we can disable MTVU in the GameDB, since it will break the performance of the game, even if we try to handle it correctly.

Maybe we can re-enable it in the future if some threading genius figures it out.
2022-06-25 16:54:42 +01:00
refractionpcsx2 7d5d2b86cf GS: Don't do interlace offset if de-interlacing is disabled. 2022-06-25 16:46:59 +01:00
Mrlinkwii e887600c7e Gamedb: Fix game names 2022-06-25 16:14:35 +01:00
refractionpcsx2 8216faae6e IPU: Fix GT3 regression from #6506
BTW it was totally not my suggestion to change it and I take no responsibility for the fact I bro.. I mean LT broke it.
2022-06-25 16:01:39 +01:00
lightningterror 8c1b9e1557 GS-hw: Fix redundant condition warning.
Codacy.
2022-06-25 13:26:46 +02:00
lightningterror 57595c70b0 PAD: Fix expression is always false warning.
Codacy.
2022-06-25 13:26:22 +02:00
lightningterror cf568d2782 iR5900: Cleanup variable scope.
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror ba07e46cf8 iR3000A: Cleanup variable scope.
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror f19ba1b0db iFPUd: Cleanup variable scope.
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror 51887f1cbc BaseBlockEx: Cleanup variable scope.
Codacy.
2022-06-25 11:20:53 +02:00
refractionpcsx2 539e285f86 GS: Limit the offset for FFMD to prevent over scaling. 2022-06-25 02:53:09 +01:00
refractionpcsx2 75d57640eb GS: Rework interlace offsets 2022-06-25 02:53:09 +01:00
refractionpcsx2 56316ffcca GS: Add internal FFMD offset to interlace. 2022-06-25 02:53:09 +01:00
Mrlinkwii 580dbd0905 Gamedb:Add missing serials 2022-06-25 02:29:43 +01:00
Mrlinkwii 42a394628e GameDB: upscaling fixes for "Mike Tyson Heavyweight Boxing" 2022-06-24 23:29:51 +01:00
lightningterror 0233845994 USB: Cleanup uninitialized variable.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror f42647426b IOP: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror b54521de51 iR5900: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror d7e09167fa iMMI: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror 26d20e458c iFPU: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror 3099d55b40 RDebug: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror 72218929b9 SPU2: Cleanup variable scope.
Codacy
2022-06-24 23:32:30 +02:00
lightningterror f99106ccb1 MemoryCardFolder: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror dd6f9c5ad3 USB: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror 7d2209860e IPU: Cleanup variable scope.
Use totalqwc instead of ipu1cycles for adding cycles.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror c82a927556 GS: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror 59e9d80b18 PAD: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror 732d30c919 CDVD: Cleanup variable scope.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror 8586490162 Misc: Cleanup some stuff I didn't notice in previous commits. 2022-06-24 02:22:40 +02:00