Commit Graph

17225 Commits

Author SHA1 Message Date
lightningterror ec0aaff8ac GS: Replace EmuConfig.GS with GSConfig.
EmuConfig isn't safe to run on the gs thread.
2023-05-08 12:47:56 +02:00
refractionpcsx2 f651d8e26a GameDB: Add text fix for State of Emergency 2 2023-05-06 17:43:05 +01:00
Stenzek 0526769808 GS/Vulkan: Remove more unused code 2023-05-06 07:18:55 +01:00
Connor McLaughlin 1866745936 GS/DX12: Fix building in debug 2023-05-06 04:02:29 +01:00
Stenzek 920c5ab266 Qt: Expose disable shader cache option 2023-05-06 03:40:00 +01:00
Stenzek c57d8980a1 GS: Move Vulkan helpers from common to GS 2023-05-06 03:40:00 +01:00
Stenzek 0ed418834a GS: Move OpenGL helpers from common to GS 2023-05-06 03:40:00 +01:00
Stenzek 083969a3d2 GS: Move DirectX helpers from common to GS 2023-05-06 03:40:00 +01:00
Ty Lamontagne 6740fff179 Profiling: Fix missing cast breaking VTune builds on Linux
Also remove now-pointless SW-JIT VTune code.
2023-05-06 03:15:46 +01:00
JordanTheToaster 25e24d1d09 GameDB: More Juiced 1 FIxes
Fixes for broken headlights and enforcing high blending for more accuracy.
2023-05-06 00:52:47 +01:00
refractionpcsx2 76cc9c8b21 GS: Only update dirty on local invalidate if bp matches 2023-05-05 14:58:41 +01:00
Regan Green 7dcf6b70d9 GameDB: Apply THUG2 GS HW fixes to THAW 2023-05-05 13:00:44 +01:00
Regan Green f26b26b73e GameDB: Tony Hawk's post-processing fixes 2023-05-05 13:00:44 +01:00
JordanTheToaster 055beaa27a GameDB: Juiced 1 FIxes
Fixes for broken window and shadow rendering headlight brightness and overbightness in hardware mode.
2023-05-05 10:21:25 +01:00
lightningterror a4623c3c63 Qt: Sort checkbox upscale and renderer hw hacks in alphabetical order. 2023-05-05 00:31:01 +02:00
Zwip-Zwap Zapony 4e3a94809d GameDB: Secret Agent Clank compat and bloom fix 2023-05-04 22:37:58 +01:00
JordanTheToaster 5ff64899e6 GameDB: True Crime LA Fixes
Fixes for the sun going through buildings.
2023-05-04 18:00:51 +01:00
lightningterror 971f172c91 GS: Cleanup GSRenderer.
Constants, casting.
2023-05-04 16:37:39 +02:00
CharlesThobe 4671167a2c VIF: Fix assertion error not returning int value 2023-05-04 14:39:14 +01:00
CharlesThobe 7aff4ee4cb Misc: Minor cleanup 2023-05-04 14:39:14 +01:00
JordanTheToaster 30f7685435 GameDB: Various fixes
Fixes for Underground 1 PAL and Transformers.
2023-05-04 12:53:26 +01:00
refractionpcsx2 341f377e6d VIF: Improve IR setup for skipped unpack inputs/writes 2023-05-04 01:37:54 +01:00
refractionpcsx2 fe4788ae3f GS:MTL: Extend render pass restart avoidance code to depth-only passes
Previously only worked when the depth texture was removed, but not when the color texture was removed
2023-05-04 00:10:14 +01:00
Connor McLaughlin e133e89b6b Qt: Fix crash in graphics settings on Linux 2023-05-03 16:39:48 +01:00
refractionpcsx2 bf6a0a035a VIF-JIT: Ignore completely write protected vectors 2023-05-02 23:19:02 +01:00
refractionpcsx2 790447ecc9 VIF-JIT: Use non-reserved XMM for zero register 2023-05-02 21:27:53 +01:00
Stenzek 47506d1433 GS/HW: Don't memclear with vertical gaps in the sprites
Xenosaga 3's FMVs clear out a top/bottom letterbox.
2023-05-02 21:12:18 +01:00
Stenzek 933e6aa62e GS/HW: Fix target region textures not getting invalidated
Xenosaga 3 has tex-in-RT, offsetting a source from a larger target, but
the invalidation kills the target but not the source otherwise.

Also fixes m_from_target_TEX0 being tested when it might not be valid.
2023-05-02 21:12:18 +01:00
Stenzek 6736ef1d44 GS/Vulkan: Add exclusive fullscreen control option 2023-05-02 19:55:43 +01:00
refractionpcsx2 3e631e047f GS-HW: Avoid clear misdetection with DATE enabled 2023-05-02 19:55:32 +01:00
refractionpcsx2 dd2d4edffc VIF-JIT: Get rid of mem read for mask 2023-05-02 18:20:55 +01:00
refractionpcsx2 fd2960c9cb VIF-JIT: Skip src reads on fill writes using regs
Clean up some of the code
2023-05-02 18:20:55 +01:00
refractionpcsx2 c2907ea58f VIF-JIT: Clean up pointless code, optimise protected vector copies 2023-05-02 18:20:55 +01:00
PCSX2 Bot 41f62cf53d PAD: Update to latest controller database. 2023-05-02 11:49:57 +02:00
Ty Lamontagne e462f1ff9c iR3000: Fix memchecks that only log 2023-05-01 07:02:21 +01:00
Ty Lamontagne 5b0b6191d8 iR5900: Fix memchecks that only log 2023-05-01 07:02:21 +01:00
Ty Lamontagne ab9a1e4307 R5900 interpreter: Fix breakpoint exits
Exit exceptions were not being caught, causing a crash.
2023-05-01 07:02:21 +01:00
Ty Lamontagne 029c11c8d2 Debugger: Fix an oversight on how breakpoints are managed 2023-05-01 07:02:21 +01:00
TellowKrinkle e221d31b45 GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00
lightningterror dfbdaa651c vcxproj.filters: Remove common_header.glsl mention.
No longer exists.
2023-04-30 23:48:49 +02:00
CharlesThobe 9de152b8ee Linux: implement DBus screensaver inhibitor 2023-04-30 19:18:53 +01:00
Mrlinkwii 360f9afb70 GameDB: Fixes for Shin Sangoku Musou Series Collection Joukan 2023-04-30 16:41:40 +01:00
Connor McLaughlin 1b81825218 x86/microVU: Fix typo in VI CRC
Doesn't actually affect anything, only for debugging.
2023-04-30 06:12:01 +01:00
Stenzek b3e6e28827 x86/iR5900: Fast forward timeout loops 2023-04-30 04:52:50 +01:00
Stenzek eaceb27879 x86/microVU: Remove redundant cmp in mVUtestCycles 2023-04-29 18:24:49 +01:00
Stenzek cd9b6c7ac3 x86/microVU: Pack VF cycles into bitfields
The VF cycle count doesn't go above 4, across 32 registers that saves 64
bytes.

Also gets rid of blockhasmbit, since save states are getting invalidated
anyway, it was never used.

[SAVEVERSION+] VU struct changes.
2023-04-29 18:24:49 +01:00
TellowKrinkle d3e527f2a4 GS:MTL: Always end all encoders on FlushEncoders
Previously, texture upload encoders weren't submitted if no rendering had been done, which would result in an assertion failure if the device was destroyed in that state, as the encoders would be released without calling `endEncoding` on them.
2023-04-29 17:37:24 +01:00
TellowKrinkle b47fdcdfab GS: Fix crash when looking up color textures with depth lookups 2023-04-29 17:02:16 +01:00
Stenzek 2550ad7fd1 GS/HW: Detect clears spanning multiple sprites
Fixes GT4 rendering to >1000x1000 targets.
2023-04-29 17:01:15 +01:00
Stenzek 1717f584a0 GS/HW: Add flush reason to draw tracing 2023-04-29 17:01:15 +01:00