Qt: Sort checkbox upscale and renderer hw hacks in alphabetical order.

This commit is contained in:
lightningterror 2023-05-04 20:22:11 +02:00
parent 4e3a94809d
commit a4623c3c63
1 changed files with 52 additions and 52 deletions

View File

@ -1073,13 +1073,55 @@
</item>
<item row="8" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="1">
<item row="0" column="0">
<widget class="QCheckBox" name="disableDepthEmulation">
<property name="text">
<string>Disable Depth Emulation</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="disablePartialInvalidation">
<property name="text">
<string>Disable Partial Source Invalidation</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="disableSafeFeatures">
<property name="text">
<string>Disable Safe Features</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="estimateTextureRegion">
<property name="text">
<string>Estimate Texture Region</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="frameBufferConversion">
<property name="text">
<string>Frame Buffer Conversion</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="gpuPaletteConversion">
<property name="text">
<string>GPU Palette Conversion</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="preloadFrameData">
<property name="text">
<string>Preload Frame Data</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="readTCOnClose">
<property name="text">
@ -1094,48 +1136,6 @@
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="preloadFrameData">
<property name="text">
<string>Preload Frame Data</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="disableDepthEmulation">
<property name="text">
<string>Disable Depth Emulation</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="disableSafeFeatures">
<property name="text">
<string>Disable Safe Features</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="disablePartialInvalidation">
<property name="text">
<string>Disable Partial Source Invalidation</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="estimateTextureRegion">
<property name="text">
<string>Estimate Texture Region</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="gpuPaletteConversion">
<property name="text">
<string>GPU Palette Conversion</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
@ -1251,33 +1251,33 @@
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="wildHack">
<property name="text">
<string extracomment="Wild Arms: name of a game series. Leave as-is or use an official translation.">Wild Arms Hack</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="bilinearHack">
<property name="text">
<string>Bilinear Dirty Upscale</string>
</property>
</widget>
</item>
<item row="0" column="1">
<item row="2" column="0">
<widget class="QCheckBox" name="mergeSprite">
<property name="text">
<string>Merge Sprite</string>
</property>
</widget>
</item>
<item row="2" column="0">
<item row="0" column="1">
<widget class="QCheckBox" name="nativePaletteDraw">
<property name="text">
<string>Unscaled Palette Texture Draws</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="wildHack">
<property name="text">
<string extracomment="Wild Arms: name of a game series. Leave as-is or use an official translation.">Wild Arms Hack</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>