mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Apply THUG2 GS HW fixes to THAW
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@ -7280,6 +7280,9 @@ SCUS-21295:
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roundModes:
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vu1RoundMode: 0 # Crashes without.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes water and grass textures.
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mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer.
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trilinearFiltering: 1
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wildArmsHack: 1 # Reduces post-processing misalignment.
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mergeSprite: 1 # Reduces post-processing misalignment.
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SCUS-21494:
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@ -18190,6 +18193,9 @@ SLES-53534:
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roundModes:
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vu1RoundMode: 0 # Crashes without.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes water and grass textures.
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mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer.
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trilinearFiltering: 1
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wildArmsHack: 1 # Reduces post-processing misalignment.
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mergeSprite: 1 # Reduces post-processing misalignment.
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SLES-53535:
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@ -18198,6 +18204,9 @@ SLES-53535:
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roundModes:
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vu1RoundMode: 0 # Crashes without.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes water and grass textures.
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mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer.
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trilinearFiltering: 1
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wildArmsHack: 1 # Reduces post-processing misalignment.
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mergeSprite: 1 # Reduces post-processing misalignment.
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SLES-53536:
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@ -47973,6 +47982,9 @@ SLUS-21208:
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roundModes:
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vu1RoundMode: 0 # Crashes without.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes water and grass textures.
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mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer.
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trilinearFiltering: 1
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wildArmsHack: 1 # Reduces post-processing misalignment.
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mergeSprite: 1 # Reduces post-processing misalignment.
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SLUS-21209:
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@ -48528,6 +48540,9 @@ SLUS-21295:
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roundModes:
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vu1RoundMode: 0 # Crashes without.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes water and grass textures.
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mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer.
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trilinearFiltering: 1
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wildArmsHack: 1 # Reduces post-processing misalignment.
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mergeSprite: 1 # Reduces post-processing misalignment.
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memcardFilters: # Game saves use the normal edition serial.
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