lightningterror
c337ab6a66
GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle.
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Might be better.
2018-10-08 21:12:05 +02:00
lightningterror
201e7d1430
GSdx-d3d: Reformat GSRendererDX11.cpp.
2018-10-08 07:19:07 +02:00
lightningterror
e5565d32b1
GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL.
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Commit:
97b38d9e1b
2018-10-08 01:06:45 +02:00
Shanoah Alkire
f965502187
onepad_legacy: delete dead code.
2018-10-06 23:05:01 -07:00
Shanoah Alkire
896c9cccec
onepad_legacy: reformat code.
2018-10-06 22:54:47 -07:00
Shanoah Alkire
f800ed9c2e
Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace.
2018-10-06 20:01:23 -07:00
lightningterror
e44fc33d48
GSdx-d3d: Add some comments in blendmap enums.
2018-10-06 08:26:45 +02:00
lightningterror
4a2549ef24
GSdx-d3d: Make blend enums easier to read.
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Easier on the eyes this way.
2018-10-06 08:00:25 +02:00
Shanoah Alkire
db18a01a7b
Update Onepad's controller list.
2018-10-05 13:48:18 -07:00
lightningterror
379d9e4b88
GSdx-d3d: optimize colclip 0 port from OpenGL.
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Commits:
7979dec5b0
15b934eb2a
2018-10-05 08:40:01 +02:00
KrossX
5719c6c3c0
glsl: remove signed int cast side (masks and offsets are unsigned to begin with.
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Issue #2617
2018-10-04 20:47:03 +02:00
lightningterror
614209be2d
GSdx-d3d: Change DATE variable to local.
2018-10-04 05:39:01 +02:00
lightningterror
940263d490
GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks.
2018-10-03 15:27:42 +02:00
KrossX
2d094cbc3b
tfx.fs: Remove whitespaces.
2018-10-03 15:21:46 +02:00
KrossX
9d562a454b
GSdx: Limit Wrap negative UV when PS_FST is 0 only.
2018-10-03 15:21:46 +02:00
Daniel Nowak
da1eb056a3
Add network capability for Linux ( #2586 )
2018-10-02 21:37:34 -07:00
lightningterror
694546e870
GSdx-d3d: Add colclip_wrap variable.
2018-10-03 05:50:54 +02:00
lightningterror
ef29daa9d0
GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h
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Not used anywhere in dx code and the code is already defined in
GSState.h with member variable names.
2018-10-03 04:41:17 +02:00
Shanoah Alkire
7641d6726f
New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment.
2018-10-02 01:20:54 -07:00
lightningterror
08a270a429
GSdx-d3d: Reformat GSRendererDX.cpp.
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Let's keep the file clean and use 1 type of formatting and not a bunch.
It's easier to read this way and looks tidy.
Also correct some commented out code in Texture Sampler.
2018-10-02 02:16:38 +02:00
lightningterror
2aedb97796
GSdx: Add a crc id for Burnout Revenge EU.
2018-10-01 23:29:46 +02:00
lightningterror
f6ba6cc3a9
GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
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No longer needed since the issue is fixed.
Commit:
629d2bd425
2018-10-01 22:42:17 +02:00
KrossX
629d2bd425
GSdx: Wrap negative UV on region repeat wrap mode.
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Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
KrossX
e90c87a8ef
GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
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Fixes texture flickering in Oni on d3d11.
Commit:
a8968257db
2018-09-28 02:33:58 +02:00
KrossX
560966c539
GSdx-d3d: Update nvidia hack with vendor id detection.
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Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX
e063be3043
GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
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Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00
Jonathan Li
3fe9ff7ac8
gsdx: Split TC offset hack into X and Y components
2018-09-20 01:01:49 +01:00
Jonathan Li
2f5ba10e6b
gsdx:hw: Move TC offset variables to GSRendererHW
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Also rename them for consistency.
2018-09-20 01:01:49 +01:00
lightningterror
728fa2c1a4
GSdx-d3d: tfx.fx correct texture shuffle shaders.
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Some values were incorrect, now I'm no expert but looking at the code
and behavior seemed a bit wrong compared to gl.
Improves d3d rendering on Sonic Unleashed, the purple screen is gone
matching it with gl visuals.
2018-09-17 14:26:08 +02:00
lightningterror
8acc319a4a
GSdx-d3d: Mask alpha channel on 24bit format.
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dfmt is not supported but we can use the variable to select the
frame buffer format and later disable writting to the alpha channel.
MGS3 sees an improvement, and possibly other games as well.
So far didn't spot any regressions.
2018-09-16 12:54:47 +02:00
lightningterror
14a62c3a3f
GSdx-tc: Update fb conversion hack comment with latest d3d changes.
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D3D10/11 now supports fb conversion through a shader but only on native
res for now.
Nobody cares about D3D9 so don't ask :).
2018-09-15 14:27:04 +02:00
lightningterror
577bfaa8cd
GSdx-d3d: Move Selector reset states in to a separate function.
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Also move vs_sel def in header file and rename it using the member name.
Code is easier to read/move/adjust similar to GL.
2018-09-15 05:49:18 +02:00
lightningterror
f40c1de919
GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.
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Commit:
d29e375f72
Only native res is supported currently, but it's still great progress.
Someone needs to port the ScalingFactor to D3D from commit:
6121677aa1
Credits to KrossX for porting the shader.
2018-09-13 19:56:59 +02:00
lightningterror
6b52cc9829
GSdx-gui: Minor osd gui adjustments.
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Grey out scrolling speed and maximum onscreen messages when
Enable Log is not checked.
2018-09-13 03:23:36 +02:00
lightningterror
ad143d92da
GSdx: Add Yakuza ntsc-u demo crc id.
2018-09-12 11:33:07 +02:00
lightningterror
6b2fcbd070
SPU2-X-gui: Small corrections requested by turtleli.
2018-09-03 20:58:26 +02:00
lightningterror
c39dc3dd78
GSdx-gui: Minor adjustements.
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Purge unused IDC_CHECK_DISABLE_ALL_HACKS tooltip from old GSdx versions.
Rename TC Offsets to Texture Offsets.
2018-09-03 20:48:17 +02:00
lightningterror
e1fcd569e7
SPU2-X: More gui adjustements.
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Adjust gui accross various gui windows.
Adjust naming, positioning of buttons, spacing ...etc.
The different windows should look more similar and not be different.
Also purge IDD_XAUDIO2 window that wasn't used anywhere.
2018-09-03 11:31:41 +02:00
lightningterror
96a62351ac
GSdx: GSHwHack.cpp adjust a few lines I forgot in the previous commit.
2018-09-03 04:51:53 +02:00
lightningterror
38366c084e
GSdx: Adjust Yakuza games crc hacks and do some reformatting.
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Add a missing crc id for the US version,
, move the crc to DX level - effect is emulated correctly on OpenGL with
depth,
merge the two Yakuza hacks together and reformat it making it easier to
be read.
Skip 3 also seems to work on Yakuza 2.
Related commit:
7f0f19ee02
Reformat the code a bit, ocd satisfaction.
2018-09-03 04:36:11 +02:00
lightningterror
5b9e93c652
GSdx: Add Sly2 Internal prototype disc crc id.
2018-09-01 03:03:20 +02:00
lightningterror
846f31851e
GSdx-gui: Grey out Texture filtering and Interlacing on Null.
2018-08-29 02:12:00 +02:00
Jonathan Li
22f1048e8f
gsdx:windows: Show different adapters for each renderer
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OpenGL does not allow an adapter to be selected, and the available
adapters for D3D11 and D3D9 may be slightly different.
2018-08-29 00:48:16 +01:00
Jonathan Li
e4dd0069ca
gsdx:windows: Don't refer to D3D10
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Direct3D11 is used even if the user's GPU only supports Direct3D feature
level 10.0.
2018-08-29 00:48:16 +01:00
Jonathan Li
05004450a0
gsdx:windows: Refactor D3D11/9 adapter enumeration code
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Move the code into separate functions.
2018-08-29 00:48:16 +01:00
Jonathan Li
3e8f9ac518
gsdx:windows: Init hacks dialog member variables in constructor
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The skipdraw variables can now be initialised in the constructor as the
dialog no longer preserves state when it is reopened.
2018-08-29 00:48:16 +01:00
Jonathan Li
4d8dea0892
gsdx:windows: Open sub dialogs using temporary objects
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This prevents the dialog from preserving state after it is closed, which
simplifies the logic slightly for reopening the dialog.
Also remove an unused variable.
2018-08-29 00:48:16 +01:00
Gregory Hainaut
eb104f60e2
round count in constructor (to squash)
2018-08-28 15:30:56 +02:00
Gregory Hainaut
b6db0a3c30
gsdx ogl: allow to reallocate the vertex/index buffer
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Replace some raw pointers with unique_ptr
When Vertex buffer is updated, we should set again the layout
2018-08-28 15:30:56 +02:00
Gregory Hainaut
5694ef56ca
gsdx ogl: use vector for layout parameter of Vertex Array
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And keep the state in the object
2018-08-28 15:30:56 +02:00