Commit Graph

19964 Commits

Author SHA1 Message Date
KamFretoZ 500e2c43b1 Shaderc: Make non-semantic debug optional
Don't you hate it when you come up with more ideas just minutes AFTER the PR has been merged?
2024-11-27 14:57:16 -05:00
KamFretoZ e6a4cee86c CI: Ensure dependency cache key reflects all state 2024-11-27 14:57:16 -05:00
Dreadmoth 5a94f6819d
GameDB: Champions of Norrath & Champions: Return to Arms (PAL) (#11976)
Add Half Pixel Offset Special (Texture) and Round Sprite Half to Champions of Norrath.
Add Show Overscan to Champions of Norrath and Champions: Return to Arms.
2024-11-27 17:39:40 +01:00
chaoticgd 132e3e507d 3rdparty/ccc: Fix some bounds checks and other error handling logic 2024-11-27 17:37:36 +01:00
chaoticgd ffa06fbb09 3rdparty/ccc: Make CCC_ASSERT macro call abort instead of exit 2024-11-27 17:37:36 +01:00
TheLastRar 028e6cd8a8 CDVD: Fix DevCon log typo 2024-11-26 19:09:07 -05:00
chaoticgd 719063e996 Console: Limit buffer size in ConsoleLogFromVM::Write 2024-11-26 22:44:00 +01:00
PCSX2 Bot 5d40f36fa8 [ci skip] Qt: Update Base Translation. 2024-11-26 19:33:00 +01:00
PCSX2 Bot 31ffcfc920 PAD: Update to latest controller database. 2024-11-25 17:06:11 +01:00
Ty Lamontagne c9642b70f6 CDVD: Only take ADR and track index/num from host IOCTL SUBQ
Fixes the OSDSYS CD player minute:second counter
2024-11-25 10:02:23 -05:00
Ty Lamontagne 849fa57bf6 CDVD: Adjust register logging 2024-11-25 10:02:23 -05:00
Ty Lamontagne 2c95ef76f1 CDVD: Minor cleanup and fix off-by-one TOC filling issue 2024-11-25 10:02:23 -05:00
Ty Lamontagne 4d9cb885b2 CDVD: Use disc track indexes for our track array. 2024-11-25 10:02:23 -05:00
Ty Lamontagne e375f98f7a CDVD: Fix OSDSYS Audio CD regression.
There is still an existing issue with the tracks.
2024-11-25 10:02:23 -05:00
lightningterror 1b80f3aea2 Vif: Cleanup code a bit.
Const, casts, nullptr.
2024-11-25 14:02:59 +01:00
Jordan b0496645f1
GameDB: Various fixes (#12030)
Fixes texture flickering in mission screens on PTO IV Pacific Theater of Operations and corrupted textures banding lighting in levels and bloom misalignment in MOH European Assault.
2024-11-24 19:39:05 +01:00
lightningterror 235cb13647 Vif: Replace some asserts with logs.
The conditions need hardware testing.
Use logs instead so the games don't crash and are still playable.
2024-11-23 13:13:19 +01:00
lightningterror 504dd9f513 Vif: Rename/remove new prefix from files. 2024-11-23 13:13:19 +01:00
Ty Lamontagne e3fedf1676 QT: Use SetStatusText instead of passing a formatted string as a fmt
This caused crashes when file names had percent signs in them because we passed the file name as the format to SetFormattedStatusText. I opted to continue to use fmt for consistency.
2024-11-22 19:28:55 -05:00
lightningterror f113a51783 DEV9: Code cleanup.
Casts, constants, unused functions, switch cases.
2024-11-23 00:21:41 +01:00
chaoticgd f69d5835b8 PINE: Fix stack buffer overflow for long XDG_RUNTIME_DIR paths 2024-11-22 14:10:32 -05:00
PCSX2 Bot 8e8277c0c9 [ci skip] Qt: Update Base Translation. 2024-11-21 01:42:41 +01:00
secondsabre c6c4eaf31c
GameDB: Atelier Iris (SLUS-21113) fixes (#12021) 2024-11-20 15:33:34 -05:00
KamFretoZ 6324722b65 Qt: Add Volume indicator to verbose status 2024-11-20 15:56:15 +01:00
KamFretoZ efd8c9ec69 OSD: Move VU stats above SW threads. 2024-11-20 15:56:15 +01:00
TellowKrinkle 9858aa1aa5 CMake: Try to put /usr/local/include last 2024-11-18 02:22:30 -06:00
PCSX2 Bot 256a946f96 [ci skip] Qt: Update Base Translation. 2024-11-17 14:43:32 +01:00
chaoticgd a507964f33 Debugger: Generate a name map for label symbols 2024-11-16 11:50:19 -05:00
chaoticgd 7584a6bb29 Debugger: Allow symbols starting with an underscore in expressions 2024-11-16 11:50:19 -05:00
chaoticgd ce6103be30 Debugger: Improve function scanner performance for unmapped addresses 2024-11-16 11:50:19 -05:00
chaoticgd 9da4459ab3 Debugger: Run the function scanner on the main symbol database 2024-11-16 11:50:19 -05:00
chaoticgd 3b9b9a84cd Debugger: Use expressions for the function scanner address range 2024-11-16 11:50:19 -05:00
chaoticgd cce0ae4369 Debugger: Allow loading symbols conditionally and with a base address 2024-11-16 11:50:19 -05:00
chaoticgd efb43ac7f9 Debugger: Make the expression parser thread safe 2024-11-16 11:50:19 -05:00
lightningterror 8132a8a7f8 USB: Cleanup eyetoy code a bit.
Types, casts, consts.
2024-11-15 15:58:23 +01:00
PCSX2 Bot 9c753cb692 [ci skip] Qt: Update Base Translation. 2024-11-15 14:26:08 +01:00
Berylskid 514e6675c4 GameDB: Fix Enemies Stuck in Armored Core Nine Breaker 2024-11-14 11:22:00 -05:00
Chromaryu 18454fd5d0 GameDB: Add TexInRT on SLPM-62482 2024-11-14 11:20:03 -05:00
chaoticgd eeb919325e Misc: Minimise the amount of work done when svnrev.h is updated 2024-11-12 09:14:39 -05:00
Julien Reichardt 959be142ed Deps: Update Flatpak dependencies 2024-11-12 08:36:52 -05:00
PCSX2 Bot 42be91d48d PAD: Update to latest controller database. 2024-11-11 14:20:57 -05:00
Bobby Smith 908f916656 GameDB: NBA 2K6 fix hangs on PAL version 2024-11-11 11:52:44 -05:00
Ty Lamontagne 5441c7ed59
Debugger: Use native separators when using external symbol files 2024-11-06 17:06:37 -05:00
chaoticgd bea471a0e3 Debugger: Fix loading symbols from ELF files other than the boot ELF 2024-11-06 16:58:07 -05:00
chaoticgd 4dafee17e0 Debugger: Refactor nocash symbol importer 2024-11-06 14:23:22 -05:00
PCSX2 Bot af10be9036 [ci skip] Qt: Update Base Translation. 2024-11-05 19:06:39 -05:00
KamFretoZ 1a4e3ab581 OSD: Fix Pause indicator not showing up 2024-11-05 10:38:49 -05:00
lightningterror d9e9cf8967 workflows: Fix commit name for daily translations.
Also keep [ci skip] at the start of the commit name as some workflows may require it at the start.
2024-11-05 14:38:58 +01:00
PCSX2 Bot 041b0cb561 PAD: Update to latest controller database. 2024-11-04 17:37:11 +01:00
JordanTheToaster 4ad5dde780 3rdparty: Sync cpuinfo to commit 8df44962d437a0477f07ba6b8843d0b6a48646a4 2024-11-04 12:41:54 +01:00